[quote who="StevenAus" reply="33" id="3391008"] Yes, I'm interested in the wiki too. [/quote] Looking at posts 21-25, it looks like cardinaldirection would be willing to host. I suppose we can ask him how progress is going and ask what we can do to assist him.
flagyl
Thank you for the heads up. I just wasted ~$30 (I know this game will kick my butt :) ).
[quote who="Victor5" reply="2" id="3389309"] I think a lot of functionality could be implemented to caravans to make them far more interesting and useful. I agree that they have great potential and instead of being removed, should just be heavily revamped. For one, it would be nice if they could also be used to transport multiple items from one city to another. A player could stock up a caravan with armor and weapons in one city, and transport them to units s
Ascian is Schrodinger's cat (in two states at once-having hands and not having hands until it's observed)...fitting because today is also Schrodinger's birthday.
Playing a game where I had researched the Alchemist but I did not have enough crystal to build it yet. As I hovered over the icon in the Build menu, I mistakenly double clicked on it. To my surprise, it was placed in the queue and my crystal production went into the negative, even though it was the third item in my queue (resources up front for possible construction later? Who runs that company? Enron? :) ). At any rate, I then clicked the small 'X' on the Alche
Excellent. I will try your mod. Thanks again Darxim (I like your avatar, by the way).
In truth, the colors actually helped me (I'm a weird thinker :) ). Good job all around.
@Darxim-Thank you for the info on research and thank you for pointing me to your mod (I had already taken note of it, actually. Good work). Two questions about your mod: 1)Can I use your mod and Heavenfall's mod concurrently? 2)Is there anyway to prevent the loading screens from transitioning to the game screen until I click to start the game? What I mean is, sometimes, while the game is showing the loading screen and the game tip, it then goes to the game s
Awesome advice SJ. Greatly appreciated. Thank you.
[quote who="cardinaldirection" reply="21" id="3388154"] I'll host. Should there be more to the site than just a Wiki? Addendum ideas: (ie. Project Management for group mods, community features, etc.)?[/quote] On behalf of the community, I thank you CardinalDirection. This will be greatly appreciated and utilized.
Thanks PM.
More dumb questions-Is there any reason to demolish a forest, aside from shaping the city in the fashion that you want (I am assuming that is why the option is available in the first place)?
It's amazing what a college drop out can do (Carmack, Gates, Zuckerberg). I wish I had been smart enough to not need to go to college :).
Thank you Borg. Here is the link http://fallenenchantresswiki.com/index.php?title=Main_Page I couldn't find the name of the creator of the page (I looked through it kinda quickly) but if I find his/her name, I will be sure to give him credit. Thanks to Merlinme, cwg9, Fallenchar, SteveAus and everyone else who answered my dumb questions (and you guys all did a great job,
HF, people like you, Parrotmath, DsRaider, abob1, Trojasmic and daxim to name just a few of the great player in this community would make great contributors to the wiki. I have virtually no web skills, beyond using Google, or else I would volunteer to set it up. I hope someone reading the forum might be up for the challenge.
I thought they came pelicans...I never was a good student :). Thank you for your answers Trojasmic. You helped to clear up a few issues. 1)I know that materials is the 'y' in the tile yield (x/y/z, with 'x' being grain and z being essence), correct? So let's say I start off with a 5/4/0 tile to found my city. If I build a clay pit (if one is available), I will enable my original tile to be viewed as a 5/5/0 tile, correct?
[quote who="Earth Force Captain" reply="37" id="3387321"] How many times has your computer crashed? Or hung? Or done something you didn't intend it to....? [/quote] That is a specious argument. Comparing a personal computer with one company making the motherboard, another making the hard drive, another making the operating system another making the application, etc to a system made with only one purpose and choosing components and program
While playing the scenario I earned a new champion. Unfortunately, Relias happened to be on the transport ship and all of the available slots for units/champions were filled. A blank square in the sea representing my champion is all that is left. He cannot move and I cannot put him on the ship at this time. I will try to throw him a life preserver if I can.
Ok...where do kids come from? :) In all seriousness, the dumb questions I have involve basic things like-how does building a clay pit help me? It increases my materials by one, but which materials? The iron? The crystal? Both? In playing the scenario, Paradin asked to trade some civ for warfare tech: how can I determine how much tech I have? Can I do it from the trade screen? What does the tech allow me to do? I understand the basic concept of res
Has there been any thought of SD creating a space for a Wiki for the Elemental universe? I have a bunch of questions that I am embarrassed to ask and it would be awesome if I could go to an Elemental Wiki to search for the answers/find data/find mods, etc. Many of the posters in these forums do a GREAT job of sharing info with others, but someone seeking knowledge would have to search for the SD forums sorting through many posts to find an answer instead of going to a o
[quote who="Naidrev" reply="56" id="3387004"] Quoting mdonais, reply 471. Do not keep the elemental world. The races are too boring. The world is boring. The entire story is the world is grey and dead - what a bland premise with lots of bland art opportunities. I completely agree. This is the biggest thing holding Elemental back right now. Since Elemental first came out, a lot talented creative people have joined the team: artists, writers, ect. Use that talent to make
[quote who="moshi" reply="14" id="3386832"] you guys are aware that HUDs in cars are a reality since quite a while and nobody requires any "special training" to use them? http://www.bmw.com/com/en/insights/technology/technology_guide/articles/head_up_display.html [/quote] Exactly :). I didn't know they had gotten that sophisticated. I hope they add more information that can be accessed and processed by the human mind in a safe and
I personally was talking more about HUDs and voice command, not so much speaking about Google glasses. A certain level of maturity and training/experience would be needed before HUD data displays are commonplace, but I do think it is safer than taking your eyes off the road (changing the radio station, adjusting the climate control, checking what gear you are in, etc). At one time, a certain segment of the population fought against having radios i
[quote who="moshi" reply="3" id="3386801"] agreed. but that can be done with icons, sound and generally less distracting ways to communicate information. i don't like the idea of having people driving while checking the latest posts on Facebook or Wincustomize though. that information would be a lot more distracting. not necessarily the content (we listen to the radio already), but the way it is presented: (tiny) text to read.[/quote] Oh absolu
I find this to be interesting. I do see the position of the DfT, but I have to wonder: pilots deal with large amounts of information coming at them while controlling an airplane. Fighter pilots deal with even more (status of the plane, position of wingmen/women, navigation, threats to the plane, targeting information, etc). Obviously they have to receive many hours of training before they would be allowed to pilot a plane, but my point is that it is possible to operate