Well it been a long while since i last posted anything (six months i think). While some of you do have justified worries about the Fallen seemingly having only one option to win is through warfare i can see other options for winning that our lovers of things evil would relish. 1.) vassalage: the fallen don't need to gain X number of allies but are instead replaced with the concept of protectorates or vassals (meaning when you go to war your subjugated kingdoms/empires have to go
Fenhiro
[quote]I didn't get a good look at it, and thought it was just a ROUS[/quote] And here i thought they didn't exist (a heartbeat later a ROUS the size of Saint Bernard tackles me to the ground)
lol i just remembered this, in the past some chiefs and kings would pay their warriors beef or some other equavilent (in feudal japan samuria for a time were paid in rice) centuries, if not millenia, after currency was introduced. so imagine that you're a king and it's pay day....there goes a cow or twelve. now while i do agree that a bartering system used as a early stage of commerce would be fasinating from an intellectual stand point. But in use it would be an unnecessary hass
[quote] cross-path synergy or cross-path requirements.[/quote] [e digicons]}:)[/e] here's some cross-path stuff for ya. we'll use the spear as a example. Research Spears + Research Copper Smelting = Copper Spears technically, you've already researched spears as a basic weapon template so what's the point researching "more advanced spears". In order to get a better spear you would need to gain access to better materials like from bone spearheads to copper spearhea
To your question Onomastikon about i meant: First you start out researching weapons in your warfare branch which then allows you to research ranged weapons. you decide to research the said tech and when it is finished being researched you get the ability to throw rocks (low tech as it gets). this naturally would open up three unique branches like Throwing Weapons, Slings, and Archery. Since all a sling really amounts to is a piece of leather used to hurl stones over great distanc
[quote]The two worst things about GC2's tech "tree" was the fact that it wasn't so much a tree as a series of straight paths; and that the techs you could work on were all progressive, without real "breakthroughs" -- lasers V were very much like lasers IV, and that was simply not lots of fun.[/quote] ... yeah and that's why i just skipped making, say, generational fighters with lasers I, Lasers II and so on, i just went straight to laser V and left it at that. [quote]- [B
Differences between Light & Heavy Infantries’ 1. By Equipment <p class=
What is a Soldier? This is largely redundant, but for the sake of argument, lets pretend that some of us who are ignorant to what a soldier
Sorry tamren for quasi-stealing your title idea... just's just eye catching. Here is the list subjects we be discussing Index: &
[quote]The pose you choose on the card will be the pose that the unit takes on the map when you are in cloth map mode. This gives you another way to make your own units unique and easily identifiable on the map.[/quote] Heh, i was just about to ask this question concerning poses on the cloth map.
i don't know why but this card idea kinda reminding me of "Magick: The Gathering" for some reason [e digicons];)[/e] . but hey i like it too.
i agree, Iwarmonger. a hero from the sticks (if you will) would act totally different than a hero born in the slums of some major metropolitan.
you give some interesting questions. the first part can be stated simply "any body of government can be, generally speaky, either a monarchy (ruled by the one), oligarchy (ruled by the few), or a democracy (ruled by the many)." quite simply your kingdom could follow any of these three forms of government with your channeler as the leader. the second half, i personally think having heroes with a place origin can sort give a game more depth... think about it; Hero A was born and raised
assumption song....the only suggestively dirty song i've resently heard that isn't actually dirty
[quote]It just goes to show that you can interpret anything as anything. But if you ignore the original intent (or lack thereof) then any argument or debate that follows has no base in reality.[/quote] yeah, Tamren. if you go looking for the devil you're gonna find him in everything...even in the bible [e digicons];)[/e] [quote]What I find amusing is how feminists hate it when someone tries to be gentlemanly or gallant[/quote] wait in minute, isn't that what we call a
aractain, i have three...four letters for you: LMAO
[quote]Hello my name is Ryat and I am a gamer[/quote] 4 here...mario world three was what started for me. my mother got the NS for my cousin who didn't like videogames. So my uncle and i sto...commandeered it. I'm a gamer, all my buddies are gamers and the only parties we ever went to involve sit in front of a TV and playing games like Soulcaliber 2 or 3. [e digicons]B)[/e]
...omg the main post is the most long winded farce i don't care about reading....that said, sure yeah starcraft has female characters who make some risk-ay phrases. but then again the average gamer IS a heterosexual male between the ages of 18 to 30...hence why just about every game made out there that female characters are three shades past the naughty side.
Anyone who has gone on gamespy today (8/13/09)or Gamerpolitics (not sure about spelling) will see controversial ad posters of a jock, a cheerleader and a gamer in the news letter (just scroll down on gamespy). the ads were a means to "HELP" prevent anti-gay remarks, namely the phrase "That's So Gay". Instead the poster ad depicting a gamer with the phrase "That's so games; who has more videogames than friends" has sparked controversy and anger among gamers...(me included). at first i was deeply
[quote]Now if my summoner can just point at that cup of water and it starts boiling, there needs to be some information given about what's going on behind it, rather than just "focusing essence" at it.[/quote] Lol That reminds of another book i read years ago, it had this very powerful wizard whose explaination of magic was the process of manipulating ultra tiny things he called "stuff" (or atoms as we call them). mostly this involved pulling an orange out of sack on a regular basis (
[quote who="Wahngrok" reply="33" id="2328535"]Is it just me or do all the rules sound like phrases from a fortune cookie? [/quote] Chuckles...yeah they do kinda sound like fortune cookies. especially #3 Law #4.) Energy and matter can be transfered, never destroyed. For those who have readDavid Eddings "Belgariad" (not sure about spelling) Saga think in that light. In theory, you cannot truly destroy a person, place or thing (in other words magic it out
okay how many of you guys and gals wouldn't mind seeing the option to add special (although mundane) abilities to your soldiers and heroes? i'm talking about abilities that require no magic to use. Examples: Stealth: come on who wouldn't want to build an army of ninja like warriors that can mask their movements and, more importantly, their positons. Shield Defense: A classic ability that boosts defensive capabilities ( againt a certain attack type like ranged) but degr
Law # 2.) With time and neglect even the most powerful of spells degrades into nothingness. this is a classic plot element in fantasy worlds. Say an all powerful entity (an evil one at that) was locked away in another dimension with a magical seal powerful enough to keep villian there. Now fastforward to, say, a thousand years later everyone's forgotten about the villian and, more importantly, the seal incasing him. And since no one was around to properly maintain the seal (by reinfor
[quote]Photos are(were) considered Magic by some people. Yet, we know they are not. Why? Because we know how it works. Knowledge is power and ignorance creates fears, insecurities, religions, magics...[/quote] can't remember the author's name who originally said this; "any substancially advanced technology is in distinguishable from magic." Take a medievil knight and drop him in the middle of, let's say, the bronx. just about everything around him he'll see as a form of magic
Law # 1.) Energy is energy while a bit vague, the law is simple. everything takes energy. Potential energy, kinetic energy, thermal energy, arcanic energy are all energy no matter the source.