DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation

Continued: Improving the Military Tech Tree Since metal is the official military unit resource now the techs to unlock mines and improve their output should probably be on the military tree not the civilization one. Crystal techs are already found in the magic tree so why not metal. Military tech should broken down into two different tracks, the metal and equipment one and a conquest one. While players w

13 Replies 18,906 Views

Yeah the current system is a little unbalanced. You would think that a balanced encumbrance system wouldn't require things like blanket initiative penalties on armor. However I really don't like the frankly weird penalties on just some of the pieces of chain, that's just open to abuse.

23 Replies 77,359 Views

[quote who="Frogboy" reply="105" id="3093145"]Thus, you would then suddenly care an awful lot about having the political capital to recruit the Knights of Azok (not sure if they're in beta 2 or not) or be able to train Warlock Adepts or Summon a Dread Ithril.[/quote] I don't know what any of these things are....

209 Replies 668,758 Views

I beat him as well but I kinda cheated. I summoned him with a throw away champion who then died. Then I tremored and froze him, which rduced his armies movement and iniative. I used spearmen with plate to delay him even more while my sovereign killed all his units with contagion that did 50-60 dmg per turn because I had like 7 death shard. I didn't get the quest victory though.

12 Replies 7,997 Views

Another option is to do the exact opposite. Armies could only ever drop to half their maximum size. With the total health being divided between the top half of the troops, rounded up. So if I damage a stack for half its health only a quarter of them die. When hp reaches zero the stack is overrun, breaks, and dies together as a group.

77 Replies 31,194 Views

Yeah base hp could be improved however don't increase the leveling hp bonus as well. It's kinda rediculous as is and really allows players an advantage over the AI because the AI doesn't level its troop nearly as effectively as humans. [quote who="CdrRogdan" reply="2" id="3092931"]The first is that units should not die at a percentage of lost health until the unit suffers 50% damage, making first strikes less important.[/quote] I have been saying this forever

77 Replies 31,194 Views

Some things I have noticed about the tactical AI in 0.86 -It deosn't seem to like casting damage spells, ie dragons and shrills dont use shock, ember or fire breath. -For mixed melee caster units like shrills it doesn't cast and charge at the same time. There is no reason shrills for instance can't slow and move towards you on the same turn.

91 Replies 206,065 Views

There are several different problems here: 1. It seems to like using scouts and peons as troops when there is really no reason to ever do this. This unfortunately seems to be an AI issue. The AI should not ever be building these units, except for maybe peons if it has nothing else. 2. I guess the AI really likes spear maidens because they have three traits even if those traits are really random. I wonder why the devs designed spear maidens and gave them to every faction.

33 Replies 18,929 Views
Reply to New Mage Troops in FE Beta

Well I think accuracy does affect mages but it says right on bows that strength doesn't affect them. Increased dexterity doesn't affect accuracy though.

31 Replies 9,896 Views
Reply to New Mage Troops in FE Beta

True bows also don't progress with stats but... [quote]-There is no real reason to actually give them robes. You are better off equipping them with armor. The fact the AI doesn't is a huge weakness.[/quote] This is the real problem and why they are different from archers. Archer using armor is no big deal but mages shouldn't be using armor.

31 Replies 9,896 Views

It sucks we can't upgrade the size of our units. It could be a little OP though because of the huge hp gains from levels. This sounds like a good compromise. Might want to tone down the hp gained from levels as well.

8 Replies 5,865 Views

[quote who="seanw3" reply="1" id="3091777"]And I also like the mana flow. There are some really nice spells that will suck 2000 mana dry, but give your heroes some awesome powers. This is as it should be.[/quote] I didn't actually mean you should get less resources and mana, just that you should be specializing cities instead of it happening automatically. You would still be able to get that mana you would just have to build up the infrastructure first instead of it always just ha

13 Replies 18,906 Views

I find it the easiest way to win currently. I don't think it starts war, but I may have had non-aggression pacts with everyone beforehand. 4 buildings may be a little to many. Maybe just 1 would be best, but other then that it seems fine to me.

5 Replies 4,304 Views

First of all after playing through several times .86 strikes me as the beginnings of a great game. Way to go Stardock. However since criticism is what will make this game better here is mine. The strongest part of the game right now is the questing and magic. It's just fun to explore the interesting worlds that you have created. Also magic is fun and interesting as well. Not that these areas are perfect, far from it, it's just that they are the more fun areas of the game. As the

13 Replies 18,906 Views

Oasis: Spawns only in deserts and produces food so you can build desert towns. Hooded Cloak: A hood and a cloak combined to look 250% cooler. Boosts dex and initiative of troops and champions. Silk Road: Allows you to build on lairs and recruit Black Widows, Rock, Corpse, and Gatherer Spiders. The Lady's Legacy: Allows you to build on lairs and recruit the creations of Lady Umber including Shrills and Umberdoths. Splint Mail: An early game heavy armor that

25 Replies 16,310 Views
Reply to Victory! (pics) in FE Beta

By popular demand. [IMG]http://img193.imageshack.us/img193/2250/fallenenchantress133023.jpg[/IMG] That's pretty much the whole map. Kinda sucks that there were only two wildlands and one wasn't fully implemented or useable yet.

4 Replies 1,802 Views

I like the new mage troops, they certainly spice up the magic tree. They also add a little more diversity to the possible troops you can build. Not to mention they just look cool. However I think they need a fair bit of work. They have a few problems: -There is no real reason to actually give them robes. You are better off equipping them with armor. The fact the AI doesn't is a huge weakness. -Their damage is completely tied to their equipment, their stats never co

31 Replies 9,896 Views

[IMG]http://img339.imageshack.us/img339/7844/fallenenchantress133022.jpg[/IMG] The score screen after I win a medium sized game on challenging world difficulty with dense monsters and challenging AIs. It seems very hard to get a high score right now, unless I just won to fast. I won by magic because I couldn't be bothered to fight my way around the world. My Sovereign was a Air and Death Mage. Haste and Curse help a lot at the start and then you get Contagion. I used a cu

4 Replies 1,802 Views

[quote who="Sarudak" reply="2" id="3090820"]I think the weapons boosting initiative is one of the biggest problems. No weapon should boost initiative unless it's magical! Instead base initiative should be increased to the highest weapon and all weapons should lower initiative.[/quote] This

13 Replies 4,660 Views