Banned for claiming that I was streaking.
Scoutdog
That, and scrolls of knowledge you can find in dungeons or get through quests..... maybe the simple act of moving your channeler out of the city and doing things with him could increase his research abilities: after all, he's out there collecting knowledge and experiance about the world.
Well, glass is relatively easy to shape (compared to metal and stone), especially if you have heat involved, so glass bridges, spears, armor, et cetra would be quick and easy to produce if there was magic..... also, I imagine you need special magic-created glass to build things like scrying mirrors and crystal balls.
Banned for talking about acid trips while having an acid trip.
Well, I suppose god vs. god is a bit of an exception, sort of an infinity minus infinity type situation. As I said, it depends on where you draw the line between god and demigod.
Banned for being lost. Banned for losing Danie. Banned for starting this trend.
Banned for reminding me of that kid in my science class who makes a big deal whenever he sees some pedrmutation of 9-11.
Bears are not god. Bears are large, fairly stuipd animals that live in forests and tundras. And I can't bow. I'm sitting down right now. [e digicons]:P[/e]
Banned for not seeing the joke.
Banned for doubt.
Especially when you make no effort to move.
Depends on your definition of "god". Channelers are powerful, but they have limitations. I see a god as being totally omnipotent.
[quote]What do you mean "have not had the chance"? It's widely available and free. [/quote] Oh. I thought it was still being sold for cash...... thanks for the link!
You could do a lot of what he's taking about using a much-simpler universal-tag system: simply put, every "object", be it a tech, spell, building, or unit you create has its own unique internal tag. Any other object can require or unlock that tag. Muuuuch more moddability with minimal dev-end coding.
Banned for being pink, reactionary, caring, bear-obsessed, and late.
Oh, obviously. I build a small library and I suddenly have more spell knowledge than the Great Arctherus?! Not a good idea. I put in the essence mechanic because there has to be some way for the Gandalf channeler to get more research ability that the Sauron channeler cannot easily replecate. If you are spending it all on cities and stuff, it won't be around to make you better with spells.
Banned for thinking there is any other kind.
I have not had the chance to play MoM, but what you are saying makes sense. Balance is elusive, but I think that we have it here.
Guess it all depends on how the devs (and modders) code the thing. Since the engine is going to be moddable to some degree, if it's not possible @ the start, someone will make it possible. Which reminds me: I'm assuming that sort of thing is already layed out at this point, but would it be too much to ask for a universal cross-file tag system that will allow us to set the internal name of any "object" be it tech, spell, or building as the requirement or unlockable of any other object?
I like. However, I have to disagree with Psychoak on his assertion that research centres should not eclipse the channeler's power. Instead, I fell that they should become the main source of spell income for Sauron people, BUT spell research ability should increase with the amount of essence you have stored: learning the intuitive ways of magic and all that. This will, in my opinion, balance out the Gandalfs and the Saurons better than ineffective imps.
Banned for chess obsession.
This spamming problem has gotten totally out of control. I'm beginning to wonder about this guy's mental state.....
Banned for losing coherence.
Banned for hypocrisy.
I play on a laptop with a very small touchpad: it takes about two seconds just to move my cursor across the SCREEN. I generally do other things like surf the forums and eat snacks while playing: if the action happens while I'm reading or chewing or whatever, I can't save and reload every single 5-second pause. I like to think through all of my moves, somtimes up to 5 turns ahead. That's just not possible with RTS. Even with automation and UI tricks, I have