Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

[quote]They did some fun stuff with the floating mountains... I think they did the math... and if those montains contained large ammounts of a room-temperature superconducting material (their unobtanium... sheesh...)... and there was a large enough magnetic field (that magnetic thingy i forget the name of... the reason thier sensors and stuff dont work)... the mountains would indeed float... but... the magnetic field would have to be so powerfull it would rip the hemoglobin out of our red blo

163 Replies 292,102 Views

[quote]Could I use those? They aren't exactly what I'm looking for, but they're closer.[/quote]Unfortunately, they're on a white background: I thought these rough sketches were too ugly to ever see the light of game. But I can redo them prettier and transparent if you like.

56 Replies 205,395 Views

Banned because I was mocking Koda0 and don't actually have any sort of romantic attraction to anyone or anything. And banned because that dragon looks nothing like a Blaziken.

41,551 Replies 6,379,709 Views

Whatever the speck is, it doesn't appear to show up in-game.......... the medalliobn looks a little Steampunk to me, I was thinking of something more like this: sort of a tactical HUD look (the symbols on the right were supposed to be a circuit diagram, but I was too lazy to make it look good). In fact, why bother with medallions at all, or keep to the traditional medallion shape?<img src="http://img192.i

56 Replies 205,395 Views

[quote]I always thought Disney was a 'painful' experience. [/quote]I'm sorry to say I haven't even seen half the disney movies due to a childhood spent watching Star Trek. I've never seen Mermaid, Snow, or Beast, and only got exposed to Aladdin in seventh grade health class ( why we watched it, I have no earthly idea......) [quote]Even though I haven't had much time to play it, I've been slowly making my way through TLoZ:Spirit Tracks for the DS. Love the attention to detail N

16 Replies 47,748 Views

Actually, for reasons listed in the comments that I don't have time to dig up, such a scenatio is highly unlikely: Any group with the capability to launch an attack like an EMP would have many other ways of damaging a country, including nukes. Why zap some cell phones when you can blow New York off the map? To get the sort of nation-wide spread one would need for this would require a very high-altitude blast. At that height, the EMP would be extrmely

153 Replies 442,905 Views
Reply to Landmarks in WOM Ideas

I really like the above, but would want to add pings for (a) specific other player(s). Tell an AI that another is going to attack it *here*, that sort of thing.

7 Replies 8,671 Views

The wierd thing is, 1337 has the sorts of wierd spelling and pronunciation glitches you get in a real, organically-developed language. Fascinating if you're into techo-antropology. Eventally, someone might even actually create a "standardized" form of 13375|>34|

15 Replies 61,251 Views

[quote]2. Allow more than one filetype to be converted to .hkb. Again using Sins as an example, you had to use XSI to get a model in the right format to get it converted to something the game can use. Eventually a user wrote a script so that 3ds Max could export it, too, but it didn't always work. If it has to be in a specific format, please make sure that there are free programs that can export in that format. So far all the offical references to modding have been 3ds Max and Maya iirc. I re

16 Replies 19,419 Views

[quote]Let me know if you can open them. That's something I'd like to find out, how easy it is to import vanilla models and edit them.[/quote]As of Blender 2.5, there is no way to open them or export them. I'm not even exactly sure what program actually makes them, but intend to google a few answers. UPDATE: Done! Even the iternets have no idea what these files are. The only hit was for some program called "Hot Keyboard" that I guess stores keystrokes of some

16 Replies 19,419 Views