Shadowgandor

Shadowgandor

Joined Member # 3282762
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[quote]Shadowgandor, Given how Demigod will be controlled drawing anything wouldn't work well. From what I assume the game to play like, it would be more like Guild wars in the click and move, so drawing a spell would make your Demigod look... well, somewhat mentally impaired[/quote] Well, I didn't really mean to have a system exactly like that, but more like something special. Depending on weither you can control your minions or not, I would like a skill system that takes a bit of

27 Replies 49,478 Views

[quote] Whats so cool about Random Rules? If Demigod features different game modes (like the dota game modes or things like capture the flag, King of the Olymp or Free for all) I would totally like to have a button which says "random game mode". Different game modes are fun and if you have a random button nobody can argue which mode to pick in the game lobby. [/quote] Noooooooooo, please...no random rules, Final Fantasy Tactics Advance anyone? Loved the ga

63 Replies 40,778 Views

^I agree. Although I am hoping for a small twist in skill usage, the old way (click and sometimes, click on the target) gets a bit old. I personally enjoyed drawing the signs with B&W for miracles. For example, to use a wood miracle, you had to draw the following picture (god, I suck at textart xD): ----------------------------------------------------/ ................................................................../ \-----------------------------------------

27 Replies 49,478 Views

Meh, what makes you different then the other 3,286,291 before you? xD No seriously, what is that Member No. ? There can't be that many members :P

11 Replies 5,327 Views

Meh, look at WoW, you don't need to guess where your opponent is going and there's still an easy way to see wether someone is spending 24/7 in Warsong Gulch and someone who just drops by. I'm just saying it's possible to make a difference between a new player and an experienced player without having extreme clicking skills :P

27 Replies 49,478 Views

1. How do you see General-style and Assassin-style Demigods match up in just fights involving the two of them; no other units involved? The assassin should win, no matter what. If the assassin player made it to this point, he should basically win in my opinion. 2. How do you see General-style and Assassin-style Demigods match up with equally sized armies? Ok, let's say we got 2 armies consisting of 200 units (just picture some units). We got the assassin walking in f

40 Replies 18,152 Views