[quote who="Haree78" reply="14" id="2645122"] Quoting shadowtongue, reply 13 It doesn't get that much talk because it's just not really that good. Granted it's a novel approach to the genre and deserves credit for that, but meh, ultimately it's just kind of boring and disjointed. The entire 'let the AI do it' part is cool though, I appreciate that, only that it wasn't pulled off well enough. That
shadowtongue
[quote who="Haree78" reply="12" id="2644758"]Distant Worlds is the best space empires real time game I have played ever. Why it doesn't get talked about more around these forums makes me sad [/quote] It doesn't get that much talk because it's just not really that good. Granted it's a novel approach to the genre and deserves credit for that, but meh, ultimately it's just kind of boring and disjointed. The entire 'let th
You can't make your colonies invisible, so you still need something to stop any aggression targeted at you. I've *never* researched cloaking, and only researched plague so I could research the antidote. Just pack your ships full of guns and blow stuff up :) Then again I usually don't play Liir...
Morale can be a PITA, but if you cannot get to the 1M mark and keep it there (i usually can't once I begin war mongering) Push for Fusion so that you can build the police cutters which negate the first -1 morale at each system you put them at (so yeah, put one, more still counts as only one, at each colony). Remember that you can put different species on your colonies as well, though you have to research up the language tree pretty far to get them to spread, but it help
Well different strokes for different folks. MoO3 is to me still one of the better space 4x (after the necessary user mods/patches, out of the box it was indeed crap). There is indeed ample opportunity for you to manage your empire as you see fit. DW just doesn't hook me in. The races are completely uninteresting to me, the 'tactical' combat is nonexistent, and the techtree is boring while the research system is 100% annoying, as well as rendered pointl
[quote who="maybailaki" reply="71" id="2614894"]There's no demo for this game ? I mean, can't people try the game before buying it ?[/quote] Yes they can. Just not legally. Depending on the definition of 'is'. ;)
Also, is there going to be a 'simulation' option where in people can modify the AI file(s) and then run several turns automatically to see the results? Some of us actually like trying to maximize the AIs ability, and being able to test changes without having to actually 'play' through several turns would be nice. MoO3 has this option, where you can run so many turns with the AI controlling everything and thus see how different settings (since in MoO3 you could s
Looks good Brad, and very interesting posts TCores. I'll be very happy if the AI is done this way, allowing players/modders to tweak to their hearts content :)
[quote who="Tormy-" reply="27" id="2606885"] Quoting psychoak, reply 23I ditched Civ4 completely, for FFH2. I ditched it because the vanilla races blow. What races? [/quote] Indeed. Civ4 leaders and nations each have their own specific traits/units/buildings. You can mix and match them if you want. Granted they are all humans, but really each leader plays somewhat differently than any other leader. Not based so mu
Wow, you got the NBA commish to help you? There better be a palace of auburn hills reference in all this mess. [e digicons]:P[/e]
[quote who="the Gorgon" reply="20" id="2606436"] there are two groups. Group A wants to have full modding available immediately. Group B wants to have the vanilla game as rich and full of options and choices and fun as possible. Eh, no, please pay some attention to the words you actually write. We are not talking about modding at all here, we are talking about in game customization, which is completely different. Group A wants to have full options to customize the game
[quote who="Raven X" reply="95" id="2606426"]Basically I see Frogboy's question as this.... Do you want a Explanation as to why (insert faction name here) lives by the ocean? Or do you want to be able to make a race with fish fins and gills? Do you want to know why (insert faction name here) lives near mountains? Or do you want to be able to make a race with wings? What sounds more fun? Knowing why someone lives near water or playing as fish people? <br /
I still don't get all the angst. Is anyone saying they don't think that customization should be incorporated? Not that I've seen. What I see are a lot of people who think that customization (and I'm meaning the kind that modders will do, not the kind you would do in a setup screen) can and should wait a bit, until the important stuff, which we all seem to agree is the game play, has been better developed/improved/polished... </
[quote who="the Gorgon" reply="82" id="2606356"] Here I think you miss the crucial fact that if you have wings you can also fly, which makes the whole difference for game play. People have not asked for just graphical differences, we want game play differences based on faction and race. Races are maningless in the present beta sicne they are not really included yet.[/quote] Eh? Who says you need wings to fly? Who says all winged dudes c
[quote who="the Gorgon" reply="79" id="2606340"] Also, try to look at what made MoM and AoW into popular games. It was not the story lore I would say, but rather the races/factions that lpayed out very well. [/quote] Perhaps, but realize that the amount of customization available to those games was essentially zero. If we're just twisting ourselves over the need to be able to graphically represent winged dudes vs. non-winged dudes vs. p
[quote who="Tormy-" reply="73" id="2606302"] Nop, that is option 2. Option 2 = More customization [racial/factional] options within the game itself...at least I think that this is what Froggie meant.[/quote] Well then we read it differently. I cannot imagine that if all they do is expand the 10 basic factions they wouldn't allow for customization within that pool of abilities/artwork/... Think MoO2. You have stock
[quote who="Tormy-" reply="63" id="2606268"] Well, it will be easy to set up some "basic", yet unique custom factions if they will go with option 2. You won't have to mod anything in that case. Sure modding is the real deal anyways, if you want to add a truly unique race/faction, but you get the picture, yea? Option 2. will be good for "casuals" who don't want to mod anything. Also option 2. means that we end up having more diverse races, but the lore will be there as well.[/quote]<
[quote who="Wintersong" reply="60" id="2606259"]Ok, shadowtongue. From now on, I won't say anything. [/quote] Actually I'm more on your side than it may appear, but I think the priority should be gameplay/vanilla immersion first, modding 2nd. Because without the 1st the 2nd doesn't matter anyway. Or you might look at MoO3 and say that the 2nd really really mattered, but I'm not sure MoO3's developme
What are the greatest 4X games and how do they handle this question? Mostly they limit customization to the hard core modders (talking about putting in orcs and ents and that kind of thing). I don't see why Elemental should break from this mold, because this mold is clearly successful. Though the answer I was expecting was "BOTH", which would be great, but I'm still not really sure why this is even a huge hangup. It's
Ignore the custom races for now. It seems there is going to be more than enough modding capability for those who really want to make large changes to be able to do so. What I imagine you need is to get a solid foundation of ~10 distinct playing choices. Whether this is broken out by race or faction or whatever is somewhat unimportant. More important is that the game ships with an interesting backstory for these choices such that new players will be abl
Attack is ability to land a blow. Strength/weapon type is the amount of damage the blow deals when landed. Evasion is the ability to avoid a blow. Defense (or armor) is the amount of damage absorbed when a blow is landed. Dom3 does this VERY WELL. But you have to be open to some different kinds of die-rolls. Their open ended D6 system seems to work really well though.
Dom3 only if you want slow MP (like a turn every 24-48h, beleive me, that's the right pace for it anyway). Otherwise you will burn out on the SP about a week after you get comforable with the game mechanics. I'll throw out Sword of the Stars (witih all of it's addons and updates) as a very fun space based 4x. Simplified strategic map (compared to something like CivIV or GalCiv) but the tech tree, the races, and the ship designs are really what makes it shine
Raven- I do see your side of it, I too have enjoyed that kind of connection in gaming. However, for me it does not usually happen in computer games, mostly because when I want to play a computer game I don't want 'waste' my time on 'trivial' details. Actually that's not totally true, but I find that my interest in performing those actions wanes rather quickly, and what matters ultimately are the mechanics of the game.
[quote who="Raven X" reply="21" id="2595350"] Quoting shadowtongue, reply 10Making this mini game so much fun is going to completely alter peoples expectations of future releases. Great Games aren't just Games that have a cool feature. Great Games are Games that move their Entire Genre forward and increase quality across the board for all games of their type. Stardock games have ruined me as far as customization go. Now I want All my games to have the layer of customizati
Also be sure that we can make cross dressing sovereigns. Because it really matters.