Updated for 1.3 I plan on coming out with a quick economy/bug fix mod soon that will require this. Plus this means less work for the 1.4 version.
DsRaider
I'm trying to do a quick fix for some of these issues. I can't figure out why Pariden would be getting extra food however.... None of their abilities should do that. Any help anyone could give would be appreciated.
At one point Frogboy was talking about bringing essence back, but he shelved it. Perhaps getting Essence for champions could allow them to use some mana in tactical combat without depleting the strategic reserve. A kinda personal mana reserve for champions. That way we avoid the "Cold War of Magic", which I agree is kinda a problem.
As some posters may have noticed I am really into trade and economics in 4X games. The lack of trade or luxury resources in Elemental has always bugged me, but Elemental does not have happiness and I wouldn't want to see a direct ripoff of the Civ system anyway. However lately I have been thinking and reading a lot about trade and suddenly an idea popped into my head. [e digicons]:dur:[/e] Luxury resources could very simply provide a bonus to the caravan g
Thanks so much Heavenfall! Now I can make a quick little economy mod.
1.3 added a new system where you can only have so many of one type of unlimited improvement. Is it possible to disable this or change it in any way?
[quote who="DesConnor" reply="16" id="2989675"]You may be right to emphasise trade and transportation, however there are a few other aspects you need to consider. Trade was often stifled because it was more convenient for states to tax trade than anything else- as an example, Britain and France continued to trade during the Napoleonic War because Napoleon felt it was lucrative, ironic considering he was supposed to have attacked Russia to stop Russia trading with Britain. However,
Thanks Frogboy for the update on 1.4 priorities. It's nice to know what to expect.
On the topic of Sins the problem is that it is very simple in a lot of ways and is primarily a combat game with very little Civ building actually going on. Transportation wise you start with roads to everywhere and basically nothing changes all game. You do unlock wormholes and system travel but those are negligible, and I personally hated multi-system maps anyway. Maybe Sins2 will be a more complex RT4X, and hopefully they look at world based 4X games and how methods of transportation and ge
[quote who="GW Swicord" reply="11" id="2989455"]My guess is that 4X devs mostly agree with DsRaider's basic point, but are under lots of pressure to have every turn of an early game provide as much 'fun' as possible and that parameter conflicts with having an interesting, largish map/game that could model competition between island nations, river nations, etc. [/quote] I'm happy to get back on topic. <img src="http://web.stardock.net/images/smiles/themes/digicons/Big%2
Very cool Derek. You are definitely the man with the plan. The idea of being able to choose between; massing huge imperial armies, building a loyal fellowship of adventurers, gathering powerful channelers and hoarding magical power, or constructing a peaceful utopian society sends shivers down my spine.
I was more referring to land based 4X, but ya even Sins has this problem. It has been awhile since I played Sins but I'm looking forward to Rebellion. Though deeper planet development would be cool I don't think it's a large problem in Sins, except for the inability to capture enemy infrastructure. One problem is that you build no real transportation infrastructure, unless you are Vasari in late game. How about a navigation buoy that increases phase lane speed? Like
This is an interesting article on among other things geographies influence on the development of the USA. http://jutiagroup.com/20110827-the-geopolitics-of-the-united-states-part-1-the-inevitable-empire/ After reading this it became obvious to me how the importance of sea travel, navigable rivers, ports, islands, and transportation in general is hugely unapprec
Umm frogboy has mentioned several times that the major change from WoM to FE is that terrain does matter. Read the dev journals and Frogboys posts.
First of all I'm glad WoM is still being worked on. The AI improvements and fixes also look sweet, and I imagine they will be applicable to FE as well. If you really want WoM to improve though there are some other glaring issues that need fixed. The games balance has been shoved to the side in favor of adding features and fixing bugs for way too long, and it's a real drag on the fun fact
Yep I would wager that all the same races will still be around. The Eastern Continent is just were the fallen come from, and they were all in WoM. On the topic of all human factions being the same; some height, girth, and skin color slider bars would be cool when designing custom races.
Thanks for clearing that up Derek. Hmmm, I just realized that none of the screen shots show the material resource. I wonder if it has been replaced by the new city production.
Looks awesome Derek. You keep showing us that you know what makes games great. The Quest tree is something people have wanted for a long time. The only thing that I will be critical of is kingdom only use of rivers. Race specific resources didn't work so well for horses and wargs. Can't wait for the beta!
[quote who="Frogboy" reply="1" id="2987202"]Of course, the decision to make Fallen Enchantress effectively a new game (other than art assets) has meant that its date is being pushed out to being more like a sequel’s release. That said, our plan is for the beta to come out this Fall still. However, bear in mind, that other than both existing in the Elemental universe, the gameplay of the two are very different.[/q
They pushed back the release but not the beta, and I doubt they will have many journals during the beta. They are busy working away in order to release the beta and thus we haven't seen any recent journals.
Lol has happened to me as well. Although I took that course because of the XML.
[e digicons]:grin:[/e]
Thanks for the update Frogboy. A few cool new hints about new features in FE. Much appreciated. [e digicons]:w00t:[/e]
But if they aren't paying attention to the ideas forum how will they know about your idea that they should pay attention to the ideas forum?[e digicons]o_O[/e]
I plan to run out and murder swarms of darklings while adventuring for a quick infusion of cash. If all else fails I will wait for Fallen Encantress so I can cast Sacrifice. The massive amount of mana taken from the lifeforce of the less productive half of populace will build me up a nice mana pool. Then I can artifically boost the money supply and government currency reserves with some quick under the table Alchemy.