landisaurus

landisaurus

Joined Member # 3222724
37 Posts 2,335 Replies 31,716 Reputation

it becomes easier to handle a creature creator if you have cut-paste parts, like that of a robot. So the arms may not blend at all with the body or something like that. But I'm with pigeon on this on all the way. I mean, it would be nice for an expansion I suppose (Expansion primary features: complex creature creator + advanced dungeons) however since we can just model in our own creatures, I don't see why they would spend that much time on it. &

30 Replies 29,981 Views

With the whole family tree system, and the fact you are going to need to pay attention to heroes so you know when they are going to become too old and die... I can see giving them jobs of some sort. Perhaps a wore torn hero can retire in his later years to smith work or helping train the new recruits. An old wizard-type hero can help you study in the library, or even a young one for that matter. I mean, when you have a daughter of some sort in your family tree... wh

6 Replies 11,114 Views

I am very excited about getting my hands on the fantastic creatures that have been so worked up. (not just ogres, but things like dragons) So what is the expected power scale between bearotaurs and other fantastic creatures? Certainly stronger than regular bears, but would they really be as strong as the people trained to ride no bears themselves? I mean one reason bear cavalry are so insane, is you've got the strength of a bear... plus the kind of pers

30 Replies 29,981 Views

@raven X : look in the elemental folder, under "GFX" then "backgrounds" you'll find some PNG files, ready to be modded. (It looks like it automatically pulls images from that folder, so if you add your own images it KNOWS, Though, my tests in adding additional images to widen the background selection has failed, you can totally replace the existing backgrounds with something else.) SEE! I just o

30 Replies 117,286 Views

just to throw out my 2 cents. I want to pressure them to look at a *more* turn based approach than what they were discussing at PAX. Mainly because I want sequenced turns to be an option, and I don't want "wait to issue my moves until the other guy has issued most of his to see what he is doing" to be a factor. Though that is related more to the over-land map than tactical combat (I honestly wouldn't have a problem with real-time tactical combat)

24 Replies 16,182 Views

When I think of "PC gems" for some reason my mind jumps to games like Quest for Glory and Scotched earth. Games I played as a kid. As monkey island has already been mentioned, and I'm not sure dungeon keeper is old enough to make the list, nor is Thief: The dark project. I nominate Scorched Earth. Scorched Earth is a shooting game in the most classic sense of "shooting

90 Replies 309,377 Views

[quote]A Dev responce to this would be Awesome.[/quote] A dev responce is always awesome. but, they are too busy making the game. I've come to the conclusion that city size should not cap as low as it currently does. I mean, I was saying before 5 spaces would be good between cities, because you could build out 3 spaces no problem. Now in 1B, I can hardly build out 2 spaces because I never have enough house room to increase my city size

17 Replies 70,054 Views

I know I'm excited to see what else stardock has in the works. From what I last heard though, the recruiting process for that was pushed back

5 Replies 6,950 Views

[quote]I should emphasize here that we don't plan to push it.[/quote]one of my favorite frogboy quotes is "when there is crunch, I have to be here and I'm lazy so we try to keep that to a minimum" (or something like that. I don't have the exact quote in front of me) even if it was pushed to something more like October or november 2010, its hardly the kind of push back I have grown accustom to seeing in games I want direly. Less than a year of de

23 Replies 11,108 Views
Reply to The Music in War of Magic

Its the same guy who did the music for Galactic Civilizations 2. So I think Mason Fischer http://www.masonfisher.com/mp3.html

10 Replies 6,865 Views

Jakob Medlin!? dude, I totally know that guy. In fact, I know exactly what tree he is standing next to in that picture! (it is just east of 48th and baseline in tempe on UAT's campus)

61 Replies 237,722 Views

Man, my cities keep capping out at extremely small sizes. I'm like "good location - build 2 farms" and its like "guess what, you can't expand now because you get no houses on that farm. HA HA HA HA"

19 Replies 42,462 Views

[quote] One of the things Win 7 does specificly is run in "XP Mode". Imagine that, it has a Xp Mode, but no Vista Mode...hmmm. That should tell you something in it's-self [/quote] yeah, it tells you that it is already running in "vista" mode... Windows 7 runs on vista drivers (vista doesn't really run on XP drivers, and XP doesn't really run on 2000 drivers. Win 7 runs on all vista drivers I've found). To my understanding, XP 64-bit didn't ru

18 Replies 7,109 Views

sad to hear there is trouble, but CrazyC made it sound like you guys are determined to make it work... so [e digicons]:beer:[/e] I'm rooting for you and excited to hear about when it pays off.

22 Replies 45,947 Views

[quote]Don’t get excited. It’s still primitive. [/quote]I'm going to get excited anyway, and you can't do anything about it. my boot disk needed a good corrupting anyway. And who doesn't love the sound of a crying child.

19 Replies 42,462 Views

I'm a terrain and special ability kind of guy. I think just attack, defense, speed, and hitpoints is all you need. Then certain monsters might have a special ability to strike 1st, and then only be struck back if the target doesn't die. Or perhaps gain an attack bonus when on a certain kind of terrain. Special abilities can get out of hand pretty quickly, but if the combat is setup to listen to them, they should be easier to implement later

208 Replies 743,258 Views

perhaps somehow assign somebody who is usually in there to post big news from #elemental on twitter? I'm not sure how else you could do it really.

39 Replies 23,899 Views

in terms of city count, cities I feel are much to close together in the current form of the game. Being that your city physically expands, I would say t hat no less than 5 tiles between cities should be the standard (rather than 3, which is the current) Possibly 6-8 would actually still be fair (though 8 would be a pretty massive block. That might be pushing it for smal

17 Replies 70,054 Views

Careful, wizards might show up and throw a fit. They hold a patent on "turning a card 90 degrees" as a game mechanic, so I can only imagine what else they might try to claim. :P

24 Replies 22,665 Views