-alpha666-

-alpha666-

Joined Member # 3379921
9 Posts 30 Replies 1,122 Reputation

Hello all, it has been e long time since I last posted. I am a developper ( c++ mainly) that has to use lua and python in big c++ projects : - first uses lua ( implementation luabind) and was real-time physical dynamic engine ( for industry) developped a french research lab - second uses python ( swig + boost:: python) and is a 3d software called Vue So my two cents

157 Replies 405,687 Views

I have an ancient ruin on my map, having to fight spiders. When they are defeated, I got an armor ... an my game crash. It is a reproductible bug, I'll make a link to the savegame. Also, How do I activate logs for crash? or where are they stored? <

3 Replies 4,657 Views

I am not sure if it is related but, I have made a little piece of code to test something for a (maybe) future RPG ... I found it really effective to be able to define primary stats and secundary stats in XML ( for exemple, let us take vitali

47 Replies 109,283 Views

A thing that really annoy me in the current build is the fact that, in the construction mode, every click place a building. It often happens that I misclick far from my town and "pouf", a building appeared on my town. It is especially problematic because left clic also allow you to move the Cloth map. Sometimes, you intend to move the map and the building is constructed ... even though you do not intend to build anything. ... And just try to unzoom ... things will get problema

3 Replies 4,432 Views

Some small white squares appearred from time to times in my cloth map and last hardly more than a frame ( don't ever imagine the hard thing it was to get a screenshot ) It happens in windows mode when moving the camera. here is my dxdiag Dxdiag

1 Replies 15,748 Views

( Should have been reported earlier ... but I do not find evidence on the official thread ... very minor bug) On a normal map, for the two first building of a town, we can see which tiles are constructible and which are not. After the second building, only a few green tiles are still appearing ( no red one) and you can still build on other tiles ( not surrounded by green ... see picture). After leaving the construction mode and coming back to it, no green tiles remained ... th

0 Replies 747 Views

Another bug just found. It was very disturbing to have a unit don't go at all where you expect. In fact, I take a unit and click in the middle of FoW, it did not go straight toward the location but go north. a few turns later, mountains appaired between the starting location and the final one. Path finding whould IMO be calculated with seeable land.

1 Replies 1,284 Views

As the suggestion coming from beta should be posted here according to stardock staff and not in elemental beta sub-forum, I'll do a compilation of them in here: so here are the bugs -- search here for duplicates before posting: I put suggestions on a separate post : [quote] Suggestions : Auto-explore Unit Representation : link

0 Replies 14,656 Views

updates! Hum, how to make a link with code on this forum : [link] does not seems to works. ... and don't suggest I use the link button on 500 links ... I won't do it!

25 Replies 94,600 Views

allright, i'll do a last update tomorrow morning EDIT: updated, normally, next comes official thread EDIT: don't have time to put everything with link ( sorry), will do this later ...

25 Replies 94,600 Views

I put suggestions on a separate post : [quote] Suggestions : Auto-explore Unit Representation : link link Daily Report Interface <a title="link" href="https://forums.elementalgame.com/364011" t

25 Replies 94,600 Views

so here are the bugs -- search here for duplicates before posting: [quote] ---Crashes--- During Install at Startup While clicking during intro video <a title="link" href="https://forums.element

25 Replies 94,600 Views