I like your suggestions, especially part 4. I've had similar thoughts about adventuring parties. Self-quote from another thread on that subject ; [quote]... Another option could be to only allow 'single' units (so no squads) in dungeon battles. So your heroes, summons and other special creatures could enter dungeons, but you could also bring some regular units li
Satrhan
I agree that, boring and simple as it may be, the economy is at least functioning. The other parts you mentioned should get a lot of attention first. I'm just afraid that they will fix those things with the current economy in mind, any significant changes they would like to make to the economy would also require them to change the already fixed parts. They could then either decide not to change it, or risk that Elemental feels like a different game after each patch. I guess what
Not to jump on the negative bandwagon, but I agree that the economy seems to be way down on the list of things that need changes, if it is on there at all. I hope I'm wrong, but I'm afraid that they'll leave this for the mods.
I'm glad to see the tone in this discussion is returning to normal levels (mostly) On the fact that making armies bigger would be more difficult to balance, and require changes in the economy; this is true, no denying that. As said by the Dev's, a lot of changes will be made to some off the core mechanics of Elemental. Maybe not radical re-designs, but certainly some significant changes. We are simply asking that if/when they change the economic system and tactical combat, they allow
[quote who="wayninja" reply="299" id="2774473"]This thread needs to die.[/quote] Feel free to contribute to its death by not posting in it anymore. You don't agree, we get it. [quote] Can't we agree that as many people want it as don't and call it a wash? Even if one side had an advantage, the thread is moot because: 1. This isn't the direction their going, by their own admission. 2. Even if 1 w
[quote who="shalis" reply="278" id="2774217"] you are delusional that you don't see your own hypocrisy. besides, she never claimed to speak for others, she states very clearly in her first post that if you support her message to sign here. So in effect she is speaking only for those who agree with her by signing their name on this thread. On the other hand why are you here? Don't you have a rock to crawl under? [/quote] Thank you for supporting Raven an
Btw, this thread has gotten waaaaaaaaaaaaaay off-topic [e digicons]:P[/e]
[quote who="Serapth" reply="179" id="2774153"] Quoting solidsmooky, reply 177 I really have no idea why so many people dislike campaigns. I love them. I like campaigns too... just not the one attached to Elemental. The player is given ZERO choice about anything, its do this then that, then this and use this army and that city, etc... I loved the campaign in Kings Bounty and HOMM, but both gave you at least some freedom. [/quo
[quote who="Lantros" reply="171" id="2773858"]I´m here for 2 weeks and i dont care about what was on the table weeks/month/years ago. I dont wont total war -battles. Maybe this battles look epic, but i really dont like the gameplay, the rush and in the end its always a big bunch of pixels. I like battles in a HoMM Style (never played MoM) and thats what i get. [/quote] I'm glad you like it (honestly). But then you got the game you paid for, I d
[quote who="cpl_rk" reply="221" id="2773555"] It may have originally been intended as an epic "army" level scale game, but the fact is that the tactical combat system is now company level, no matter how you slice it. I don't see "kingdoms" or empires in this game the way you do. When I start this game I have one guy that builds an initial village with a population of 4 or 5. Each "hut" adds a population of 25 people to it. This is not a major kingdom but a
[quote who="Werewindlefr" reply="161" id="2773471"] Quoting dionisus1122, reply 157 Right now it isn't even remotely like Total War.It wasn't a promise. It was a description of what they were aiming to do in an interview with a video game magazine. You could say that the picture on the box isn't representative of what the game is, and I'd say you're right. But this Total War this is just nonsense. [/quote] It wasn't just in an interview with a vi
[quote who="Serapth" reply="209" id="2773445"] No, I havent. I haven't taken the arrogant step as to make demands of the developers, or taken it upon myself to speak on behalf of more than I represent. Re-read my wording, what I said was exactly true and reflective of exactly the audience I represented. You will find the threshold between arrogance and not are using words like "some of us". Additionally, I did not invalidate my own position.  
I never said that. However, Brad and others have said on multiple occasions that that was at least the general direction of what tactical combat would look like. People who have been on these forums longer than two weeks might know that...
[quote who="Serapth" reply="199" id="2773366"] You do realize a great many posts in this thread are:because the arrogance you took on "officially" speaking on behalf of the community. [/quote] A bit of an exaggeration, there are few. Including one from me. [quote] A community... ... that doesn't seem to want what you are asking for. And that those people in this thread that want their voices heard also include many that think your idea is s
Yes, I'm sure he meant 'Its got units fighting' by that
[quote who="Frogboy" reply="140" id="2773239"]Yea, we're not going for epic tactical battles. MOM is our influence, not total war. [/quote] It's never been a secret that MOM is a major influence on Elemental. But you have mentioned the Total War series several times in relation to tactical combat early in the development. Quoted from a
[quote who="cpl_rk" reply="182" id="2773135"]I think the scale of the game as-is is fine. It's designed to be a "company" level game not "divisional" or "army" level if that's was you posters mean by "epic". [/quote] This is simply not true. Elemental is a game where you build a kingdom or empire. You are its ruler, not some low level noble or commander. You are defending your entire country, or invading others. This means dealing with armies, not individual companies. From the s
[quote who="Raven X" reply="153" id="2772301"] After reading the rest of your reply here Satrhan, I have to say I apologize for snapping a bit in my first reply to you. [/quote] Apology accepted. I have to say I was preparing to write a huge flame post after reading your harsh reply, but I'm glad I read a little further first. It was unfair on my part to suggest you don't care when it's undeniable that you care a lot about the game, so sorry for that. But I was
Not that I think this thread is going anywhere, but... [quote who="Rishkith" reply="91" id="2771945"]I would like to see this, but first I NEED to see a revamp of more basic mechanics of the game such as tactical battles, the economy, heroes, and magic. [/quote] ... pretty much sums up how I feel about it as well. Unlike the OP I do care how we get there. First I'd like to see a good, solid, and fun tactical combat sys
Those paintovers look amazing! [e digicons]k1[/e] I like elementals art style a lot, except for the faces, they are quite ugly IMO. I'd love it if they looked more like what you made. Knowing nothing about this stuff, I'll take your word on it can be done [e digicons]:grin:[/e]
Count me in the 'not liking global resources' group. It really saddened me when they made the decision to go with that instead of a more local approach. I'm a fan of city-building games, especially the (semi)historic kind like the Ceasar-, Anno-, and Settler-series. I enjoy setting up a resource chain, and the planning involved when you want to expand. I had hoped some parts of this would be in Elemental, maybe not a long chain with several production steps, but at the very least the nec
I agree that the name generator needs to be changed radically. The names it produces right now are complete gibberish. Out of 30 names it suggested for a town, only 3 of them were ok, not great but recognisable, memorable and easy enough to pronounce. 5 more were usable with a little work, but the rest were trash. The predefined lists are a decent solution, faction-specific ones would add a nice touch of flavor. Perhaps you could pick from several lists, not only from your own faction
I made a similar suggestion to this a while back, because I feared that 'dungeon combat' would become similar to it counterpart in AoW :SM. In the original AoW you could bring only a single party of 8 units to a dungeon battle, and it worked. I usually brought my heroes, and a few regular units for backup, like archers and priests. Battles were also fought inside an actual dungeon. However in the sequels battles were fought on a regular
More sound effects should be added to the game. Right now the only sound I ever notice, besides the music, are when you place a building, and the occasional confirmation sound from one of your units. This makes the world feel rather sterile. Adding more sounds, both for events and ambient, would help a lot in fixing this. Events : When you receive messages about events like troops being build, people being born, etc, nothing is really done to draw your attention toward
I like some of the ideas posted here. Personally, I wouldn't want to add an additional settlement type just to mine a resource, like I said before. I'd rather see a deterrent towards upgrading mining outposts. I agree their build options should be somewhat restricted, as there is no reason right now not to build a workshop/merchant/etc in every outpost. I have some ideas how this could be done, but maybe that's for another thread. Hentschke's idea of a mining caravan