I think MP is entertaining and engaging whereas SP is more relaxing and has opportunities to be fufilling in other ways e.g. from a storytelling perspective. The AI can never entertain me for more than a few skirmish matches except in turn based games which is possibly the one instance where the single player side is superior to multiplayer - and thats just a matter of convenience, if I can organise it I like to play civ4 with a couple of friends. Its just a matter of personality I gu
Hyrim
I've had a lot of fun with demigod, recommend you try the demo first and only bother if you are in to multiplayer. As for oblivion i played about 1/2 - 3/4 of the way through at which point I got bored having realised I had tasted all the possible spells and any knew ones were simply more powerful versions of the exact same thing. Additionally I thought the creeps that levelled as you did was a dumb mechanic, taking the fun out of working on your character.
The not dieing during defense/in territory thing should come at a combat disadvantage. It would be bad for the game if the attacking empire has to lose a massive army to the enemy soveriegn every time, since they can't use their soveirgn risk free. One way to get around that is to have a choice when using your soverign in a situation is allowed to escape from. One would enable escape but cause a combat penalty and the other would allow 100% combat strength but 0% flee chance. </
the problem with having a single super summon is that it benefits less from items which are for instance +10 minion damage which erebus and oak can take huge benefit from. What would be nice is some items that are x% based since that scales just as well with minions that are few in number but high in stats
There is always a way to take down an entrenched position. Take bombers (and orgovs if TEC) first target constructor frigates, then repairs, then hangers and now the starbase. The thing about starbases is they are fixed to a certain well. Avoid it till you can take it down. I think everybody had issues with starbases being overpowered the first few times they went against them. One time when I was green the enemy super fortifed the only two choke points to his territory
[quote who="DraekAlmasy" reply="409" id="2392779"] Quoting Hyrim, reply 408As long as the UN continues to be a beuracratic joke the world needs America to do the dirty work (with help of course). America is in a tricky position, if it acts and things don't go well it gets blamed. If it doesn't act and things get bad it will get blamed. Such as...? I've yet to hear somebody blaming the US for *not* messing in other countries' conflicts. Outside of a few US citizens of cou
If you enter the GalCiv 2 cd key on impulse (add registrations) it will alow you to install by digital download. If thats a none option for you then probably contact tech support if this is the only disc its happened with
As long as the UN continues to be a beuracratic joke the world needs America to do the dirty work (with help of course). America is in a tricky position, if it acts and things don't go well it gets blamed. If it doesn't act and things get bad it will get blamed. America will be the sole superpower for probably several decades or so and after that will likely be joined by the likes of china or w/e. After that I think it will have a considerable reign left in super power
Yes, the egg is a very strong ship but I truely believe that cap ship colonise should be comparable between the races, cap ship colonise can be such a boon after all. I haven't tested akkan colonise yet but it looks useful now, and we all know how powerful progen colonise is/still is. I see no reason why balance wouldn't be improved by a buff to egg colonise. Vasari still look weak to me but hey time will tell maybe in game they will perform better than my gut feeling.
Ok, I'm its been said but now egg colonise is the odd one out. It needs a buff, probably along the lines of 10/15/20 % reduced building construction cost. Neway, keep the patches coming. I'm hooked now. Its like patch-crack. [e digicons]:w00t:[/e] To Yarlen: would you guys be so kind as to reveal the smurfs you are using just out of interest. You can always make more [e digicons]|-)[/e]
the 30% hull points lost and 100% antimater lost debuff is the starbase effect when you jump out of a system containing an enemy starbase
Happy patch day everyone! Tralalalalalalalala
https://forums.sinsofasolarempire.com/341480 The IP problem is probably because you used to have "Use Iron Clad Alloy" or some such thing ticked. I can't remember where it is exactly but think its under network when you are logged in to ICO.
Thats what he meant hydra... he said its capable of destroying an infenite frigate force not that it actuall will. And the capability is hugely important: you will never see a fleet taking an argonev head on whereas this is entirely possible for an orky. A starbase if far more useful as a stalling mechanism than as a fleet counter, and the fear of red button will keep every fleet back untill bombers can chew through it.
[quote who="N3rull" reply="202" id="2388486"] Varasri starbse vs vasari starbase doesn't have to work. No anti starbase cruiser works vs vasari starbase - they can't run away and fire at the same time. untrue - a spam of assault cruisers will wipe an Orky. Many assault cruisers with some support can really be a pain for an orky, and the more you bring the faster it goes down. Yes it may not be cost-effective, but it works. The bottom line is - the Vasari player can NOT spa
Varasri starbse vs vasari starbase doesn't have to work. No anti starbase cruiser works vs vasari starbase - they can't run away and fire at the same time. Vasari get to use the same tactic versus vasari sb as everybody esle - bombers, bombers and more bombers. Plus bomber swarms get to jump to the next well! There is only one nerf the orky needs. Its a sound qeue " An enemy starbase is under construction at our planet". This is however from the perspective of t
The AI was buffed a while ago in entrenchment to make them take a but load more anti structure cruisers when attacking starbases. Too bad they will sometimes still have them attacking from withtin the range of the starbase.
Excellent work! Can't wait to get back to it now... ocne things calm down over here. Looks like the vasari mid-end game is well and truely reenergised with the cap ship buff. Love the new Akkan. Probably the only thing i'm not convinced about is enforcers - but this may be balanced out by the other buffs to the vasari. Hopefully the problem of advent supremity is now mitigated. Their lack of a lvl 6 fl
Yes! Definetely this should be done at some point. I'm no fan of the super drab look right now personally, even just as a strategic zoom map
he probably used icacls (vista) or cacls (xp) to remove your ownership and deletion/move rights etc.
I agree with Glavius.
[e digicons]k1[/e] sticky!
I think some outlets are offering a free upgrade to an equivalent w7 if you buy vista between certain dates. Not 100% if this applies to retail editions or just OEM though.
You sure you didn't land on a gold pot or something in between?
Tick show pre release versions in the impulse menu