[quote quoting="post"] Go work on autobattles being better, make me some some DLCs with new heroes, magic, monsters and shit. [/quote] THIS. JK, I agree. I played the final release for the first time this weekend and I haven't had this much fun nor seen the elemental series this polished. My hats off to you guys for coming through and delivering a game that I can pretty confidentially call "Solid". Good work!
Siylenia
Excellent work guys. From Elemental to Legendary Heroes, the progress is immense. Now for multiplayer! (I can dream!)
I can't even begin to explain how much (and how long) I've wanted a separate upgrade line for weapons. Looks like it might have to be fleshed out a bit but looks good so far. [quote who="StevenAus" reply="55" id="3339571"] Are you going to increase base XP rate or provide a slider? And will one-handed spears be a separate weapons category?[/quote] ^ this.
Yup; just added the serial to my steam account! Now just to get off work... [e digicons]:zzz:[/e]
Oh woops! I'll change that in the post... Yea I'll be trying the Defender tree after the Commander tree, since that's what I rolled with before; after of which I'll probably try the Mage tree with the summoning section.
Cmon, Cmon, Cmon. http://www.youtube.com/watch?feature=player_detailpage&v=IkTZ8BVAlFE#t=83s ^ me right now. On a serious note, I hope it's released today; if not there's always tomorrow. [e digicons]*_*[/e] What is going to be the first champion tree you will test with your sovereign? For me it'll probably exploring the new Commander tree. Brad had men
So I've been playing this game for some time, greatly enjoy the game, but I have a problem with it now. I'm just bored. I play games any difficulty higher than Hard depending on how many AI's and how big the map is, but I can barely bring myself to finish games. I've created custom factions, mixed up strategies, but I can't figure out a type of game that I can finish from beginning to end and have fun the whole time. I'm a huge fan of large scale games,
[quote who="Heavenfall" reply="5" id="3290690"]It hit Stardock and its customers in the stomach.[/quote] This couldn't be more true... It's good they didn't make the same mistake (in my book).
[quote who="Tridus" reply="16" id="2931451"]The last couple of sentences are highly ironic considering you're posting in this thread as two people.[/quote] LMAO, I think you just smacked him with the "was-a-bit-ez-i-caught-you" hammer. :(
^ what he said
Yup, :( so true....
[quote who="SpardaSon21" reply="61" id="2839678"]I can get the protections for POW's and civilians caught in the crossfire, but trying to prevent serious injury to armed combatants goes against the entire point of warfare, which is to cause extreme harm and injury to the other side's soldiers. That includes lovely, useful weapons like napalm and explosive and hollow-point rounds. Hell, the basic FMJ rounds the U.S. military uses aren't exactly nice considering they're designed to
[quote who="Whiskey144" reply="59" id="2839622"] Quoting Luciela, reply 58 You bring a very good point that I would like to bring up. There are justified wars, unjustified wars, formally declared wars, and informally declared wars. But in the end wouldn't you say it doesn't really matter? It's all wrong? Whether a war is justified or not, war is war. You can have a completely justified war where two nations are using chemical weapons and radioactive armaments, and you can
[quote who="Istari" reply="56" id="2839001"] Quoting Whiskey144, reply 55 Quoting Istari, reply 53 You have a point. Resistance to invasion and occupation, and defending your country, people and rights are all honorable reasons for fighting and killing when you have to. But as the saying goes, war is hell. Which means that defining a "war crime" is impossible. As a result your argument on based on the crimes of the US in wartime completely falls apart. <br
First off I'd like to say I'm very impressed with 1.1 so far; a lot of steps in the right direction. There are of course obvious drawbacks, as to be expected however. One thing I was interested in was the Global mana, or Empire/Kingdom mana. This was a brilliant idea, however in my opinion this could go further: here's a suggestion. A split between Global and Personal spells. This is actually very simple and not complicated. Strateg