"They have a cavetroll." Also, I set it up so mounted enemies have a chance of "dropping" a mount if you kill them. Darklings on drakes would drop drakes, and so on.
Heavenfall
I'd rather have a good game.
Honestly, quests as they are in e:wom vanilla give so weak rewards I would say yeah, it's not worth doing them simply from the time consumed. But they are sort of fun the first time you do them. Frogboy bragged in the thread about wild zones or whatever that the AI would handle them better than the "human meatbags". As I understand it, those are quests in disguise so we may be seeing something in FE.
Like the artifacts, I'm going to make a large amount of possibilities instead of branches. So each dungeon has only one path, but there are hundreds of dungeons. Without a visual representation of branches, it really doesn't add anything for the player. "Would you like to go left, right or down?" is pretty much the limit of such a system. And if the player chooses left, right or down doesn't matter, because it's going to be an encounter anyway.
I'm fairly confident I can make it work like this, although it will probably take a while to make all the content. One of the beautiful things about this is that it doesn't necessarily have to be balanced player vs player. So sometimes you can end up in situations like this . (edit: meh, it's not very clear. But he's facing enemies from all sides.)
Working on producing a dungeon system. If anyone is interested in building tactical maps that are more "indoors", let me know. [quote] - Dungeons function like quests, but they start the instant you visit one. - Dungeons consist of a series of increasingly challenging encounters against monsters, the deeper you venture into the dungeon levels. Levels will reward you with an appropriate reward, such as resources or artifacts. The quality of the reward increases with
It's a bug in the beta version of the game. Wait for it to be fixed, or play the non-beta.
I'm sorry, I don't understand you. edit: babelfish ftw [quote]But how can at the bottom of your heart write of such thing… you inhuman and are equipped d' a horrible selfishness![/quote] What morality is this of yours, that billions should starve and destroy the world? Where none need starve and the world can survive. Be told, humanity is the enemy of life. Those who live over their means deserve hell on earth, and they will swiftly receive it.
Even if I don't read a lot of the lore, i still appreciate knowing that there is a rich universe there. A bunch of numbers moving around on a screen is about as interesting as rolling a dice to me. If lore can be brought in to be visible directly in-game (for example, elves living in a big tree because they love nature or whatever) all the better.
You know, I'm usually against obviously biased propaganda like this, but I have to say it wasn't half-bad.
Now there's a thought. Parents signing away the future of their kids. "Oh, I promise he will only consume 100 CO/2 every day!". Then throw the kid and parent in jail if he/she doesn't follow it. Larger contracts cost more.
[quote] There's no reason to limit the call for population control to the poorest people on the planet. Every baby sucks up resources, and rich babies suck up a great deal more than poor ones.[/quote] It's an option because it's "doable". Pay every person what he/she thinks sterilization is worth and you couldn't count the costs. Pay only the poor and you can.
Well, maybe I'm from a different culture or something, but if you're talking about a gay lifestyle then that already has the same "status" in most of the civilized world. In fact I find it slightly offensive that you would label it a separate lifestyle at all. I'm talking about the attitudes of people, everyone, that may take whole generations to change (with no guarantee of success). I don't think there is any practical solution to the problem of population overgrowth
It might if I had any idea what alternative lifestyle you were talking about. Anyway attitudes are more difficult to change than laws.
The fluid design is what caused a lot of the problems. I don't see how more fluid design is going to fix it. The game is not a testing ground, it should try to be a finished product (even with continuous patches, every patch should be a finished game). Good design can't be stumbled upon. Edit: Just to be clear, there's a difference between incremental patching and what's happening now with E:wom. Incremental patching = game continously gets better with all areas consid
Religion - go forth and multiply (christianity). Islam also has some stuff about massproducing the faith. Rules against abortions and contraceptives also ups the birth rates. Porn - believe it or not, correlation between pregnancies and amount of porn. The french government ran porn one day every week for a while when they wanted to boost their numbers, and guess what... it worked. Rough times = no dime in my pocket and no place in the world to get another.
[quote who="GW Swicord" reply="12" id="2961233"] Having gone through the long beta, I have a bit more of an appreciation for the fact that Stardock, so far, has been primarily a practical-software shop. What my naive self had hoped back when I first started calling the unnamed project NotMoM2 was to see a '5th X' TBS game that had a design approach along the lines of the Hero System. They began that project with a genre (setting) in mind and then began working to buil
http://www.zeropaid.com/news/94099/abhaxas-dumps-details-of-the-internal-florida-voting-database-online/?from_rss Sometimes I wonder why some things are even accessible from the internet. Learn to pull the plug.
Population control on a global scale is not going to happen, I think. People are just too different and too incapable of understanding each other. The problem with overpopulation is really condensed to third world countries, whereas economic growth often outstrips population growth in first world countries. In fact it is constantly argued in economic history and the geography of economics that the persistent high population growth in these third world countries is what has kept them a
Amazing visuals is all I want and expect from a Michael Bay Transformers movie.
Just picked up AoW:SM from gog.com, hadn't played it for years. And yeah... it's amazing how an 8 year old game can school E:wom in tactical combat like this. The first 5 units in the tutorial have more depth than the entirety of E:wom's tactical system.
Err, downloading this beta to enjoy would be a huge mistake. Get the non-beta, or wait for 1.3 to be released as non-beta.
A dual 6870 setup will outperform a single 580 gtx, and at a lower price. 500W is not enough for a dual GPU setup. With only one hard drive I would consider finding a 10 000 rpm drive instead. IMHO bluray on a computer is a waste, unless you're going to use it as your media station.
Dropbox is an amazingly easy-to-use service, but after they left their login scripts with no password requirement for a few hours I moved on.
Looks like the server datablob wasn't updated. In betas you download a data.zip every time you start the game. That data.zip is still on 1.2c, judging by the changes that aren't present. But even with the proper data.zip, the fact remains that population is still messed up in the .exe, being cloned between cities.