Sure it is possible, I don't want them to have it though (why would a shadow walk around with a bunch of dead organic matter on their head?). I can tell you how it's done if you're interested, you'll need to modify the 3d models by changing a few text values in them. Start by downloading Havok Content Tools 7.1 32-bit here http://software.intel.com/sites/havok/
Heavenfall
I see no point to it now, probably a relic from before when unittypes were defined in the faction instead of the race, and each unittype didn't have a prereq for its own race.
You're adding it to the same ability, at least when working with abilitybonusoptions. See https://forums.elementalgame.com/434780
If you set a prereq unitstat it is always >=.
Why not adjustunitstat?
It gives the target unit a copy of every item in the game.
If you play a game made for kids based on multiplayer, you'll have to interact with them. And there are a lot of people on Xbox Live, for example, that never left that stage in their life where throwing a rock at someone means "I like you". Add a healthy dose of anonymity with hormones running wild and you have yourself a fine stew. I seriously doubt much is going to change in the youngest section of gaming. While I wouldn't say something as sad as "boys will be boys"... ... b
You also need to add it to their raceconfig.
100 000 is a fair amount sold. I don't know if it puts you past break-even but it sounds impressive if you take into account the diehard fans of the genre already owned E:wom.
It shows for me. Give me an example of how you added it to the faction . Edit: Or what do you mean it doesn't show? Doesn't show where?
https://dl.dropbox.com/u/32649007/shadowfemale.mb https://dl.dropbox.com/u/32649007/golembody2.mb
I believe it was used in an early beta build for something, can't remember what now. Edit: It's actually still in use in CoreSpells.xml UnitStat UnitStat_HitPoints <Value>
Yeah just remove the rivermod folder. I don't have a solution for your second question, a trait sounds good.
Some mods go into installation directory, some mods go into a special /mods/ folder, some mods do both.
https://forums.elementalgame.com/437102 has some excellent advice. I'll help out where I can and where I see people making an effort themselves, not just throwing out ideas. I'm not personally interested in making a commitment for a modding wiki, although if someone starts one I will help out a bit.
Yeah, it's probably a combination of larger map and stormworld using more memory.
You can't "replace" a unit as it levels up, and even if it was possible I wouldn't do it in this mod.
It looks like the AI is crashing because it can't create auto-move paths across such a large map. Although I might as well say "memory crash" due to the size of the map. The map is approximately 160% larger than the "Large" map. Take it up with whoever modded the map size. Build a mod the size and complexity of Stormworld and you'll learn along the way how to estimate what causes crashes. [e digicons]:grin:[/e]
Frogboy you've broken the Ctrl+I cheat in this build. Please fix before release, I depend on it for testing my items.
[quote who="Nekromanta" reply="758" id="3285163"]Great mod Havenfall! I love it What is chance 2 add new monstres like this https://forums.elementalgame.com/399062 (from WoM Adventure Content Pack>Skeleton captain/veteran, zombie etc). Do you will add new spells for each race/magic school ? (i hope for some death spells>necromancy>raise skeleton>raise udead army> summon zombie dragon etc) And maybe chance fo
I really like how smooth the restore installation button is. It just works. I'd like to suggest another button, "play". Sometimes I just want to start the game using what is already installed without going through installing my selected options first. Also, speaking of that, it would be cool if the mod manager remembered selected items between installations. So I install mod X, then restart my computer, open mod manager, and mod X is already ticked in becaus
If you equip those during sovereign creation you bypass the level restriction. They are there to give more interesting choices for designing your sovereigns.
Use this UnitStat UnitStat_Goes_here 1 also works in abilitybonusoptions (aka traits) for level-up
Just upload the save and describe the crash, thanks.
I originally intended to make the wolfman faction a full faction. I envisioned them as a barbarian faction (think Conan the barbarian), living in small villages under harsh conditions. They would not have access to any armour but leather. I haven't managed to come up with interesting faction abilities for them though, so for now they are not going to get done by me. Edit: Actually, thinking about it, they'll fit perfectly as a recruitable monster type. The symmetry bot