pigeonpigeon

pigeonpigeon

Joined Member # 3385796
6 Posts 1,493 Replies 20,350 Reputation

[quote who="timbur" reply="6" id="2066819"] How would a game play out that is strategic, turn-based, yet has interactive battles? Would I need to be available for 16 straight hours to play the game? Would you play 1 turn per day and fight your battles at 2200 GMT each evening? Am I just unreasonable?[/quote] Well, especially when all players involved are pretty experienced and good players, battles don't take that long. They know what they want and don'

34 Replies 112,492 Views

[quote who="Luckmann" reply="21" id="2066170"]No, no, you quite plainly missunderstood me. I also find it interesting that I can't actually argue with you anymore, since you're not raising any points except "therapy". I -could- play at a lower difficulty setting, of course I can. I just don't feel that I should have to somehow neuter myself.[/quote] Well, the whole therapy thing was largely tongue in cheek, but not entirely... The fact that you consider playing on the highe

34 Replies 105,535 Views

[quote who="Luckmann" reply="6" id="2065985"]Pigeon, stop saying words![/quote] I'm sorry :( I'm sick and can hardly get out of bed. I'm so bored and grumpy [e digicons]:'([/e]

70 Replies 71,834 Views

[quote who="KnutAreMykland" reply="19" id="2066051"]they need to do a few things to make the game difficult.[/quote] I have to say, at first I thought you were being sarcastic, but as I kept reading it became clear that you're serious... [quote]1) they need to automatically take cities when they are in position to do that. No matter how good the relationship with the player is.(humans do not care, so the AI should not care.)[/quote] [e digicons]:(O[/e] That is a <s

34 Replies 105,535 Views
Reply to Races? in WOM Ideas

[quote who="markgil" reply="13" id="2066089"]i thought i read that they would be canned. or am i getting them confused with heroes?[/quote] I'm not sure, but no one ever said anything about canning custom wizard creation, ever... Honestly we don't have very much information about how hero recruitment and/or creation will work. They haven't really told us anything one way or another about it, although we know there isn't going to be a hero-recruitment tavern.

21 Replies 19,487 Views
Reply to The Elves in WOM Ideas

Bah, me no likey :P For one, Ljosalfar literally translates to Light Elves (which I suppose you know) so why call them wood elves? How is that fitting? [e digicons]:(O[/e] And even if you took Svartalfar from FfH2, they obviously took it from the mythology (and because you're well aware of that, you are taking it from the mythology, too :P). And it really isn't true that any name will cary baggage with it. Obviously if it's been used in any significant and well-known way it will have

7 Replies 10,271 Views
Reply to The Elves in WOM Ideas

[quote]Their creational myth is up for grabs, or I could come up with something in a dedicated thread or another (edit: which would be this one). Now we're all off-topic and no-one seems to care, anyway. *cough* (edit: Not actually in this thread, but in the old one)[/quote] What? [e digicons]o_O[/e] [quote]Ljosalfar (Wood Elves) - El'Darquin - Theocracy of Sol'Arete[/quote] [quote]Svartalfar (Dark Elves) - Sin'Darquin - Svartalfar Hegemony[/quote] Oo

7 Replies 10,271 Views

[quote who="Luckmann" reply="17" id="2065920"]Actually, I was one of those people - restricted to a competative enviroment, of course. And I stand by the argument of keeping people from being self-destructive of their own enjoyment.[/quote] Oh well with that I agree. Like in the GC2 metaverse (the ladder system) there are mechanisms in place to prevent (or make it a pain) to load previous save points of your game. I'm all in favor of that, because otherwise the ranking system would be

34 Replies 105,535 Views
Reply to Races? in WOM Ideas

[quote who="Luckmann" reply="9" id="2065894"]They did? I have a vague memory that there was going to be some kind of ranking system for mods. Of course, I'm not going to download anything that doesn't fit into the main game like a latex glove smeared in vaseline. I'm incredibly, ungodly picky about my mods.[/quote] I'm pretty sure they did indeed. I have no idea where I read it, but I'm almost positive that a couple or a few months ago one of the devs (maybe frogboy in an interview?)

21 Replies 19,487 Views

[quote who="Tamren" reply="18" id="2065585"]I don't like map spells though. If you cast "fireball" on my army stack. Am I to believe to that you just cast a fireball big enough to cover a square kilometer or more? If you can throw those around once a day then tactical battles would be over in seconds. Spell effects should not cover the entire army unless you had enough energy to make your spell big enough at a tactical level. This isn't so bad in AoW because each unit is a single u

70 Replies 71,834 Views

[quote who="Tamren" reply="2" id="2065874"]There was some talk a while back about how "special" units would require some sort of mana expenditure. You can't simply make "paladins", you have to design a unit and then imbue it with some sort of power to make it special. Its safe to assume that the pinnacle of "elite" troops would all have some sort of magic investment. It doesn't matter what form that invesment takes, it could be magic weapons, magic buff spells or what have you.[/quote] <

70 Replies 71,834 Views
Reply to Races? in WOM Ideas

[quote who="landisaurus" reply="6" id="2065660"]you obviously don't hang out with the right collage students. I'd be doing interns anyway, so it would be late collage ready to be "professionals."[/quote] To be honest I wasn't even aware you could go to school to study how to make collages :P Sorry, I couldn't resist. The word you're looking for is college . A collage is a work of art composed of lots of materials pasted onto a single surface :P

21 Replies 19,487 Views

[quote who="Tamren" reply="23" id="2065678"]In elemental "expensive" means something different. We spend essense to empower our troops, the more power we give the more essense we spend. Since essense is finite then the system should balance itself as long as the amounts and figures are properly calculated.[/quote] I'd just like to point out that it's kind of counterproductive to state so definitively pure speculation as if it's fact. We've only been privileged to mere glimpses of what

70 Replies 71,834 Views

[quote who="Luckmann" reply="14" id="2065296"]Cheating AI will result in me -having- to play against it at one point or another, to get a comparable relative difficulty level to my peers.[/quote] You don't have to do anything you don't want to do. Stardock including a few difficulty levels with cheating AIs does not in any way force you to play games at that level. If you feel obligated to do so, that's your own problem :P And quite frankly, plenty of your peers will be avoiding cheat

34 Replies 105,535 Views
Reply to Races? in WOM Ideas

[quote who="landisaurus" reply="3" id="2065329"]I'm pretty chummy with their intern-making guy, and there are plenty of desperate collage students that would create high-quality work just to have a recommendation via internship on their resume)[/quote] Somehow I don't think collage students would be much help if you're looking for someone to create 3D models ;)

21 Replies 19,487 Views

[quote who="Tamren" reply="20" id="2064793"]Tolkien elves pretty much started the trope. The distinction between types was very vague thought. The high elves were immortal and if any were killed thier soul would return to the land over the sea. The wood elves were "here in middle earth already" and are distinct from them. It was all very confusing.[/quote] That's not quite right. Let's see if I can explain it with tying myself up in knots. One thing we can agree on, at leas

22 Replies 13,437 Views

[quote who="timbur" reply="25" id="2065251"]I have a hard time imagining how you could ever play a strategic multi-player game where you have any sort of interaction during battles. The only exception of course being if battles last longer than 1 strategic game-turn. But I call those "wars".[/quote] How could you have a hard time imagining it? You just described an example of exactly that in Titan... And to name yet another example (or two), HoMM and AoW. Both are strategi

34 Replies 112,492 Views

[quote who="WIllythemailboy" reply="22" id="2065077"]At this point I'm thinking one fo two possibilities. First would be a plague, which swept the world and killed most of the population. This would leave abandoned cities full of ancient ruins and largely intact natural areas, full of all sorts of powerful oddities.[/quote] I think it's more or less confirmed that it's closer to the latter of those two. The cataclysm was the result of overuse/abuse of magic between powerful warring be

56 Replies 350,139 Views

[quote who="Jonny5446" reply="8" id="2064609"]Yeah, but don't you think that having cheating as an option to increase AI difficulty stymies the motivation for developers to bother creating genuinely decent and hard to beat AIs? I mean if you're gonna give in to using cheats anyway why bother spending time on improving your current AI? Why wouldn't you just stick with your crappy AI at all levels and just add more and more cheats? It sure as hell would save time and development resources.[/quo

34 Replies 105,535 Views

[quote who="mrakomo" reply="9" id="2063227"]I do hope it will NOT be able to change the angle of the view. With a good design it is not necessary. If one can rotate the screen, it makes only problems with orientation. And if you allow this, you must handle the extensive 3D graphic problems too and it does not have a any influence on a gameplay. Heroes V has this feature and I think it is useless there. It is better (and easier) to have a nice graphics from one side rather than from all sides.

17 Replies 9,132 Views

You know what I want more than anything when it comes to AI? A truly adaptable one complete with a certain amount of unpredictability. It always irks me that after just a few interactions or a little espionage I can tell exactly what type of AI I'm up against, and thus gain an advantage over any and every AI player because I know how they will react to things and their overall strategies. I want an AI that constantly makes contextual decisions about its grand strategy. For example, le

34 Replies 105,535 Views

[quote who="Jonny5446" reply="5" id="2063399"]I tend to agree with the other posters here that you lost fair and square and that should be an end to it (given that you're playing those victory conditions) BUT I do also think that the OP raises an interesting issue as to the legitimacy of a diplomatic victory in cases like this. I can totally see the point that.. treating the game world as logically consistent and persistant, how is it a win to have every civ bar one allied with you if the civ

18 Replies 23,985 Views

[quote who="landisaurus" reply="16" id="2062833"]I like OLD forests as an idea, but I guess those won't exist in the world(s) of Elemental. You know, like princess mononoke style. That is what I think of when I read jonny's post. Pigeonx2 talks about 2nd grown forests and such, but said forests are young and I wouldn't imagine to hold the kind of creature as mentioned in jonny's post. It seems unlikely that enough forest or swamp would stil

56 Replies 350,139 Views

[quote who="GW Swicord" reply="11" id="2061323"]You sure about that? Our territory was roughly half old-growth forest when the Europeans first started colonizing, and today nearly all our woodlands are newbie stuff, like the 'urban forest' where I live in North Florida. There's a four-frame historical map near the middle of that wiki page that really illustrates what I hope *will not* happen at the end of a very long Elemental game on the largest maps.[/quote] And what do you think Eu

56 Replies 350,139 Views