pigeonpigeon

pigeonpigeon

Joined Member # 3385796
6 Posts 1,493 Replies 20,350 Reputation

[quote who="Lord Reliant" reply="9" id="1973501"]To be honest, I kept re-generating the cloud until "bear" was more easily identifiable, but even in the others it was prominent, just not as easy to spot.[/quote] Haha! [e digicons]:rofl:[/e]

27 Replies 30,810 Views

[quote who="Tamren" reply="17" id="1973939"]I was actually talking about the initial install, even if you back up a game it still requires the Impulse software to break open the archive. And patches are another issue, I can't imagine why you would pass up on one unless it was bugged.[/quote] Having to run Impulse when you want to install or patch a game is not remotely similar to having to run Steam every single time you want to play a game. Not in the slightest. </

25 Replies 11,561 Views

[quote who="Tamren" reply="10" id="1973090"]Basically, when you have an army in the field you have to set up a line of supply, this may or may not involve wagons. In fact at the very beginning you might not even HAVE wagons or horses for that matter. This means you might have a wheelbarrow train and rely exlusively on manpower or maybe another animal like bears. In the beginning this means that your armies are limited in range until you research better logistics.[/quote] Yeah that's t

61 Replies 47,108 Views

I love this idea, but it'd have to be carefully balanced. If too powerful, it would seriously inhibit destroying other players. And if the effect is weak, then it would be anticlamtic. One way to achieve a good balance and allow for truly powerful channeler death effects would be to simultaneously confer a bonus upon the victorious nation/channeler. It could be a magic bonus, or an economic bonus. Or by destroying the channeler maybe you automatically take control of part of their ter

26 Replies 92,910 Views

I love how "BEAR" is right in the middle of the cloud :P I don't know about you guys, but now every time I type one of the words used more often than bear, I'm going to be inclined to use bear at least once to bring this cloud to where it should be ;) This post has been a good start! [e digicons]O:)[/e] Also, I'm assuming these word cloud generators exclude certain words like prepositions? Otherwise I'd imagine that the words "THE" and "IT" and "TO" and the like would be so b

27 Replies 30,810 Views

[quote who="Tamren" reply="8" id="1972202"]Having a supply train might be a pain for you but it could also be a pain for your enemy if you decide to raid his. The problem is doing it in a way that is realistic enough to be interesting but simple or automated enough to be fun.[/quote] That's even worse. That would mean having a supply train would just be a pain for everyone. That is the mark of a horrible feature ;) That said, if it could be something that is automated well enough that

61 Replies 47,108 Views

[quote who="redphoxv" reply="8" id="1972018"]Let's be honest though. Steam and Valve are far more recognized than Stardock will ever be simply due to the genres they're primarily based in. Valves IP's have been cover stories time and time again and Steam is now synonymous with Valve and their games. Stardock's games are good but in a genre that's never gonna be mainstream. [/quote] Stardock intends to distribute other developers'/publishers' games over Impulse, not j

25 Replies 11,561 Views

[quote who="Tamren" reply="6" id="1971599"]But then would you be okay with managing "upkeep"? Because upkeep is exactly the same thing. My point was, if you want to replace dead members of a unit they have to come from somewhere. In games like MoM new members of the unit effectively appear out of thin air. Adding a bit of realism here would actually reduce the management burden. Let me give you another example.[/quote] It depends what you mean by upkeep. Yeah if you lose some units an

61 Replies 47,108 Views

[quote who="ckessel" reply="10" id="1971153"]I'd love to see some sort of regional variance. If you found a coastal town, or take one over, yea, you can build boats, but are these guys from a long viking warrior tradition or a fishing village tradition? Do they excel in building war boats or in producing food (via fishing) or transports? Do those mountain people excel at tracking in a way that the plains people never could? Read most any fantasy novel with battles and you have semi

25 Replies 15,304 Views

[quote who="landisaurus" reply="16" id="1971486"]I love it. My only problem I see is if my cities growing in directions I don't want them to. I mean great idea, but I like to have good control of my cities, at least if they push or move the build range for other things. Like I don't want the cities expanding on their own preventing me from building things at other locations (at least on their own).[/quote] I'm pretty sure that when your population reaches a certain p

19 Replies 71,533 Views

[quote who="Tamren" reply="2" id="1971591"]They are DRM that requires connection to the internet to update and play.[/quote] Impulse doesn't require an internet connection in order to play your games. You can even download the game through impulse, then uninstall impulse and still play the game. You just need impulse for the updates and multiplayer. Does steam really require you to be online in order to play games through it? Edit: And on topic..

25 Replies 11,561 Views

[quote who="psychoak" reply="17" id="1970494"]I don't know what games you've played that have it, but like that, Civ4 worketh not. Maybe you're confusing lag with some complex system for resolving turns? Movements are made in real time, he who clicks the fastest gets to decide how things work out. It's bloody irritating in the FFH mod. Radial damage spell spamming... The only way you'd get something other than that is

42 Replies 102,233 Views

[quote who="LungDrago" reply="20" id="1970729"]A few notes here, Ice is composed of water but coldness itself is often asociated with air, the reason may be, one of the effects of cold is that it slows down; and slowing is the negative of speeding up, and speeding up is the domain of air.[/quote] Technically, it's actually the other way around. One of the effects of things slowing down is coldness ;). [quote who="LungDrago" reply="20" id="1970729"]I personally

34 Replies 95,338 Views

I think this is a perfect example of what's being discussed in another thread about how some non-feasible ideas (either due to complexity, would be too frustrating, etc) can still lead to a great discussion! Personally I think that the original poster's unmodified idea would be very frustrating, but at the heart of it there are some amazing concepts to be drawn from it! I love the ideas of having to encourage population growth by making sure the area is safe, and possibly even by givi

19 Replies 71,533 Views

I'm opposed to predetermined population centers for this one simple reason: imagine playing a game of Civ IV where you couldn't settle your own cities. I could imagine it being a fun way to mix things up once in a while, but I would get really bored/frustrated really fast if that were the normal game.

25 Replies 15,304 Views

[quote who="Tamren" reply="1" id="1969849"]Its actually not that complex. All you really need to keep track of is the health status of both the rider and mount and if they are seperated or not. The individual performance of each unit and its placement would not be important in Elemental given how the battles are somewhat abstracted. Now if we were talking about a Total War game then things would be different. Each soldier is modeled as part of a whole unit and acts independantly, evenif they

61 Replies 47,108 Views

[quote who="Vandenburg" reply="16" id="1969449"]The computer takes care of the calculations for you after all, I see no need that the player should be able to do so too; as long as the player can easily see the consequences (which is mainly an UI/design problem) and those consequences are consistent.[/quote] I think that's actually the core of it. You're right, with a sufficiently good UI, complexity can go through the roof without overwhelming the player. To take your Mammoth riders

24 Replies 21,576 Views

[quote who="Luckmann" reply="3" id="1969390"] Quoting pigeonpigeon, reply 2I vaguely recall someone from Stardock mentioning somewhere that they very well might ship the game with some other races than Human and Fallen, just that they wouldn't be part of the official story or campaign. Like everything else that I 'remember' I might be lying. Does anyone else remember something like that? I feel like it was in one of those 3rd party sneak peeks or something.I don't remember that at all. I

80 Replies 320,105 Views

[quote who="Eplekongen" reply="12" id="1970093"]Ehm! [/quote] In case you didn't notice I quoted you and used your idea. But sort of changed it. I was suggesting that there shouldn't be a separation between beta/release versions of the wiki. Just the beta wiki become the release version wiki, full of the not up to date banners until somebody checks them. I got the impression that you suggested that the release version wiki be empty until articles in the beta wiki are approved fo

18 Replies 15,201 Views

[quote who="Tamren" reply="21" id="1968514"]Again, what happens now depends on the context. Is Luckmann winded, wounded or dead? If Luckmann is saved by his armour and the arrow knocks him off his ass then all he has to do is get back on his seat, that is if Smokie stops charging and comes back for him. If Luckmann is only wounded then he would still be a casualty once he gets back on Smokie, the two of them could catch up to the rest of the unit and continue fighting o

61 Replies 47,108 Views

[quote who="GW Swicord" reply="4" id="1968806"]On the complexity point, if I really got a cake and could eat the whole thing eventually, I'd get a game that was aimed at a 128-bit future when you looked deep under the hood but had good enough virtual staff for the single player to ensure that you could treat the whole thing like a nice visit to a 5-star resort.[/quote] Don't get your hopes up on seeing commercial (or any other) 128 bit computing in your lifetime. Not to imply that you

24 Replies 21,576 Views

[quote who="taltamir" reply="23" id="1969195"]Have cities contribute to your growth as a chaneller (a little bit)... so you become really weak by creating a lot of them, but you will become really strong later on. In other words, its a gamble, if you can fend off the one who goes after power he is done for (aka, its a rush vs turtle approach... in the long term the turtler is gonna win, IF he survives the rush. there are some intense conflicts early on though)..[/quote] That would pro

56 Replies 350,012 Views

[quote who="landisaurus" reply="3" id="1969087"] I'm pretty sure it says there will be a beta clearly somewhere other than the forums too. Try the search feature before posting. It is your friend and helps prevent duplicate threads. (note: check the date to prevent necro posting if you are going to reply)[/quote] Except that the search function on these forums is utterly broke. Although I think somebody posted a thread with a link to a customized goo

23 Replies 93,682 Views

[quote who="Wintersong" reply="25" id="1968912"]Nezumi or Skaven, rats would be a nice addition. We get 12 "human races" to play but i hope that Stardock will be nice enough to give us some extra parts to create non-humans whithin the game once it's released. Many people will want to create their own elves, dwarves, orcs,... as soon as they get their (virtual) hands on the game.[/quote] I vaguely recall someone from Stardock mentioning somewhere that they very well might sh

80 Replies 320,105 Views

[quote who="Eplekongen" reply="14" id="1968879"]Yeah, but I was taling about two guys, with the same speed moving towards each other, when the turn ends and they move they will just end up changing places???[/quote] No, that's my point. They don't switch places. If two armies with the same speed (and are within range of each other) are moving towards one another, then they will fight. Like I said I don't know how it's resolved behind-the-scenes, all I know is that it works.

42 Replies 102,233 Views