I left just 48h and it is a mess.... :D Well, as there are many pages of bugs ,there are many duplicates ( too much in fact). While there is no official recapitualtion thread or bug tracker, I will post a list of known bugs ( and suggestions too). the official bug compialtion is now alaivable : http://elemental.kryofx.com/ I'll stop the bug compilationning, but will continue on s
-alpha666-
shall I try on my Amstrad ??
With the coming of Elemental beta ( Hourra eveybody), I wonder if/how the impulse platform will ever know I have already preordered it. Scheduled: I have precommanded via stardock site ... then installed impulse ( that requires an IE update /swt). Now I have : a mail from [email protected] and an account on impulse with the same mail ... but impulse always ask my if I still want to preorder Elemental when I look for the game ... Thank you all
[quote who="Wieke" reply="4" id="2373706"] What's the magic system in beta 1F going to do if beta 3b implements magical spells?[/quote] Beta 3 is about graphics, nothing says the spells won't be implemented without any graphical effect before 3rd phase. In fact, according to starfdock policy, i'd say that the spells would have to be playable without fancy graphics. .... and I don't count how many games should have follow this po
I played Battle for wesnoth, a little free tactical rpg
For the looks, I'd prefer the no HDR then 75 then 100.
Regarding inheritance of the head family at the former head family death. I think it would be cool to have some default inheritance according to the faction. -> such family would prefer the first son, such other the older relative, such other the more popular, such other the most graded military relative... But it would be interesting to be able to change the outcome by hand ( by chosing the next head ) provided the faction is not happy ( various repercution) and ev
I haven't read all the posts , but anyway, I really like the idea. I have encountered another game where this concept is developped ( successfully , the game is very interesting to play , even with a very limited tree tech). It is called cavewars. here is a screenshot of the unit construction screen You could see that each unit can have a weapon, an armor ( each in 3
One of a the cool point tou can add if implementing a Well of Time gate is that even after having defeated the different guardians to the entrance, you can still be attacked in the gates... It would be really fun to have a network of gates taht allow your army to travel from one point to any other gate ( with a delay, let's say 3 turns to go from A to B ) and have a battle pop-up from time to time ( let's say on turn 2 for example) against NPC units or evne against another player unit using t
sound like heroes ( https://forums.elementalgame.com/329053 ) but in less fun! In my opinion, it should be better to be able to "dissolve" a hero into a city so that the city gains bonuses according to the hero capacities...
I like the idea ...that you can gain heroes to join your side from different origin: - buying them ( MOM-like) - invoking them (MOM-like) - take wathever unit and make it evolve ( through battles spells, quests .... -> like put a unit in a volcano for N turns) For the personnification, I think the choice ( automatic, semi-automatic or maunal) of a portrait and a graphical view of the unit ( in the map and in the battle-map) should be enough to