I'm a student for a Bachelor's in Industrial Engineering, and I find such insights on the inner workings of a living business to be invaluable. As I re-read your post, it seems to me as if you confused your two criteria. At first, you talk about the steady state income of LH and state that development of DLC for it is worth 3 employees (first criterion) . Then you examine it from the second criterion perspective and arrive to LH's DLC being worth only 1 employee. You then
Gazing
Make a user friendly interface to install mods to FE. That should be the first priority. Second priority is to give the moderators all the tolls they require to be able to MAKE a MoM clone.
DRM: ignore the pirates. The expected loss is much smaller than the cost of any DRM. Legality: as I said in my original post, this idea has been implemented in DotA2. I would not say it went flawlessly, nor do I know the actual success of the model (not being privy to Valve's finance reports and all). Still, the fact that a company like Valve went ahead with such a scheme shows that it should at least be considered.
[quote who="seanw3" reply="2" id="3248370"]The drive to make money infects and destroys artistic quality.[/quote] Wrong. I cannot convey my disdain for this way of thinking. Money is not something evil that corrupts the 'holy artistic qualities' you speak of. I do not want to get into a philosophical argument about art, so let me just state my point of view. As I see it, the fact most mods are a hobby (or 'pure art') is the exact thing that make most mods so bad. Regar
The fine folks at Extra Credits made an episode about video game monetization methods a couple of weeks ago ( link ). The main point in their video is that unlike buying a chair, there are different methods of monetizing a video game, other than paying 60$ up front. A few of these methods have entered the mainstream, like charging for a subscription or DLC, but many more such methods exist that should be ex
City size is completely meaningless. The bonuses are nice, but not NEARLY good enough to justify building even a single food building in the empire/kingdom. I chose 3/3/2 because it was the option with the least amount of grain (which, as I said, is a useless stat). I Would rather settle 2/4/2 or 2/3/3. In fact, I would settle 2/4/2 before I would settle 4/3/2.
IMO: Fair. Here's a list of stuff that NEEDS to get changed: Civilization: Cities are always at one of two states: too much stuff I NEED to build and everything takes forever, or nothing to build at all. Ideally, there should be buildings that are not mandatory, but are worthwhile if you don't want to build units for whatever reason. Roads are half-invisible. Seriously, make them bloody glow if that wh
1) Find an accomplished advertisement firm. 2) Have them do the market research needed to answer this question. 3) ??? 4) PROFIT! Seriously, even if FE would be amazing it might still fail commercially if you market it wrong.
I preordered E:WoM. I knew the risk I was taking and were still sore from Black and White(still am). Still, I decided to vote with my wallet, that there *is* a market for fantasy TBS. I will never lose hope of one day playing Forgotten Realms Total War or Sid Meier's Middle Earth. In my opinion, WoM still isn't a very good game. It is choke full of unrealized potential and other design problems that Frogboy already mentioned. I'm very happy to receive FE for free,
Skyrim just came out. Still haven't finished half of Heroes 6. Patch 4.3 of WoW introduced some new things I've yet to explore. Conclusion: The game can wait. The beta can wait. *I* can wait. Take all the time you need guys. Release it when it's ready.
I tried to update my game to the newest version through impulse (right click the game->update), and encountered a chain of errors. Here is what I tried: Error #1: "Your registration for this product is not valid. {new line} Would you like to edit your registrations now? Yes/No" Clicked yes: I now see a table with the following titles 'application' 'email address' 'serial number' 'expiration date'. There is only one line in the table: 'Elemental: War of magic', no Em
Question: I have 2 computers connected to a router, with decent internet connection (I.E. it's not the issue of my question). Should my brother and myself want to play together, would we need to have to buy two copies of the game, or one will saffice?
Tell them to change Elemental's release date. They put it at the end of December for some reason. P.S. Hulu can go *censured* it's *censured* *censured*. They want me to be a citizen of Amerikana to watch their shows.
Regarding cloning spells: In MoM, each spell school had direct damage spells, and they were all different. Even though chaos magic had many different direct damage spells (from the top of my head: lightening bolt, fire bolt, fire ball, doom bolt), they each had a unique effect to make them better at specific niches. Lightening is armor peircing, so I use it against heavily armored units, while fireball does its damage to each unit in a stack, making it superior against groups. <p
Regarding the availability of the game: Per your explanation, I understand I won't be able to buy a retail copy of the game a store. In that case, I have a question, or rather a request, regarding the download-able product: Suppose I download the game. Can I then burn it on a DVD, and then install and play it from that DVD without any internet connection? I plan to make full use of the offline features of the game, but I want to make sure that I can get those features out of the downl
Lightweights.... http://www.youtube.com/watch?v=-6FXeupOp04 This is what's gonna be played during my funeral.
I wasn't planning on getting the collector's edition, and I still don't. Collector's editions are, in fact, merchandise. And I despise merchandise. The fact I need those precious $$ for tuition doesn't help.
Dear Mr. Frogboy, It is now exactly two months before the official release. As things stand now, how optimistic are you about the chances of Elemental releasing in August?
Nitpicking: in MoM, *cavalry* had first strike, while pikemen had 'anti-first strike', which is essentially what made them good versus cavalry. On the subject - IMO, special abilities can come from three distinctive sources: Gear - The stuff you equip your units with confers specific bonuses (and minuses). Think of it like equipping a short-bow to your pikemen gives them the 'shoot' special ability. Training - You can train your units to be cam
So basically I won't be able to do any serious studying during the summer semester.
I hereby request this to be modded in if it won't get official approval.
Do you guys remember Civ2? It had advisors, six of them, if I remember correctly, each representing a facet of you empire. Sometimes the advisors weren't in touch with reality, but often they could give you a quick glimpse of what's wrong in their area. For example, to this day, I remember my military advisor saying 'You need to build more ships, your majesty, and LET THE SEAS GET RED, WITH BLOOD !'. It was voice acted, and was awesome. As for Elemental:
[quote who="=Outlaw=" reply="30" id="2571173"]I know there are going to be muitiplayer buffs that won't like the randomness injected into their matches. Left4Dead sort of solved this problem. For those of you who haven't played it, when you play a versus match online. One team plays the human survivors and the other side as the special infected. The speicial infected try to stop the humans, and then they switch roles. In each round of a match, the team that has the higher score goes first.<br
Damn it, this is relevant to my degree... Anyway, what I think OP was getting at, and what we need, are random things tht we (the players) cannot expect. Take Settlers of Cattan, for example. Even though you don't *know* what resources you're going to get, you can give a pretty good guess due to the nature of the die roll. You can assume these guesses are true to within a given range of mistake (in X turnes, I would total a, b, c,... plus/minus such and such %). You