Norhg

Norhg

Joined Member # 3379866
1 Posts 115 Replies 298 Reputation

[quote who="phazonfreak" reply="101" id="2745779"] I assume that if you set the game pacing to epic it takes longer to research tech, build improvements, train units etc., the opposite if you set it to the fast option.[/quote]I was mostly looking for non-apparent changes, like how long it takes for offspring to grow up. Something that came as suprise was that training times, build times, and their respective costs, are the same at the different speeds. The only obvious difference I have

373 Replies 909,775 Views

[quote who="phazonfreak" reply="4" id="2746265"] Quoting Norhg, reply 3It would be interesting if disbanding returned some of the resources used to create the unit - if not the gold then at least the metal and material. Population is returned to the nearest city if you disband a unit.[/quote] Oh, right, but I don't really consider population an economical resource as it isn't scarce.

5 Replies 1,661 Views

[quote who="TarlSS" reply="27" id="2746206"]Champions ought to multiply the values of their stats by their level. This is such a natural progression I'm not really sure why it wasn't implemented in the first place?[/quote]The idea of scaling sovereigns/champions is. It doesn't make much sense to tie it to their levels though . I'll agree that it makes some sense from a simulationist/logical viewpoint but if you look at the game's balance they key issue is that the Sovereign

37 Replies 23,744 Views

It would be interesting if disbanding returned some of the resources used to create the unit - if not the gold then at least the metal and material.

5 Replies 1,661 Views

[quote who="Firbolg" reply="72" id="2746101"] So what did we get that MoM doesn't have? Prettier graphics Better city building Tech research ...I'm at a loss to think of anything else [/quote]And this is pretty much the core of the issue - the engine is awesomely cool and good, the game just doesn't have the content it would need to be a great game yet.

139 Replies 453,634 Views

[quote who="Nenjin" reply="33" id="2744029"]As for rush vs. long term strategy, again, you ignore resources completely while making the warfare argument. Or do you have all the metal, material and crystals, research and economy by turn 100 to create 9x9 units of decked out Shock Troopers? THAT's luck. VM's are an imbued champion and 5 mana. [/quote]I have played another game now and in it I had 3 teams with 270 starting hp by turn 100 and I was in the process of training 5 more. 2 of the team

50 Replies 33,547 Views

I would love to see the ability to equip a unit with both a ranged and melee weapon, and it's actually a change that shouldn't be too hard to implement - ignoring the new graphical assets that might be necessary. It would be an especially interesting feature with champions.

139 Replies 453,634 Views

I think the exponential growth in unit hp, attack, and defense scores, are the biggest problem. The elite training techs multiply hp and so does squad size. A full size squad with the most advance training has 36 times as much hp as a regular one-man unit. If the champion is to retain his comparative strength his hp would have to increase 36-fold as well, I can't see that realistically happening. Attack and defense scores are worse. A starting unit has an attack of 3 and 2 defense at best, ev

37 Replies 23,744 Views

[quote who="PyroMancer2k" reply="6" id="2744868"]Now as for a normal city I don't have the exact numbers for all the econ buildings so I'll just go off a general estimate but here goes. The Market gives +15%, Trade Outpost gives +50%, Each level gives LVL * 10% for total of (2+3+4+5)*10= 140%. Thus an average level 5 city should get about a 205% bonus to Gildar production. The problem is it only gets ONE gildar production to start with thus a whole 3 gildar for being level 5. There might of b

14 Replies 10,332 Views

Besides the natural way of getting Gildar, which from you cities, resources and adventuring, there's some other ways to rake in the money, You can get other nations to give you Gildar for declaring war on the nations that you would attack anyway, they'll give you up to a couple thousand Gildar in some cases. Similarly, get other weak nations to give you Gildar for non-aggresion pacts. Weak nations can give up to a thousand Gildar for both alliances and non-aggresion pacts - es

14 Replies 10,332 Views

[quote who="Bloodlyshiva" reply="2" id="2745246"]I disagree: the extra HP makes armies better all around. Shame their DEX is 8, though. Just remember to always make your new units an upgrade from the Peasant, as the premades and 'New designs' aren't getting the boost.[/quote] There must be something wrong with those peasants, they are absurdly good. 39 hp per head with shock trooper? It's absurd! A couple of levels and a medic kit you are looking at hp in the 1000 range.</

7 Replies 7,454 Views

[quote who="hairrorist" reply="42" id="2744907"]It does work... your sov gets +10 hp. I hope no one thought that it was supposed to give every one of your troops an extra 10...[/quote]I actually checked this and my sovereign didn't receive any bonus hp at all when I had both Death Worship and Brave.

50 Replies 33,547 Views

[quote who="ackillez" reply="38" id="2744210"](Acessories stacking and the Yithril in general are the most pressing). The entire summoning section may be better off if summons are limited to 1 unit per faction for any given spell imo.[/quote]What's wrong with the Yithril? Death Worshiper is going to be the most unbalanced trait ever if it starts working. Some accessories don't really need a need, their marginal cost is way too high (why buy 3 rings of defence when I can just build ano

50 Replies 33,547 Views

I think that's just the luck of the draw. Sometimes I have been able to build 6-7 cities before sharing a border with another nation. Otoh, why not simply claim your neighbor's land if you need lebensraum?

10 Replies 10,151 Views

[quote who="Nenjin" reply="36" id="2744090"]And I guess my biggest problem with them right now is...yeah, the AI is easy and you don't necessarily need VMs to cheat and/or stomp it. But they're by far the easiest way to do it, and require less out of you as a player. I could just not use VM, just like I choose not to stack 100 Rings of Defense. But unlike an obvious bug in the equipment system, the VM is an actual unit with a place and a purpose that is just out of whack, and will continue to

50 Replies 33,547 Views

[/quote]The roll is actually per unit if you have squads, ergo a boar spear armed 3 man unit would roll 1-8 thrice and add the numbers together which results in far less deviation than a regular 1-24 roll. Monstrous units, who often have very high attack still roll 1-attack value once, though, so there's lots of randomness there. I wish I knew how the situation with defense looks, hopefully someone who knows will drop by.

2 Replies 4,428 Views

[quote who="Nenjin" reply="33" id="2744029"]But it's not, and it isn't. "Butchering the AI" is exactly what the problem is, because of underlying balance issues with the unit itself. Since they're the only opponent we have, a sure fire way to butcher them is a problem. Elemental is a SP game until the MP is active, as far as I'm concerned. [/quote]If the Ai used all its tools it would be able to deal with Vigilant Minions. It doesn't. The problem is that Vigilant Minions can come into

50 Replies 33,547 Views

[quote]Lol, no, it doesn't. It takes time, that's all. If you pour all your leveling points into this strategy, it takes about as long as it takes for one child to be born. The only luck-contingent part there is finding a female who doesn't have a Prestige requirement, which ain't hard.[/quote]That's pretty much the problem. Warfare creates extremely powerful units fairly quickly if you focus on it, which is why Vigilant Minion armies aren't invincible , they simply can't take on powe

50 Replies 33,547 Views

[quote who="Nenjin" reply="29" id="2743963"]What do champions have to do with this? It's pretty common knowledge the only thing they're truly good for is being made into spellcasters. A lvl 2 imbued champion has enough mana to summon a VM.[/quote]They are also fairly good at killing monsters in the first 50 turns in order to earn extra gold. Buying 4 champions is about as costly as a unit in the 100 attack, 100 defense, 360 hp, range and I figured I should point that out. Anyw

50 Replies 33,547 Views

[quote who="Nenjin" reply="25" id="2743931"] 30 hp off a unit with at least 180 hp Try 60 damage in round 1, and 30 damage in round 2. Or 80, and 40. Or 100, and 50. Or 120 and 60. Or 140 and 70.[/quote]I'll try to make a test game where I have a unit with above 700 hp, 108 attack, 84 defense, that regenerates, before turn 100. It ought be possible, I had similar units at turn 130 before. Vigilant Minions are awesome and extremely good

50 Replies 33,547 Views

[quote who="Nenjin" reply="21" id="2743887"] Hi. 3 Vigilant Minions + 1 unit of your own shock troops, + your sovereign. Your shock troops clean up the almost dead peasants with clubs, while your sovereign nukes the remainder. [/quote]30 hp off a unit with at least 180 hp? Sure, that's a lot.

50 Replies 33,547 Views