Hello all, it has been e long time since I last posted. I am a developper ( c++ mainly) that has to use lua and python in big c++ projects : - first uses lua ( implementation luabind) and was real-time physical dynamic engine ( for industry) developped a french research lab - second uses python ( swig + boost:: python) and is a 3d software called Vue So my two cents
-alpha666-
I have an ancient ruin on my map, having to fight spiders. When they are defeated, I got an armor ... an my game crash. It is a reproductible bug, I'll make a link to the savegame. Also, How do I activate logs for crash? or where are they stored? <
I am not sure if it is related but, I have made a little piece of code to test something for a (maybe) future RPG ... I found it really effective to be able to define primary stats and secundary stats in XML ( for exemple, let us take vitali
it seems there are severe memory leaks somewhere.
I'd really like to be able to choose timezone too! I'd allow me to know when people really post comments
I would suggest the costs are put on the top of the cards for more lisibilty.
[quote who="CapnWinky" reply="5" id="2397208"] What are you talking about? Nothing owns Chuck Norris.[/quote] I am called Nothing, you know?
I thought other vicoty conditions than the default one were disabled in this first build!
it was added as a bug on the roundup ... so we can consider it will be fixed!
suggestion post updated!
I wonder if we will be able to build a city with water (understand see) between the two parts :D
A thing that really annoy me in the current build is the fact that, in the construction mode, every click place a building. It often happens that I misclick far from my town and "pouf", a building appeared on my town. It is especially problematic because left clic also allow you to move the Cloth map. Sometimes, you intend to move the map and the building is constructed ... even though you do not intend to build anything. ... And just try to unzoom ... things will get problema
Some small white squares appearred from time to times in my cloth map and last hardly more than a frame ( don't ever imagine the hard thing it was to get a screenshot ) It happens in windows mode when moving the camera. here is my dxdiag Dxdiag
( Should have been reported earlier ... but I do not find evidence on the official thread ... very minor bug) On a normal map, for the two first building of a town, we can see which tiles are constructible and which are not. After the second building, only a few green tiles are still appearing ( no red one) and you can still build on other tiles ( not surrounded by green ... see picture). After leaving the construction mode and coming back to it, no green tiles remained ... th
Another bug just found. It was very disturbing to have a unit don't go at all where you expect. In fact, I take a unit and click in the middle of FoW, it did not go straight toward the location but go north. a few turns later, mountains appaired between the starting location and the final one. Path finding whould IMO be calculated with seeable land.
3 contiguous shards! lucky ( a bit too much IMO)!!!! Map Random Seed: 1253771608
agree with this! it would make the map cloth more comprehensible!
Thank you ... I'll continue on suggestion ... as long as no official other threads exists.
thank you all! link are added... I make a copy of sugestion list in Elemental Idea forum!
As the suggestion coming from beta should be posted here according to stardock staff and not in elemental beta sub-forum, I'll do a compilation of them in here: so here are the bugs -- search here for duplicates before posting: I put suggestions on a separate post : [quote] Suggestions : Auto-explore Unit Representation : link
updates! Hum, how to make a link with code on this forum : [link] does not seems to works. ... and don't suggest I use the link button on 500 links ... I won't do it!
allright, i'll do a last update tomorrow morning EDIT: updated, normally, next comes official thread EDIT: don't have time to put everything with link ( sorry), will do this later ...
update to 2009/09/19 13h22 GMT -- I can begin to play now /swt
I put suggestions on a separate post : [quote] Suggestions : Auto-explore Unit Representation : link link Daily Report Interface <a title="link" href="https://forums.elementalgame.com/364011" t
so here are the bugs -- search here for duplicates before posting: [quote] ---Crashes--- During Install at Startup While clicking during intro video <a title="link" href="https://forums.element