OMG, looks great Derek! One question: can we get larger unit sizes, to get more epic feeling in the late game? I remember Frogboy once mentioned he´s working on those...
jirkaesch
Did not get the key by email so far. Downloaded it through a Stardock web, though :)
[quote]Just put a PDF of the walkthrough. [/quote] Frogboy, quick question: I have noticed one of the resources visible in earlier screenshots (second from right) disappeared. Is that some feature we shall get our hands on later? :)
[quote who="Frogboy" reply="4" id="3496666"] Yea. You'll get Steam keys mailed to you just prior to it going public. [/quote] K, so the only question then is at what time? Hope it's not some late evening pacific time :)
[quote who="Kamamura_CZ" reply="52" id="3496563"] Sorry, no more rabbits in bags. I'll wait till I can see what I am buying. [/quote] lol, no need to say that, just do as you wish :)
Frogboy, have you thought of doing an gameplay example, prior to the thursday big event? I have always enjoyed reading those :)
There's sobe mess in the vault, boys ;)
[quote who="Frogboy" reply="40" id="3494863"] October 2. Shhh. [/quote] Allright...about time to ask my secretary to move all the meetings from the Friday the 3rd :D Cheers! [e digicons]:beer:[/e]
Some traits suggestion: - Sweep counterattack - grants sweep for the hero, but only for the counterattack, not for the regular attack - Beast slayer - + n attack vs beasts - Inspire - attack with lowered damage, but buffs + n to attack to adjacent allies More to come..
[quote who="Frogboy" reply="33" id="3494513"] Yea, this is a game for the AI. You are there to entertain the AI. [/quote] Heh, so now the only question that remains is WHEN? Should I reserve time after work next tuesday or thursday? ;)
[quote who="Frogboy" reply="26" id="3493878"] That will be something we decide together. [/quote] Okay. Looking forward to the day D, when we shall start deciding ;) Judging by the number of screenshots, the crunch is near!
And BTW quick feedback I liked the spellbooks icons shown in the earlier screens (e.g. Sovereing.png) much better than the current ones (Setupscreen.png). :)
Frogboy, two questions emerge: 1) If I take minors´ city by force, will I be still able to train their unique units? Or only by diplomacy? 2) Earlier, you mentioned available units depend on a way we build our cities. Good. So will there be any hard restrictions, like mutually exklusive buildings? I.e. going through the mounted units building tree prevents you from going through after the pikemen? Or is there a soft counter, like increasing cost of opposite bui
BTW going through the screenshots, its great that units wont be only individual figures, but still also larger squads! Hope we will see the epic battles from original E:WOM, like this one: http://www.spacesector.com/blog/2010/08/elemental-war-of-magic-released/ :)
[quote who="Gaunathor" reply="22" id="3493103"] Remember, E2015 hasn't been officially announced yet. [/quote] Definitely. And the "4X 4X" is a typo I think :)
Cool! Looking forward to some gameplay video, or the EA itself! [quote who="Dhuran" reply="1" id="3493090"] Some of those screenshots said [/quote] Tsss, that was known already, if you were watchful enough ;)
Allright. Let us hope for more sneak peaks in the vault, then ;)
[quote who="Frogboy" reply="18" id="3492336"] Just wanted to check, what's the latest image you have? [/quote] Yeah, its still the Gilden one. It is safe to assume, we are days away from the early access? Looking forward to this :)
Not so much in my game. Dead set to ridiculous (rest of AIs being expert) and they totally own the field, destroying Pariden and Capitar in the progress. Now they arriwed to take on my Altar kingdom and I tell you, their armies are a pain in the a**, with all those banshees. Epic game BTW!
Can anybody tell me, what happened with the bigger squads sizes?
Enjoy your holiday! And before you set sail, do not forget to fill the vault(s) :)
[quote who="Derek Paxton" reply="60" id="3478842"]This patch was almost entirely done by Brad, which is awesome. But some things were reverted because they didn't work well. The spell for example was having some problems. Brads terrain changes are in for less flat terrain but the epic mountains he had were reverted because they blocked the player from seeing things behind them. Which is a shame because Brad's mountains did look better, but it was frustrating for players who would lose
Are the food/production/logistics numbers changeable, i.e. we can assign population between them, or they just a static info? BTW wehere is population/level information, after all? Graphically beautiful, I am just afraid of too much steamlining...
P.S. I definitely agree that accessories giving bonuses to certain classes (aka +10 attack for Warrior, +5 crit for Assasin) is more interesting solution than hard class restriction.
Derek, can we get also more information on the bigger squads and other stuff elaborated by Frogboy? The patch looks great so far!