Tried all of that, I can't get past the install, as it says I still have it installed and asks if I really want to uninstall FE. I also manually went into the registry and tried to remove all traces of Elemental and FE from my computer and it still says that I have it installed somewhere.
halmal242
Ok I am trying to understand some basic mechanics and determine if ths has been asked before I just missed it. Ok, so if a Altar Henchman is built at a city that gives Unit bonuses through City Wide enchants does it gain the same bonuses that Group Unit do? Do Individual units within a group gain a bonus for each enchant or is it just a single bonus for the group? I know that the unit acts as a whole for determining Attack strength but since monsters can
My personal opinion on this is that total Militia should be based upon city level, which it may be already but I have not checked. After this you should be able to through tech upgrade the base equipment to be about half or tech -2 level of armor. So research Leather they wear nothing, then research chain still nothing, research plat they upgrade to leather or even a half upgrade. So the best Militia member would be able to wear as "free" troops would be chain thereabout.
Any help here?
As title states I attempted to uninstall the game and re-install to fix an error I was having with the core.xml files within the game, which worked, then started having trouble seeing the trees within the game. This was listed as a re-install the most recent version of the game and/or patch the game fix within the forums. So I attempted to uninstall and got a NO$KEY error and the game stopped being able to run. &nbs
I am now getting the NO$KEY Error for installing again after attempting to uninstall and reinstall to fix this problem [e digicons]8C[/e] . I am using a fresh download of the 0.983 base client.
Re installing over current install to see if that helps otherwse it will be a wipe and install again I guess.
I just rebooted and solved the font issue but still no trees. Any guesses?
Actually this is happening to me as well, I reinstalled and noticed just a bit ago my forests and my fonts were gone.
Reinstalling it fixed it. I will keep plugging away. Thanks for the help.
Nothing, I am just uninstalling and re installing then will attempt this again. Thanks for the effort. I am abusing the schools internet so already re downloaded the client again. Cleaning up the hard drive and then will re install.
No luck, it would appear that something is wrong with the core game itself on reading core files. My guess is I will have to uninstall and do a clean install then try modding the files again. Oh well Thanks for the attempted help going to re download the newest version of the client then wipe and reinstall.
All the files are the original files that I have been modifying. So no extra files in the mix at all.
I figure its best to explain what I am attempting to do to give a more exact reason as to my line of thinking. I am attempting to set it up that you can not choose any magic books on creation of a Sov only secondary bonuses. Then I want to set it up to make it that you choose which Path of so and so you choose at level 2. With the choice of Path of the Mage I would have it unlock the 4 base elements, and have Path of Defender unlock Life/Death. For som
OK I checked my CoreAbilities and made sure the changes I made were still there. I checked to make sure the shortcut I was using no longer has the -LocalDataOnly, I then booted up the game and no changes compared to the base game data were there. I tried a direct (non shortcut) boot of the game and no dice there as well, finally I tried enabling Mods with nothing in the mods folder in My Documents and still no changes. Any guesses as to why its not taking the changes?
Is there something with the most recent patch that does not allow -Localdataonly to work? I have changed many values to attempt things here and there and they are not taking. Any help appreciated thanks guys.
Ok, I will wait impatiently then [e digicons]:annoyed:[/e] . Thanks for the information.
Nuts. I was hoping this would be a work around but I did not know that the Prereq command only accepts UnitStat_Level. That seems shortsighted where as if you could enable all the UnitStats you could make some real definitions for equipment requirements. Should I bump that thread or just leave it alone?
I am attempting to add a unit stat and I am not sure if this will even work. If it does it would mean remodding ALL units in the game that wear armor but to a point. With this it is then possible to set up base units that the computer would only upgrade with specific armor types. Armor Allowed ARMA The units A
I saw this on another thread, https://forums.elementalgame.com/432847 . The basic thought is that the Sov. could have its own individual gildar storage for equipment purchase and then store costs could be more balanced against taxes income instead of the artificial inflation of prices to maintain balance of a sov getting to much too soon. So you would have your normal Tax rate and then another rate of how much the
You guys re my heroes. These are the things that I have been running into for both E:WoM and FE for attempting to mod stuff and it either not working as intended or just being ignored by the program. +1 for both of you guys.
This is just an idea for possibly setting up similar to base classes for units as well as Sov. This is just a rough idea at the moment, just thought I would add my 2 copper here.
Nevermind I found a work around. Set all the costs of the spell books to 10 and then set whatever costs to the extra abilities you want to. I.E. If you wanted to set all the secondary ability costs to 2 so you can only choose 3 of them. Then set Path of XXXX to Req level 2 only level 2 you can have it that you can choose what path you want to chase down dependent upon your circumstances for each character at game start. Then set the
I like this idea and have been toying around with this same thought but to a greater degree. But I do not know the limitations of the initial Sov creator. Is it possible to set the path of XXXX within the sov creator? Also I noticed that with the level restriction abilities added to weapons you could also add a unitstat_tag for armor types that a specific type of class of armor could be restricted to. So a Path of Mage could not wear plate and cast spells. Just a