[quote who="Aesir Rising" reply="20" id="2041450"]Whatever the gating mechanism, I just want to see strong limits placed upon them. The reason behind this preference is that I don't like games where all but a couple of units become obsolete. As in, once you complete the pre-requisites for obtaining flying units, you don't need to make many of the other kinds of units.[/quote] I don't think this is the right outlook to take. I agree completely that once you complete the pre
pigeonpigeon
[quote who="NTJedi" reply="25" id="2041198"]Hopefully the beta testers with 64-bit OS systems will be testing the very very large worlds to squash any heavy memory usage bugs and large map world bugs.[/quote] Yeah, that's not going to be a problem. Based on the enthusiasm for that feature and the number of people who already have lots of ram, huge maps are going to get plenty of testing. That said, maps that are so long they require a month (or months) to play might not be
[quote who="NTJedi" reply="2" id="2041191"]As I wrote within another topic... as long as gamers have the ability to add and/or change to the existing spells and techologies the game will have massive longterm potential ![/quote] Nonetheless giving gamers the ability to add or change existing spells and technologies (or anything else, for that matter) is no excuse whatsoever for developers to release a game with limited features and content. For one, if it's limited at release th
How's this going to work with the building builder? We've already gotten confirmation that we will be able to create or at least edit buildings to an extent, and be able to create a civilization aesthetic of our own choosing. I hope that is the case and I'm not just misunderstanding... Because frankly I would get tired of playing the Fallen if all their buildings look so barbaric and crude. I definitely like to mix up run-of-the-mill crude evil with some good ol' sophisticated evil. T
[quote who="Denryu" reply="4" id="2040411"]You know what would be hilarious is if it could generate a "tiny island start" as pictured above, and then God appears in the clouds (ala Monty Python and the Holy Grail) and goes on a rant "I make you one of a handful of people in the entire WORLD that can channel but that's not good enough for YOU, oh no, it's 'There's not enough land for my castle! Boo Hoo!' you ungrateful little twerp! Fine I will remake the entire world just so you have enough r
[quote who="Ynglaur" reply="20" id="2040193"]LOL Rather, because spots on Beta-0 aren't guarantee, I'm holding off on pre-ordering. If they were guaranteed, I'd pre-order tomorrow. I can see why what I wrote was confusing, though. [/quote] That makes more sense but I still don't get it. Frogboy said that people who've preordered the game (and preferably other SD games) were more likely to be able to get into this so-called beta-0. So if you want a spo
[quote who="Jonny5446" reply="24" id="2040241"] Oooow that does sound like it would be great.. .but what about if sometimes I just want the stamp in the game without it being my starting location too? Or it to be the start of one of the computer controlled chappies? I both want to have my cake and also eat said cake! [/quote] Well, it could be one of the computer controlled chappies. Or you could edit the stamp and remove the start position. Someone coulds till end up starting th
[quote who="Spartan" reply="17" id="2039534"] For that extra special secret agent feel you really need the following: ...[/quote] I actually wouldn't like that setup. I'd much rather the setup Luckmann described - a 2x2 block of screens. Requires much less head-swiveling and you get a better viewing angle. Plus, I think a 2x2 setup would feel more secret agent than 4x1, can't really explain why though. :P
[quote who="Ynglaur" reply="18" id="2039979"]Ihaven't pre-ordered yet, partly because I'd like a spot, so to speak.[/quote] Wait, what? You haven't pre-ordered yet because you'd like a spot, even though the way to get a spot is to pre-order? [e digicons]o_O[/e]
Professional authors and editors, that's awesome! [quote]The technology in Elemental is largely the same for each faction with a handful of distinctive early game features that enable special buildings and units per faction. ... Spell books are where the more literary interesting stuff comes in.[/quote] Does that mean that the different factions will be largely identical in the late game other than magic? That would be disappointing. [quote]Men and Fallen g
[quote who="Jonny5446" reply="19" id="2039523"]Cheers piDgeon!. .tee hee hee.. I'm just joshing you, couldn't resist [/quote] [e digicons]:(O[/e] [quote who="Jonny5446" reply="19" id="2039523"]But yeah that does sound promising. It might be a bit of a tricky balancing act to implement this feature exactly as I would want it as ideally I'd like to be able to choose my starting location but then have no idea what exists anywhere else as I love to explore the random world. I
I think in the short to medium term diesel and diesel hybrids will be the solution. Diesel has gotten to the point where pollution from it is at about the same levels as regular gas, but is almost twice as efficient in new engines. Europe already uses a lot of diesel, and it's starting to get a foothold in the US market. In the long term, electric cars of some sort - whether hydrogen fuel cells or battery powered depends on which technology wins the popularity and quality race.
Is anybody else having problems with the Stardock forums? When I try to access any of the forums I get constant Egads! errors (which I love - it mentions pigeons! :D). And it's weird - it only happens if I haven't accessed the forums for a while and then I just can't get onto the forums for a good half-hour. Then all of a sudden the problem goes away and everything works just fine :-\
I've also been having internet problems lately. Things go slowly, random websites decide not to load that I've never had problems with before. And this has happened to me on multiple networks (my own, my neighbor's wireless, and my cousin's). It's Armageddon! [e digicons]:(O[/e]
[quote who="landisaurus" reply="4" id="2038901"]Pigeonx2, you made me think of something. If these channelers are supposed to be near ageless or something (since they obviously live for many generations) the way you could both keep a hero between campaign levels and not be stupid broken by the end of it is by having the heroes be generations as well. I mean, Bob the Awesome-dude could get up to level 30... then the next level would have his son, Steve the A
[quote who="Ynglaur" reply="16" id="2038992"]I'm game to playing cloth first. I'm most interested, though, in getting my hands on the various builders. I guess I never out-grew legos...[/quote] That's the second time legos have been brought up on these forums. I love legos! /Off-topic
[quote who="Jonny5446" reply="9" id="2038864"]It'd actually be quite nice if we could have some ability to influence our starting locations (while keeping the rest of the map totally randomly generated) just for roleplaying reasons, I remember in MoM once wanting to play as a civilisation that started out on top of a lone mountain in the middle of a vast plain... anyway long story short I had to restart the game like a hundred times to make that happen totally at random .. a little OCD I kno
I like most of your ideas, but the story-related ones especially seem like they might be harder to implement than they'd be worth. I'd love to be proven wrong, though! Returning heroes could be fun, too. That said, I wouldn't want them to appear in a new game at their full strength from a previous game - that would be wayyy too much. However, if there are inherent traits or characteristics, or a story behind the hero, it would be great if things like that at least would follow them.</
I hate you!
[quote who="the Gorgon" reply="7" id="2038660"]However, I did think you would be able to order your troops around on the battlefield, not just clicking "attack" on the cloth map. And this seems rather basic for the game experience.[/quote] Erm. Just because tactical combat what be present in the first betas doesn't mean it won't be present. Tactical combat will be in the game. [quote who="the Gorgon" reply="7" id="2038660"]The problem with such a basic cloth map beta
Ahaha, I just spent 10 minutes trying to find that thread to post a link here... But by the time I found it you had beat me to it already, Luckmann. Curses! I'm also in favor of this idea.
[quote who="Denryu" reply="15" id="2037657"]For a game like GalCiv2, the continuous combat is cool,but I really wanted to have a little more hands on in the battles, and yeah there is the pause feature but I really envisioned the tactical combat as being turn based. So I would say this is the first thing about the game that I am disappointed to hear.[/quote] Being Turn-Based vs. Real Time vs. Continuous Turns does not inherently change how hands on combat will be. The only thing that
[quote who="NTJedi" reply="12" id="2037444"]Let's try this again indeed... now just because the battles are not TURN BASED does not mean the battles are immune from lasting forever. There are many situations which can cause a battlefield to last hours or days even for continous turns and as far as real time strategy. Two sides of a battle may each have one or more units/champions which are immune to attacks from the other side. Understand? &
[quote who="segallion" reply="5" id="2036886"]Here is how I picured it. You can go as deep as they make it and at the highest level it appears you are looking at a world map, but as you pan further out you actually are transformed into the channelers scrying room. In there could be maps, trophies of actual other worlds the channeler has conquered. If there are additional planes, from here you might get some voice acting to come into play, such as "Show me the
[quote who="Tamren" reply="16" id="2037135"]All those modifiers might not affect everyone equally. Bear cavalry getting charged by bear cavalry would not have any negative affect. Both sides have bears, they cancel out![/quote] Actually, if one side's bear cavalry are standing still while enemy bear cavalary are bearing down on them, the ones facing the charge maybe should face a larger morale hit than the charging ones. Mere presence shouldn't be the only thing affecting mor