[quote who="MuffinCat" reply="3" id="3626450"]Have you guys considered adding a "wipe" function to individuals? I can understand how this can ruin things regarding the ladders. [/quote]We haven't discussed it. I'm strongly against that idea. We have seasons planned which gives players the opportunity to accomplish the same thing. [quote who="MuffinCat" reply="3" id="3626450"]Also, when will the next ladder wipe happen? Wouldn't mind starting over again conside
Mellified
[quote who="Ticktoc" reply="2" id="3626422"] Not that reassuring when version .90 is many weeks old. Is GOG just that bad or are there ways for people to force patch a game? [/quote] We are on a rapid release cycle as we approach Ashes 1.0 with the goal of getting outstanding issues resolved. GOG
[quote]To make a strategically interesting strategy layer, Ashes of the Singularity needs to significantly build out its defender's advantage, mobility warfare, artillery, air support as support instead of another flavor of combat unit, intelligence, and deception. [/quote] You've made some interesting observations. I'm not sure how they're all supposed to relate to Ashes however. Orbitals provide an interesting and - used wisely - decisive advantag
Rank 1 and Legendary players can expect to wait up to 13 minutes for an AI opponent currently. This is being actively watched and tweaked. Your feedback is welcome!
The latest build of Ashes is v0.94.18443. This version has been submitted to GOG and will be posted once they have approved it.
When you click "Metarealm" from inside the game you'll be taken to your profile on the Metarealm site. Bookmark that page if you want to refer back to it without launching the game.
Please take a look at the Ashes Troubleshooting guide: https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/530/175/general-ashes-of-the-singularity-troubleshooting At the bottom are instructions for submitting a support ticket, which will help
I saw a 10% bump in performance at the High preset on my GTX 980M laptop ( old - new ). I saw no different at Extreme though ( <a href="https://www.ashesoft
The game uses a client-server model with one of the players acting as the server. The platform provider (Steam or GOG) multiplayer service is used for network transport.
[quote who="Ekko_Tek" reply="2" id="3624034"] Players as in humans or also including AI still? [/quote]You are now much more likely to match against a human if any are in the ranked multiplayer matchmaking queue. AI players are still there as a fallback.
In Ashes ranked multiplayer we've improved matchmaking so players are matched more frequently.
[quote who="axxe_machado" reply="2" id="3623935"] I have the same problem, but only on units and bulding textures. Both in DX12 and DX11 [/quote] Which version of Ashes are you seeing this in?
[quote who="lilosmith" reply="11" id="3623647"] There is nothing in your technical support to address this.[/quote] There are a number of different issues being discussed. Framerate, image quality, AA, and AMD versus Nvidia. Brad mentioned that one reason the perceived visual quality may have changed is because Beta 2 reset the settings. The original poster (jobshob) raised f
Also make sure your motherboard BIOS is up to date as that may help.
Check out the Ashes Troubleshooting guide if you haven't already: https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/530/175/general-ashes-of-the-singularity-troubleshooting One issue is that cards w
From matchmaking data we know that right now even if any human is matched against any human it won't help much. People don't sit in the queue long enough to get matched so players miss each other. When Ashes is officially released we'll see lots more players. If we open up matchmaking to all human players regardless of rank there are issues. A Rank 8 player is just getting out of the "kiddie pool" ranks where you can't lose stars. That pl
Note you can easily view and re-post your benchmark results by visiting the Ashes Metaverse webpage here .
[quote quoting="post"]I really like playing ranked multiplayer pvp[/quote]In the context of GalCiv3 ranked wins and losses refer to single and multi player games where cheats were not used. We do offer ranked multiplayer for other games (Ashes of the Singularity and Offworld Trading Company) but there hasn't been sufficient interest in this for GalCiv3. Turn times can get very long so many folks don't play. There are people who schedule meetups to play via the Steam forums as well as
The Democrat versus Republican wins are summarized further down the exit polls. Modified candidates are considered custom candidates.
You can switch to the default Steam branch to get the released 1.6 version of GalCiv3. There is also a 1.61 opt-in available.
Ashes does not support SLI. DX12 mGPU is supported.
This is definitely a driver issue. My GTX 980M laptop just started doing it with the latest Nvidia drivers. Interestingly it only occurs once per launch. You can start a benchmark and immediately cancel with ESCape to prevent the issue from reoccurring (until you restart the game anyway).
You may want to post a link to your benchmark results. Look up your Steam name here then you can post the link.
As noted above, only 2 GPUs are current supported in mGPU mode. There have been a number of articles published recently which test mGPU with various cards of different manufacturer and capabilities. You can see one example here and more in the News section on the forum. We have also tested various configurations. Improving the performance of disparate GPUs is a long term goal. It makes a lot o
Yes. Currently LAN play is not in the game nor is it expected at launch. We do intend to add it after release.