Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

I think the resource not showing is actually a graphics artifact. It's like it's there, scheduled to be loaded, but just waiting for the next time the game loads models. That's usually the next turn. However, you can also trick it and build an improvement, and it will spawn since the game has to load the improvement. At least, that is my experience.

94 Replies 282,143 Views

For the next patch I intend to reduce the overhead and repeated tags. This should slightly increase the compatability with other mods. At least in theory we should be able to have one mod change something in a building, and another building change something else. If they're both done right. Even better is if they update how mods overwrite things, of course.

67 Replies 40,014 Views

I don't see how that would impact the reasons they have for using Windows only.

38 Replies 27,849 Views

Give it a shot, I say. I like the idea of pioneers being able to change (not necessarily improve) resources. I believe gnillbert figured out how to spawn resources from spells.

11 Replies 7,275 Views

[quote who="HappyNihil" reply="8" id="2768956"]Sad to hear that. What I find strange is that (from what he said) it seemed as if he worked on Elemental while AFAIK we were told that the Elemental team wasn't hit and only the secondary team that worked on a different project was. Maybe I misunderstood that or he indeed was a member of the second team. Either way, it's difficult. The game is not very good in its current state = it sells badly. Logically t

15 Replies 6,743 Views

I notice in the screenshot corpses stay. In the game they fade about half a second after getting killed. Just changing that would be a great thing.

72 Replies 53,918 Views

Frogboy hinted that it was possible, but even when you have two improvements for one resourcetype, there's only one hammer to click. So we need to mod in a second hammer.

11 Replies 7,275 Views

[quote who="Gnilbert" reply="2" id="2768314"]I'm actually doing something similar right now! Here's how I've worked around it: - Create a new tech called "Claimed_Resource_Node_Tech" or something. - Add a game modifier to the improvement building they build on the resource to unlock Claimed_Resource_Node_Tech - Use Claimed_Resource_Node_Tech as the prereq for the technology you only want them to have access to after they've built the build

8 Replies 2,942 Views
Reply to Teleport in WOM Mods

Check out the stickied tutorial if you want some tips on what to do. I'd write it out, but it just feels silly that it would take me less time to just do it myself. http://thedyinggrounds.com/Elemental/removeteleports.xml put in your mods folder

5 Replies 6,271 Views
Reply to Teleport in WOM Mods

Yes, easily doable. You'll want to modify CoreSpellbooks.xml in such a way that Teleport and Blink are excluded.

5 Replies 6,271 Views

SummonFireGiant is a core spell. Basically, Istari suggested trying construct a spellbook without using for the spellbook nodes. That's what gnillbert did.

13 Replies 6,030 Views

Well the basic exploits are these (who knows what's changed in 1.08, and what's updated for multiplayer) - house cheat - delete old houses to save food. - trade cheat - trade resources with Ai until they progressively value what they don't have much higher - raise land - can destroy resource nodes (pretty strong for a low-mana level 1 spell everyone has from start) - instant unit production - trade cities between empire and kingdom allies, build

6 Replies 5,440 Views

- It's too slow. I have to wait for animations to finish + more, before issuing my next command - It's boring. 90% of the combat is moving a melee unit forward, and clicking the enemy to attack. Then I have to click again 6 times. This happens EVERY tactical battle. - The AI is stupid and easy to exploit. I can always get the first attack in on any enemy unit. - 1 on 1 fights between two guys from their own 12man squads looks extremely poorly done - No bodies!

57 Replies 110,329 Views