satoru1

satoru1

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[quote who="Frogboy" reply="53" id="3437953"] The answer is that we're always having to worry about "exploits". But what if we designed a game predicated on the player being OP'd? [/quote] That's kinda interesting... How does it compare to something like AI War? Which has the learning curve of a brick wall but has a kind of opposite design philosophy of the players vs 2 utterly superior AI opponents?

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[quote who="Heavenfall" reply="60" id="3438090"] Yarlen noted over on the Steam forums that the next Elemental game isn't going to use Nitrous: http://steamcommunity.com/app/267130/discussions/0/558746745692944849/[/quote] If the 'next game' was in dev even before LH, then it makes sense that Oxide wouldn't have been part of that picture.

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I realize there's a lot of 'baggage' associated with Elemental WoM However I feel that you should keep the Elemental name for a few reason 1) Continuity. They're in the same universe, so I don't see any issues with keeping the name 2) Branding. While few people refer to Skyrim as "The Elder Scrolls V" I think it's still important to have that universe have a coherent branding. 3) Long term dedication. To me it shows that your team is ded

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