[IMG]http://i236.photobucket.com/albums/ff46/LeSquide/inthemilk.jpg[/IMG] http://pastebin.com/jLpngyjq So, I've never had this problem until this build, but it literally makes the game unplayable. My (relatively minimal) hardware specs haven't changed; did something in the requirements go up and I missed it? It doesn't look like this is a common problem.
LeSquide
Another series of dittos here; a 'am I autoexploring or not?' visual cue would be the thing that is currently annoying me the most.
I like that it seems as stable in windowed mode as fullscreen. That's a big plus for me.
This game later froze when I was telling a city to make a road; not sure if it's reproducable.
[IMG]http://i236.photobucket.com/albums/ff46/LeSquide/bug1.jpg[/IMG] I do not think this is working as intended.
[quote who="Frogboy" reply="10" id="1932186"]The sand box mode will have tons of story in it because there are quests and such triggered by player actions.[/quote] Neat. Addendum: Any chance those would be modable/player createable? That'd go a long way towards really-really-really longterm playability.
[quote quoting="post"] I want to be able to threaten an opponent. I found it a bit unfair in Galciv when an opponent would tell me that my Influence starbase was making him mad and he wanted it gone when 30 turns before he had parked one right beside Earth. I want to be able to make him tremble without actually going to war. [/quote] This is one of those things that has bothered me in several strategy games. If the game has a diplomacy
This is one of those elements that can really make a game feel like belonging in a world; if there's a strong basic framework, it would also make it easier for modders to make distinct variants, wouldn't it? In any event, I would really like to see a heavy world/neutral faction presence in the game, especially combined with dynamic events.