Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

[quote who="seanw3" reply="12" id="3080701"]I have a mod in the works that will focus on expanding lairs and training creatures. It is temporarily called Beastmaster Mod. This mod and Beastmaster Mod will work in conjunction with Ivory Towers. [/quote] ExpandedFactions will also feature faction-specific units that can't be modified. It will be quite interesting to see what combinations the players can come up with. Some of you that played

48 Replies 61,206 Views

One idea that was posted in an earlier thread by TheOtherHorseman that both me and seanw3 knew had potential was the Celestial. [quote who="TheOtherHorseman" reply="24" id="3077029"] Conjure Celestial - strange magical constructs reminiscent of elementals but forged of obscure star-magics, Celestials are deadly in combat not only for their skill in battle but because to strike them with a weapon is to risk setting loose strange energies. [...] A recolored

48 Replies 61,206 Views

Sins of a dragon age? Looks like some kind of runes at the bottom.

52 Replies 116,359 Views

I always knew she was a traitor. You don't get that good at magic without stepping over a few dead librarians.

4 Replies 2,876 Views
Reply to How do I flee? in FE Beta

There is a spell you can research called Escape, from the Book of Winds. It ends the tactical combat immediately.

6 Replies 2,262 Views

This is the sort of thing that could vastly increase the sense of "immersion". And I'm not just using it as a fashion word for game design. This is action taken -> the world responds in kind. Build an adventurer's inn? Get champions coming to join you. Build a palace? Get riots. Build a shard? Get elementals. Build a mine? Get raiding wildlings.

8 Replies 40,916 Views

"Forward, the Light Brigade!" Was there a man dismay'd? Not tho' the soldier knew Some one had blunder'd. Theirs not to make reply, Theirs not to reason why, Theirs but to do and die. Into the valley of Death Rode the six hundred. Cannon to right of them, Cannon to left of them, Cannon in front of them Volley'd and thunder'd; Storm'd at with shot and shell, Boldly they rode and well, Into

91 Replies 206,252 Views

Another request: I think a neat feature would be for spelldefs (spells and abilities) to have two tags, and (or named something similar). These stats would determine what stats are rolled when the spell is checked for resists/dodges. For example, if it was a ranged bow attack, we would say Accuracy is the attackstat, and Ranged Dodge is the defending stat. The purpose here is to allow the modders control of exactly what stat

46 Replies 29,286 Views

In E:wom we had three different ways to explain damage or healing inside spelldef tags - Value, MinValue, MaxValue. The rule was, you either had Value or MinValue+MaxValue. The difference was, Value is a single number, but when we did MinValue+MaxValue the game would randomly choose a number between those and count it as Value for the modifier. I would like to see this return, it would help us

46 Replies 29,286 Views

Yes, the elemental powers have no "defense", only resistance. The physical powers have only defense, no resistance. I have a mini-lib-mod that adds resistances to the physical powers. http://dl.dropbox.com/u/32649007/LIB_Damagetypemod.rar [quote who="Capn Darwin" reply="18" id="3078020"]Update: You can get static damage using the following with defendabledamage not used- &n

49 Replies 34,885 Views

No, that's been changed, it returns 0 with 0 shards now. Try the following modifier without a fireshard and with: Unit CurHealth &n

49 Replies 34,885 Views

If you are going to significantly decrease tech costs, can you please consider trimming the tech tree into fewer techs? There doesn't need to be 60, if 30 will do just as well. With too fast techs, techs will become an annoyance, it already interrupts the gameplay with pop-ups constantly, now it will be "significantly" worse.

144 Replies 344,159 Views

I see this too from time to time, particularly when founding a city near cliffs. The cliffs are static 3d models, and the ground is variable in height. This creates a break when the height of the land is re-formed. The break appears as yellow flickering squares.

3 Replies 5,482 Views

Here is a list of Foxconn major customers: http://en.wikipedia.org/wiki/Foxconn#Major_customers People who even mention Apple without mentioning the others are just ignorant or hypocrites. The problem didn't start with Apple, and it won't end with you not buying an iphone if you get an Android instead.

79 Replies 184,087 Views

Impossible for the AI to use ;( Although we might do something like the universal pull here: http://www.youtube.com/watch?feature=player_detailpage&v=72mwQBjDsco#t=216s

39 Replies 103,839 Views

[quote who="Grizzyloins" reply="28" id="3077087"] smurfs (upon killing a smurf, attacker gains 5-20? mana - only visible if in square adjacent (village can only be seen by 'walkin' into its square) - each smurf skin obtained/used allows for double the power of any given spell or enchantment (one use per skin of course)[/quote] What the fuck did I just read? About 85% of that list is already in our summons list in one form or another. 10% can't be done du

39 Replies 103,839 Views