Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

I would say no. They MIGHT do some sort of an 11th hour thing, but I don't think SD even works this late.

7 Replies 5,744 Views

Banned for calling hybrids ugly. The female alien/human clone in the X-Files episode "Nothing important happened today" was actually rather attractive.

41,551 Replies 6,383,506 Views

[quote]Now... if Stardock does allow us to dynamically create or combine spells of our own... That would be awesome (I cannot emphasize how awesome that would be). And having an interface like this, provided it acts as an intuitive medium for such design, would be much more palatable to me. [/quote]There is a spell eidtor, but that's really just an aesthetic thing tha modders could use to make pretty light shows. Regarding the cauldron, it does seem to be a little overcomplicated.....

19 Replies 8,346 Views

[quote]So for lvl 1 you need 10 rps, which takes 10 turns at that stage of the game. No rng. Does that answer your question?[/quote]Yes. And while I predicted that I wouldn't like the answer, I've been pleasantly surprised: actually choosing the tech AFTER spending the RPs is gonna be FUN!

196 Replies 325,175 Views

[quote] When you are deciding which general field to study, the green yellow and red just corrrespond to the techs that you get to choose from when you reach your next breakthrough in that general field. The greens will definitely be available, the yellows represent hihger level techs that have a fair chance of showing up, and the red ones are very advanced techs that have a very small chance of showing up. A breakthrough or milestone is when you actually have made a discovery and you ar

196 Replies 325,175 Views

[quote]This research model will give the player considerably more choice and control over the current system, which gives the illusion of choice through a mess of techs and results in passive (boring) payo[/quote]Interesting. One of the reasons I've refrained from posting on this topic is because there isn't enough information, specifically the ratio of red to orange to green techs. As the thing fleshes out, I'll probably have something to say, but not quite yet. I haven't had time to

196 Replies 325,175 Views

[quote]Instead of random techs, i thinking more of special techs or secret techs. These are 'one off' techs that dont lie on the path of normal techs. If you spend time researching this tech it meant you would be delaying the progress of your normal tech tree. The player would then have to determine wether it is worth the effort investing in research of the special tech.[/quote]Excellent!!!!

67 Replies 42,901 Views

Bad idea: downloading your conciousness into a non-pathogenic viral strain with 100% infectious rate and 0% lethality or function disruption, but forgetting to make the strain take control of the central nervous system or communicate between its individual parts, and thus precoming omnipreasant but impotent.

1,363 Replies 2,341,623 Views

Hmmmmmmm........ not sure if I like the direction the research is going in.......... still far too chancy........ I'll play it out in when it comes, but unless there are a LOT of green techs as opposed to red and orange ones, I don't think I'll be happy.

196 Replies 325,175 Views

Banned becuase that is not unbeatable. The OT forums are shared across all Stardock sites: some of the people here have never even heard of Elemental.

41,551 Replies 6,383,506 Views

I am actually against the idea of starsteel in the game, just becuase I don't particularly like the idea of (pure) fanasy worlds being in anything approaching a Copernican(sp?) solar system. Now, it wouldn't be a game-ruining problem or anything like that, but it would annoy me enough to mod it out immediately.

23 Replies 63,774 Views