Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

I rather like this. We'd still have to think of something for the major players, but this has a lot of potential. One way I see of extending it to majors is the ability to misinform the learder: you get Grima'd, and the enemy actually shows you things that aren't there. Like your ally betraying you, and stuff. Again, not very fleshed-out, but worth considering....

14 Replies 8,112 Views

Ok, now we know how things won't work.... we could really use some info on how they will : How many heroes will the average player get in an average game (I realize that this might change with map size, but it's possible to factor that in by comparing the numbers of regular units, beasts, etc.). In short, how hard is it to get a hero? How will cities be layed out, and how do people move around inside them? This "People-as-a-

72 Replies 52,772 Views

Agreed. That would still create a dullness horizon, simply because nobody can write an infinite amount of lore, but a LEGO system would make that horizon exponentially farther away.

67 Replies 59,550 Views

I have to agree with Psy here, RNGs are the bane of my existance, and should be exceptions, as opposed to the norm. A little randomness isn't bad (especially if it isn't so much random as specifically directed by the game to make things more fun), but the thing should be primerily skill-based.

107 Replies 60,410 Views

I'm beginning to dislike some of the clothmap icons..... they don't really look like the rest of the map..... the lines are too thick, and the dark areas are too homogenous.....

82 Replies 91,370 Views

Well, as I said before, Brad often uses the same names and "threads" in completely different projects..... let me see if I can dig up that old RTS that had all the GC2 races in it......

54 Replies 188,765 Views

[quote]Meh, I'd like to see where they said the opposite?[/quote]Well, considering the overwealming history of sandbox TBSs, I for one assumed that elemental would be just like every other TBS I have played and not include an involved story in SB mode.

67 Replies 59,550 Views

Someone makes a Twisted Metal movie, but it's made by a 15-year-old with an analog camcorder and never sees the light of day. I wish the Elemental beat would come out.

1,712 Replies 2,554,643 Views
Reply to Diplomacy in War of Magic

Actually, as long as the AI has the power to do it to you , altering the other guy's offer might open up some good haggling options....

76 Replies 176,484 Views

[quote]Try reading what I actually posted before you fire off the knee-jerk torpedoes, buddy. I simply have no interest in some fixed story; I want a sandbox game.[/quote]Well, you'll get it. Nowhere did we hear that the sandbox games would have events and behavior dictated by story.

67 Replies 59,550 Views
Reply to Diplomacy in War of Magic

Veeeeery Eeeenteeresteeng....... How should the AI balance short-term gains versus long-term gains? I would very much like to see different AI levels follow these rules to different degrees.....

76 Replies 176,484 Views

[quote]I cant wait to research the spells "agriculture" and "Iron working"[/quote]I'm looking further down the road, to "Python Modding". [e digicons]:P[/e]

30 Replies 89,267 Views

Well, the color looks odd now that you mention it, but what gets me are the thick, dark lines and filled-in areas. I expected something more like pencil sketches, where the lines are thinner and the fill-in has a definite "linear" quality. And what better time to suggest changes than the alpha, when assets are limited and stuff is easy to change?

84 Replies 171,295 Views

[quote]Maybe four or five snooping around enemy territory if you're really into espionage.[/quote]Depends on the size of you and the size of the enemy. Certainly no more than 50 total at the absolute, quasi-infinite-map, very-end-game, complete-espionage-focus maximum.

72 Replies 52,772 Views

Interesting..... I don't know quite where to begin.... how about with "It really sucks that minors can't sign NDEs". Now that that's off my chest, let's get into the analysis and critiques: Not sure if I like the cloth map icons...... they don't look like something you'd find on an ancient map..... I am assuming that the "workshop" contains the editors. I am surprieed that the alpha contains the editors. I am happy that the <

84 Replies 171,295 Views

[quote]Well scoutdog what you described is exactly a diplomatic victory from GC2, except you have to take the extra one minute to sign the alliance pacts.[/quote]No, no: alliance victory was diplomatically based. Espionage victory is espionage based, and more one-sided: you don't just make friends, you take control.

107 Replies 60,410 Views