It seems to be with unit creation that you can add one weapon, one accessory, one shield, and 1 piece of armor per location (legs, torso, etc). Making squads of troops is usually better but seems to cost a LOT of gold. I found 2 squads of intro units was putting me back loads of gold per turn. I just couldnt make enough money.
loialarent
A squadron of custom infantry were unable to attack a particular enemy. The army will walk on top of the enemy and no combat will start. Other combat was working fine. http://pastebin.com/f170a5a23
Upon starting a new game as a member of the Empire, my Soverign started on Unclaimed Crates and Boxes. I mean, its not a bad thing per so...but I couldnt build a city without moving. Haven't repeated yet. http://pastebin.com/f1db439e1 <a href="http://farm3.static.flickr.c
Hm, set up Impulse to see Betas and such to no avail. Sad.
Space Empires V used a system KIND of like that. In one of the menus one could put down which systems were "theirs" by selecting them radio button style from the star map. It never seemed to work that great as none of the Civilizations seemed to care, but this idea sounds quite nice. Maybe with some limits of course, otherwise people would claim a lot. Maybe if you dont settle the land or maintain a presence, something bad could happen. As well as only being able
HAha, amazing. I'm all for it. ::added to profile::
Hahaha. Super Model Mount, +1 Morale, +1 Charisma, +++ Upkeep >.>
Wow, Very nicely done! Qute happy the way that looks. ^^
Related Topics - Making Heroes Interesting... by aeon https://forums.elementalgame.com/337957 Last Edit - 1/29 - 15:28 PST
For most of these Fantasy 4x games, the center point of focus (after the player) seems to be the Heroes. Heroes being a powerful unit that can have multiple abilities, lead your troops, and generally be awesome. Most of these Heroes are pre-created warriors that only have a base level of personality. I'm thinking there should be a rather nice in-depth Hero Creator. But what features would be good for said creator? I have a few ideas of my own and I hope that you
It would be nice if the game just KNEW if you were on an island. That way if you are on a landmass that is less than desirable it would just automatically give you a very basic transport vessel. That way you're not confined as bad and dont have to suffer. And an island does offer some advantages as well (come and get me neutrals!). Just a thought ^^
[quote who="landisaurus" reply="18" id="2028807"] In order to build the units, one must research the techs. Some will have multiple tiers to it. Then you have to have a building to build the right unit. Maybe a hatchery for all the Avian/Draconic creatures. A stable for the horses. Maybe even the special units need their own training buildings. A Labrynth Training Ground for Minotaurs, Graveyard for undead, etc. Research could have several catagories. Animal Husbandry, Monster Training,
Animal Husbandry is a good topic that I am quite excited about. But I am thinking it could be expanded. As far as I can tell, Armies are going to be mainly Humans. I love it because I love being human (Its my flaw, I know). But I would like it expanded a little sometimes. Heres my idea for the research/production of "Mounts" In order to build the units, one must research the techs. Some will have multiple tiers to it. Then you have to have a b
I really like what Civ games did for that. Workers could build a Fort that provided defensive fortification. In addition, you could "fortify" units (but them onj defense) and if you left them alone they would also get a bonus. I think that would be good to have. So maybe a list for some fun fortification features. Unit Defense Innate Unit Skills - A defensive rating for
I really like what Civ games did for that. Workers could build a Fort that provided defensive fortification. In addition, you could "fortify" units (but them onj defense) and if you left them alone they would also get a bonus. I think that would be good to have. So maybe a list for some fun fortification features. Unit Defense Innate Unit Skills - A defensive rating for each unit would have inherintly. Ex: Archers have 1 attack, 2 defens
[quote who="Luckmann" reply="6" id="2026910"] Quoting loialarent, reply 5 [...] While experimenting with a new spell, a Wizard triggered an ancient magical energy that has stopped all magic in the lands! All magical creatures die, all magical effects are removed forever, all research has been lost. [...]While I like random events overall, don't you feel that even at a "Ludicrious" level of effect, that'd be a bit game-breaking? After all, you'd completely
Space Empires 5 had a nice system. You can choose a level of maximum severity and how often they will occur. In bullet form... MAximum Seveirty of Event Minor - Small events that dont have much impact. It makes you feel good or is a minor irritation. Squires find an abandoned sack of gold in the local storehouse. +10 Gold! Infestation of rats in the Granary of Whitefall. -10 Food! Moderate - Even
Maybe theres multiple tiers to each unit. For example: Tier One - Appearance Race - MAybe choose what race you want the unit to be. IF nothing else, just a way to catagorize your unit. It could be used quite well in relation to your other units if you wanted to have a "different" type of unit. The race would give it a series of base characteristics (nothing unfair!) to make it more unique. Gender - Male/Female/None - Most creatures will