Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

*******************************************************************************************************************Banned for surrounding your posts with asterisks.*******************************************************************************************************************

41,551 Replies 6,380,363 Views

Yeah, I have no idea how much if this oddness is from the engine and how much is from the models..... the white underlayer could just be another material. Another thing I was working on was the possibility of outlining all the individual polygons on the UV map in a colored border with a jet-black interior, to make a sort of rasterized wire-frame look (did I say this before?) that looks techy without being transparent. That, and I'm going to try opening these HKB files with Blender.

16 Replies 19,422 Views

Just finished my first round of tests, and it looks pretty aweful so far: I've realized that the pweter figurines don't actually have their won textures: they're just the "real" textures greyscaled and I think mapped onto a grey base. The bases are changeable, but the problem is getting a holographic grid to map nicely onto them. Next step will be to see if I can fiddle with the alpha valuse on the pewter textures,

16 Replies 19,422 Views
Reply to Landmarks in WOM Ideas

Already in. I hope. I think it is........ but not sure .

7 Replies 8,674 Views

Banned for crying abot a bump on the head. Weenie. And the avatar is the Mother Brain from Metroid Zero Mission/Super Metroid/NES Metroid with my hat and glasses. I hadn't changed it in a while, and with the Metroid: The Chozo Legacy mad I'm making for GC2 really starting to take off I thought I'd make a change.

41,551 Replies 6,380,363 Views
Reply to Mana points in WOM Ideas

[quote]so then mana will be permentenly used up, wether overland or in-battle, until the next turn?[/quote]Not sure what you mean. Mana should deplete, and you shouldn't be able to "deficit spend" on it (or maybe you could, if you sacrifice something else important like HP or attack power, but generally no). It should regenrate at a set rate every turn depending on the number of shards you control, stats, and other factors (well, maybe if your regeneration rate is really low you won't get a m

9 Replies 7,649 Views

Banned for selling giving away, actually free-speech-protected porn on the free-speech-protected internet. It's the death panels next, I tells y'all!!!!!

41,551 Replies 6,380,363 Views

[quote]Distances. With only orthogonal placement, you have to be close to special locations. I think they want to avoid squid-like cities.[/quote]The problem is, my experiance with cities (@ least modern ones) is that they actually develop in a rather squid-like manner: people move out to a special spot in the contryside to get ahold of whatever's there, stuff gets constructed along the road, and evetually it gets built up (can someone with actual credentials in urban planning or something co

20 Replies 13,956 Views

All of the above, plus algorythmic mechaincs such as food production and battles. Also UI aesthetic modding (which I know will be included due to the use of DesktopXPaks in the screens folder) and the ability to add new automation tools (like auto-resolve, governors, and the like).

16 Replies 19,422 Views
Reply to Mana points in WOM Ideas

I'm with the hand here. This seems like a good way to overinflate tactical battle. Also agree with everybody that essence sghould only be used for big things: permanent things (unless the essence mechanic changes drastically to make it a renewable resource).

9 Replies 7,649 Views

Banned for suggesting people let the government trample all over their god-given right to be ignorant self-contradicting morons. It's the death panels next, I tells y'all!!!!!!!! [e digicons]8(|[/e] [e digicons]8C[/e] [e digicons]|-O[/e] [e digicons]XO[/e] [e digicons]XO[/e] [e digicons]XO[/e] [e digicons]o_O[/e] [e digicons];P[/e] [e digicons]x_x[/e]

41,551 Replies 6,380,363 Views