Just tried again -- stacking units and right-dragging to the icon at the bottom of the screen. Worked. Before I was left-dragging.
LordCobol
I could swear I saw something a while back about how to do it, but I can't get it to work. Am I losing it ?? Anyway, I think we ought to be able to do it. And when two units are stacked together and it lets you select an item and drag it, and it LOOKS like it is moving, but releasing it over the other units doesn't change anything, then something is off. If a screen won't let you actually move items anywhere, then why have it look like you can drag them around ?
Happened to me too. And somehow I ended up carrying around a dead rat that nobody wanted any more.
Like granaries and warehouses. I could swear they showed what they provided in the previous version. Can anyone still check ? Is there a way to revert ? Do they still do what they used to are do they provide nothing now ????
err file at http://pastebin.com/a4tu0GAv 1st it hung like above, then I tried to load the autosave and it hung on the load (added info on that to someone else's thread about hang on load. After reboot and incidental update of video drivers, the same autosave loaded, then after two turns I got the new tech and it hung again when I tried to pick housing.
I've had missing pictures of pioneers and a custom infantry unit after loads.
I was able to reload several times, but eventually hit the same problem. Up to turn 370-something, much farther than I ever got before. debug.err at http://pastebin.com/WCSYbfCi First it hung when I tried to select "housing" after researching new tech. Then I (foolishly) tried to load and it hung, so how I only have info on the load hang.
Don't really need Dosbox. MOM runs fine on both my XP machines if I turn the sound off. No matter, I remember ALL the sounds anyway. Just set up a shortcut. Then in the pif-file memory options, I have all the EMS / XMS / DPMI options at 8196 (but not sure if that is necessary. Anyone know if MOM plays nice with Win-7 64 bit ???
"A second thought I had, with the AI not even remotely fleshed out and the factions being only marginally different right now this may just be biased by how much fun we have designing factions." Yes. Also, I've been known to go custom with every magic / research / spell-book option available, just to see how magic works in the beta, even though I wouldn't play that faction for real. Please have LOTS of variety in the built-in factions, partly so the AI opponents will b
"- We don't do much XP testing...i'll be curious how many people are running that OS. - We only have a handfull of AMD machines...will have ot test more on there." Arrgh!! I'm XP 32-bit Intel now, and crashing like crazy. Next machine will probably be AMD because they don't seem to change sockets so much and I expect to have better upgrade options a couple years later. "We actually got an XP machine up and running (and crashing) already. Hopefully a fix is
Abrupt CTD for me too. New game, only a few turns in. err report here http://pastebin.com/M7vLxU6u dxdiag http://pastebin.com/4X28AFzK
I play mostly turn-based 4x, not adventure or role-playing. My favorite hero is whoever can level up and get good equipment enough to singlehandedly cream dragons and anything else around. In MOM that would be a "champion" like Warrax or Elana with misc items that give flight & magic immunity, plus a staff with bonuses to attack, chance-to-hit & spell points. In AOW-SM it would be almost anybody with a sword with life-stealing/vampirism & double-strike.
Sounds good, especially the fishing bit.
If so, how ?? I've researched "enchantment" several times, which is supposed to unlock "enchantment foundry" and 3 types of rings, but I've never found a way to start building any of them. This mostly with a custom hero who has all the magic types, in case that matters.
Not wildly in love with existing housing system. If it isn't totally re-done, how about at least giving at least one more housing type. "huts" -> "houses" -> things I haven't seen yet, like "apartments", etc. (Lots of things may exist that I haven't gotten to before the game crashes). Also not a fan of the fixed number of slots to build on -- at least not unless we get a better way to make a city upgrade and increase the limit. I think the practical limit
"What's wrong with Copper, Silver, Gold, Platinium etc? Most people who plays RPGs can relate to those. While most of the fanboys here will claim it's not original, I'd like to point out that, giving it some bizarre name gives the game no extra value at all. Players dont care, so most companies stick with what people are familiar with. I think you should." Agreed.
"For unit names I lean towards the side of practicality - a player can then decide something "fancier" later. I do think a system where armor and weapon levels/types play into it would give enough flavor... so units with high move/speed could be "scouts" or "rangers". Armor types Light/Medium/Heavy... weapon types, archers, longbowmen, spearmen, swordsmen etc." Agreed. "I'd suggest the game have a button we can hit to see a pick list of unit names and their quo
I'd rather keep 5 or 6 than have to remember to save manually all the time. And how about having the load screen tell show something like the turn-number, in addition to the save-time ?
"researched level 20 in Civilization tech but never discovered housing" In .295 I have had problems getting housing, although I have never gotten to level 20 of anything without crashing. But housing seems like such a core tech all civs should be able to get it, unless they have some other super housing trick. Otherwise it would be hard to get a city of any decent size.
Me too. Still happening on March 15, so the Feb 28 "next week" seems iffy.
"the whole mechanics of garrisoning a unit in a city cause all sorts of weirdness when moving a unit in/out. For example, if you have a city that's, say, five tiles across, and a unit moves into one end of the city with his last movement point, you can immediately eject him, and depending on what tile he ends up in, he could have moved five tiles without expenditure of any movement points. The fact that you can order a unit outside a city to move to the other side of the city, a
(title says it all)
After all, they're more fun than some whole games, and have more replay value.
@stardock: PLEASE fix more of what was supposed to be in beta 1g. You'll get a lot more feedback on HOW things work and what little improvements to make if they work AT ALL, and the game will stay up long enough for us to get to them. @everyone Tridus & econumgrum: I think you can USUALLY load if the game wasn't too close to crashing when you saved. Autosave every 3 turns meant that it was ALWAYS too close, so I changed it to autosave a