el_phantasma

el_phantasma

Joined Member # 3424369
1 Posts 16 Replies 222 Reputation

Ahhh yes, the perfect topic to hop into :-). I'm in the same boat, had the same problem with one of the betas and now with the final release. Back then i was adviced to disable my antivirus software and that worked (did need a few trial and error attempts though). But with 1.0 nothing seemed help, the setup just got stuck.... when trying to do ANYTHING in Windows it even locked up my whole system (a premiere for anything since i started using Windows 7 tbh), so

4 Replies 2,105 Views

I'm sorry for this rather shameless necro, but this very same issue struck me again with the 1.0 executable. Shut down my firewall and my virus scanner, tried it via direct download or automated SD central installation several times, but this time nothing seems to work. Everything else runs fine, drivers up to date, more than 20 GB free disc space, i really don't know why the FE installer gets stuck and hogs almost all of my system resources without doing a

5 Replies 4,353 Views

I guess i didn't make myself that clear, sorry for that. Partly because of a certain language barrier please excuse that as well. As this probably isn't the right thread for it so just in short: With pioneer spam, yes i meant this rather hasty land grab at the beginning. I love to explore the wilds and fight against monsters and do quests. Granted, you still can do that when all the goodies lie in your territory but that rather feels like cleaning

113 Replies 257,053 Views

Not that i'm not excited and i don't want to sound negative but.... .....is the game ready for the final beta phase yet? As far as i remember beta 5 is supposed to be feature lock time. Can problems like pioneer spam, general game pacing or population only contributing to gildar production be countered by balance/polishing stuff? Or are you still willing to overhaul something big time IF you should decide, that a bit of tweaking alone wouldn't do?<b

113 Replies 257,053 Views

[quote who="boredpeon" reply="10" id="3177317"] While your at it, fixed the losing resources during our turn. Tired of fighting an AI unit close to a resource and losing it anyways because the death animation places the unit in the tile and destroys it during my turn.[/quote] This is possible? Hilarious! And yes, i fully agree, this notification always needed and still needs work.

21 Replies 13,428 Views

Hate to say it, but it even got worse with the latest update. Sometimes i'm getting starting locations without any tile yields (!) now, aproximately 2 times out of 10. In CIV terms this would equal a settler starting... in the sea :-D.

4 Replies 6,099 Views

[quote who="Bellack" reply="60" id="3212935"]Ok first off Distance yourself as far away from WOM as you possibly can. I would completely take out the world Elemental. Just call it Fallen Enchantress. Now when marketing it make sure you say "From the makers of GalCiv2 and Sins of the Solar Empire" DO NOT in any way shape or form even mention WOM. I know a few people that won't even try this game because WOM was so bad and put a bad taste in thier mouths. Even though I tried to t

172 Replies 671,981 Views

Something has to be done about this. In the last 3 threads i read today (including this one), the issue with AIs settling peacefully beside guardians, who only wake up when the player overtakes the area of influence, was part of the topic..... and accounted to problems concerning wildland strength, early game expansion and the new city spam bias. Even encountered it in myself last game, AI built an outpost beside..... those big wingless dragon things (name escaped me ATM), as

31 Replies 96,413 Views

Graphics are fine. They may lack insane texture resolutions and bazillions of polygons per model, but the look is consistent, evocative and has a distinct style. The only field i would wish for an overhaul are the faces in character creation..... for a 2012 (maybe 2013) game they are very generic, sometimes downright ugly, most of the hairstyles look like plastic helmets. And the color sliders are a bit cumbersome at times (e.g. for skin tones). But other than

17 Replies 15,404 Views

True, the initial resource distribution seems to be a bit better in 0.95, but there's still a long way to go. Yesterday for example i had bad luck on a row and control-N'd my way through at least 5 starting spots without essence and very meager resources. @Malsqueek: Agreed, mountains for creating barriers and choke points would be fine, but often they're so massive, that i only see them as a waste of map space. Especially when they cut off ranges

14 Replies 7,473 Views

Somehow my last attempt was fruitful. I had ot disable my firewall, antivirus device AND had to run the setup.exe manually while giving it administrator rights (because after loading endlessly on the try before, windows gave me some "you don't have the rights to blablabla" message at last). Hope i don't have to go through such a process in the future, i'm reluctant to leave my system without any protection during an installation. And every other (Stardoc

5 Replies 4,353 Views

Thanks for the advice. Unfortunately this doesn't seem to be the problem. OR at at least just a a part of it. Deactivated my antivirus und my firewall as well, but the setup still loads like crazy and can't be forced quit either. Another thing i've noticed, when i attempt to install it via the SD central, there are two greyed out buttons, above a "pause" button and a activating button "below". Because i never used the new SD central for the former b

5 Replies 4,353 Views

I tried downloading it from the Stardock page and via the SD central multiple times, but when i double click on the setup.exe nothing happens (it hogs all my RAM though and sometimes even refuses to be quit forcefully). The longest time i waited for something to happen was more than 40 minutes, i guess it isn't silently unpacking. All my drivers are up to date and nothing else prduces any visible conflicts. Please help.

5 Replies 4,353 Views

Thanks, that was a blast to read and i concur with many of your observations. Especially the issues with the unintuitive user interface could become a major problem if they only get tackled half-hearted. New players won't even notice all those wonderful gameplay additions if they constantly struggle with the interface. And i'm not talking about "dumb console kiddies nowerdays, no attention span, willingness to immerse themselves etc.", for example if i hadn&#39

16 Replies 6,548 Views