Fenhiro

Fenhiro

Joined Member # 3436869
17 Posts 82 Replies 628 Reputation

Funny thing about economics. all it really is is just a case of supply and demand and as a king, emperor, kzar or whatever you make the demand and wait for it get supplied. Anyone who has played a city building sim like the caesar series knows about economics game. You want to build a legion unit but you can't just gett'em on a fly. first you gotta make an iron mine, convert that iron into arms and armor then tranport it to a barracks. simple you have to do is make the demand, commiss

33 Replies 122,257 Views

Don't get me wrong i love the idea of having an ample selection of weapon types to choose from but the trick here is making it with a degree of sophistication without it being overwhelmingly complicated. First you have to choose whether the weapons tech tree be based on quality of materials: Research Crude Iron Weapons, Improved Iron Weapons, and ect, ect Or base it on Weapon type and have materials researched elsewhere: &nbsp

16 Replies 52,116 Views

(incoherent Drooling).... Heh, heh! To be honest the closest thing coming close to modding that I've done is making maps and maybe custom generic factions (no real scripting and design mods). But from what I can see from the pic, the modding tools seem to have a short learning curve (no college degree in computer science necessary in other words). I can just picture people singing "Happy, Happy, Joy, Joy" while making their own buildings and weapon des

73 Replies 221,975 Views

example list two: Prince Humperdink: makes the people less weary in prolonged wars. Miracle Max: increases luck (Warning: do not MM in the same room with PH for there will be bloodshed).[e digicons];)[/e] The Bounty Hunter: increases prize value from quests. The Smuggler: decreases the amount of taxation on your goods in foreign ports/cities. The Gentleman Pirate:

42 Replies 123,687 Views

Good idea Delad, but i'm not sure how it would excute in practice. In theory, if a player chooses all ethically good council members then his/her own moral alignment as the channeler would be shifted closer to that way as well and, thus, make it more difficult for the player to switch their faction's moral alignment. But this would naturally be neutralized by the player choosing a more balanced group (1/2 good, 1/2 evil) for: good = positive, evil = ne

42 Replies 123,687 Views

[quote]Think about it: a mysterious crime spree sweeps through a city. The sovereign acts quickly to contain the situation and stomp out crime. Not only did you make some cash ripping off your citizens, but you look like a hero doing it.[/quote] Finally another machiavellian in our cluster. On a side note, let's stop the Master Thief discussion before it REALLY get's out of hand. I agree with ya NTjedi about how tricky it can be having someone with a questionable backgrou

42 Replies 123,687 Views

In an mysterious tone a voice says, "If you mod it, they will come." ...what is it with me and movie references?

9 Replies 34,946 Views

[quote who="Ynglaur" reply="20" id="2128769"]I'n not so sure that such loyalty is guaranteed. Western democracies elect crooks all the time. [/quote] Lol... you know when you think about it there's not much difference between a thieves guild and a government. i mean both steal from the people (thieves are just more honest/obvious about it). Everyone hates a taxcollector and a pickpocket (not much difference there either). And NTjedi, i can think of a few reps

42 Replies 123,687 Views

Heh, heh, i guess you could call them Independent kingdoms. But how I'm looking at these kind of "minor races" are more of a subgroup (like micro races) rather than full blown Minor Races like in Gal Civ 2 in that they're either far too weak to try to fight offensively (but can still defend themselves) or are just not interested in exbanding their borders. Think more in the concept that this type are similar to the mercenary camps in Warcraft 3, but more complex than

5 Replies 3,600 Views

Gee and here i thought people would baulk at the idea of a representative of Seamtresses (prostitutes for those unfamiliar with the term) being in the royal council. I'm gonna have to disagree with NTjedi on not trusting thieves. You can trust that they'll rob ya blind and you wont even notice. If we put the theory of "two way loyalty" aside we might find that thieves in general could be very patriotic. In that they like stable governments for people tend to feel more sec

42 Replies 123,687 Views

[quote]Heck otherwise the Chief Magistrate would kill him right in the same room and announce during the meeting how he made a major blow against crime recently. LOL LOL[/quote] Okay you got a point, NTjedi. But fortunately this just a rough draft, so it isn't set in stone. But I do like the concept to make the King of Thieves more of a social nuisance to rival factions. Though, I would have to disagree about not having a thief in a government council (I would). Who bette

42 Replies 123,687 Views

Anyone who has ever played "Age of Empires III" will know what I'm talking about. In the said game, during a skirmish players would come across small tribal communities and if they built a trading post next to the village they would gain access to unique techicnologies and soldiers from that particular tribe. What I'm suggesting is what if Elemental had a similar system in which players could come across none effilated villages and with some diplomactic skills, or just plain

5 Replies 3,600 Views

I think it will be a mix of both kinds you mentioned. Say a relatively small dungeon consisting of a tower complex (lets call it the "tower of the dark countess") woud only take up a single tile space. Where as a dungeon that feels like the Mines of Moria could take up several tiles. In layman's terms, the more epic the dungeon the more space it will take up.

30 Replies 28,218 Views

Nice. Going on quests to prevent such WTF moments and would keep the game from going into a grind fest and getting dull. not to mention getting a little heads would be nice.

8 Replies 39,233 Views

Elves, dwarves and orcs as know them in the fantasy genre...to be honest, they've only been in active use since, well, Tolkien. The Arthurian legends are probably some of the oldest sreries of fantasy... naturally nonhuman races weren't invited. And then Warhammer and Dungeons & Dragons got into the mix and completly apted up the variety and importance of different races. Don't get me wrong, I would love to see many different races with their own personalities and hi

109 Replies 356,203 Views

Mikey Likey! Ah this is just another evolvutionary step for gaming, I'll probably have more fun making stuff than actually playing the game...well as long as modding will be noob proof...I'll admit it I'm a noob when it comes to modding (except when downloading them)[e digicons]:grin:[/e]

30 Replies 72,206 Views

How do you think i feel. i live in a town that has a population of 12,000 (more or less). We have three places that sell video games (one of which is a second hand store, and another a K-Mart). And the third place is the only one that sells PC games and only has 7X8 shelf for them, half of which are Starcraft and Diablo 2. And for those wondering how backwater my hometown is, its actually biggest commercial hub between Pendleton and Portland in Nothern Oregon (cause o

27 Replies 99,300 Views

What did Bruce Lee call matches likes that again?.... Oh now I remember, "Over glorified games of tag."[e digicons]:grin:[/e]

131 Replies 438,634 Views

[quote]In my dream world, we'd have both something like an Advisor's Council to help a channeler deal with the realm as a whole and some settlement-leader slots (administrator, viceroy, whatever) where champions could work to help a specific location.[/quote] Settlement-Leader slots...Champions performing civil services.... I like it! [e digicons]:thumbsup:[/e] imagine the tactical depth you could make on the world map! Sending a hero with unique single-city oriented bonuses t

42 Replies 123,687 Views

Here's a few examples to help give an idea. Military Mercenary Captain : Decreases X% of troop maintenance cost. Drillmaster : Reduces time required to train soldiers Chief Armorer : Increases X% of troop armor defense points. Social Head Magistrate : lowers civil unrest and corr

42 Replies 123,687 Views

Okay one of the things I enjoyed about Gal Civ 2 was the option to pick which party you want your race/faction to be geared towards. These parties in a way helped define your faction's play style. War Party for the warmongers out there and Technologist Party for the research junkies. But considering that Elemental will have, YOU, the channeler be the absolute, unquestioned, ruler of your kingdom. Naturally, a democracy will probably not work in your favor. Why go through all

42 Replies 123,687 Views

[quote]Swords were also considered expensive and fancy[/quote] You got that right, neighbor. How I see it swords, in general, were like a Rolls Royce in modern thinking. Expensive, both in making and in materials, and naturally only those with status had them. Where as in comparison a spear (a simple garden variety, nothing fancy spear) was more a kin to a VW Beetle, just about anyone with a little money could afford one. And I do agree that Wiki is a good

131 Replies 438,634 Views