I'd say pretty good, I have created a new race and ship/structures and am working on the rest now. For models I will be uploading pics of them, so those or the planet types I put up on Moddb.
kcirtap42593
By files do you mean what kind of .entity cause those are all I do. P.S. I know I decided to use it as the term for the weapon because I personally haven't seen a weapon named that (if you have tell me) which I though gave the mod a little originality.
Okay that fixed that a bunch of minor errors they were all string related popped up but it started and worked so thank you.
After going through and doing that I found that with 8 races I used the same amount of weapons so I was lucky that I didn't have to cut something from one of them.
Is there any way to create new Weapon Class Types and if there is how would you do so? Also??? Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS/Entity/EntitySystemHelpers.cpp(691) starBase->GetIStarBasePtr()->GetDef().creationSourceAbility.IsValid()
Okay, so with school now out I have a lot of free time so if anyone wants to create models for me(ships and planets) I will do something in coding for you, like create a file or allow use of the planets in your mod or whatever, any takers?
I grew up with 9 planets and was taught that till middle school and then they change it, no they should have left Pluto alone and made the others DWARF PLANETS!
Question is it possible to have shield mitigation go down as it is hit by damage and regen while not?
Can anyone recommend a good free modeling program that is 64-bit based cause the one I am using doesn't work on my comp.
I know you have probably been asked this before but will you be adding the old republic era, sorry for asking if this has been asked before.
The balancing isn't going to be the ships themselves but how many you can field, the more advanced the race the more powerful the ships, the less advanced the weaker, the weaker the more you field, the stronger the less you can field. So hopefully I will find a good balance that way if not I will do some tweaking but that is still further off. Also that is what I use to mess with things that is where I learned.
I didn't want to copy halo with MAC guns so actually they are experimenting with a massive railgun instead of a normal one, I just wanted give it a different name because of slow firing and large scale. Just to add a bit of individuality from other Sci-fi games. Any names people think are good to replace it with, besides MAC gun.
Well if anyone wants to volunteer to help their "Brother" it would be much appreciated.
I am looking for anyone that is interested to help with this mod, if you have any skills with modding SOASE and would like to help please either reply or send me a PM.
Updates: <img src="http://media.moddb.com/images/globa
Okay thank you so that will hopefully fix the issues.
Would using the starbase mesh on a ship cause it?
Okay I am having a problem with my mod for DIP 1.34, every time I try to test to see if my new races and ships will work with the DEV.exe it will give a mini-dump without giving me an error of what is going on.
as soon as the update took place i could no longer start new games it just crashes, uninstalling than re installing doesn't work my computer is a vista.