Yeah I am getting the same problem the text does not want to go away.
kcirtap42593
So what exactly did GameStop change, and has anyone noticed any mods that are broken?
Aplos are you going to have a update to rebellion in the future?
I support, also BUMP
[quote who="myfist0" reply="3598" id="3286216"]Testing if the last bug fix is the final one, then move to reb, No point in porting a bugged mod. Many awesome changes, well worth the wait. We added to the . Gave , , and the . Added Added Get the picture? [/quote] Does this mean a final release f
No not yet, they have an upcoming release that will have a final Diplomacy release and a rebellion one.
The Cylon factions have a string not found for their names, there may be more, just thought I would tell you. If I find more I'll list them here.
I am ending the mod for now, by tomorrow there will be a news story with more detail. Goodbye for now modding community, Kcirtap
Went to get the 1.1 files and got this. Error (509) This account's public links are generating too much traffic and have been temporarily disabled! Just to tell ya.
Small question, where do you change where is says Sins of a Solar Empire on the start screen?
I have a Intel 4000HD and its up to date. Though it runs good once it starts no problem.
[quote who="Lavo_2" reply="424" id="3268269"]What update are you referring to? And by "before the game starts", do you mean while loading the large map (which I assume is the 551 planet Star Wars map), or while Sins boots up?[/quote] When the game loads it mini-dumps about 9/10 of the time after the map selection and only 3 players/3 factions. Version 955 to 956 update.
I am having the same problem, and I am only running New Republic, Vong and CORE, and it is crashing before the games starts. I was playing on the Galaxy FFA map. I before the update I could run all races on that map just fine.
What is the difference between the TITAN and COSMETIC files for the titans?
I need help from experienced and inexperienced modders to make this mod as, I don't have the skill set required to make this mod how it needs to be made, there is a modeler and me, but beyond that there is no one else and neither of us can texture the ships or get them ingame or create other little things for the mod. Yes, I just admitted I am a noob at this, so please don't remind me about it. If you would like to help I can hopefully help you with your mod as well, with something in
v0.1 was removed as someone noticed that nothing in the mod worked, oddly enough my version worked.
To start: 1. Mods can entail many things such as new races, planets, and almost everything ingame can be changed. 2. You can get them on the Sins Forum or Moddb, those are the places to get the good ones. 3. There are only 2 types with Sins, first there is TC( total conversion) which is a mod where all or most of the items ingame are removed and replaced. There are also addon mods which add extra things to the game to improve it 4. Downloads are really simple,
[quote who="ZombiesRus5" reply="235" id="3229184"] Quoting kcirtap42593, reply 232I was just wondering how you use and set up the Manifest Generator, that would make modding a lot easier. Are you using Eclipse? Do you understand Ant? I've thought about removing that from the OP as it seems there aren't any modding this game that understand or are interested in using development tools like Ant. My recommendation to most people is to use Harpo
Small question though it may be big, is there a converter tool to convert .png files to .dds format. I looked all throughout the forums and found nothing of help. Maybe I am blind.
I was just wondering how you use and set up the Manifest Generator, that would make modding a lot easier.
Problem is Seleuceia is that it was authorized and then deleted, or just deleted and never authorized.
For anyone who wants here I have finally put the Galaxy map on here, please don't ask why it doesn't work with Rebellion as it was made for Diplomacy, there will be a rebellion map released with the final release.
What happened to the Website??
since the ability detect mine, makes mines lose their invulnerably, you could give the mines a huge health regen rate and amount of health so as they are nearly impossible to kill, there are other ways but that is the simplest one I can think of at the moment.
That version may work in 1.04 I used the Sins of Galactic Empire 1.031 version in 1.04, so it may work or not.