Hi, Imho, elemental has the basis for a good game, howwever, it lacks replay value. The same strategy can be used to win every game, every time, even at extreme level. It doesn't matter if you're playing kingdom or empire. Choosing a less than optimal starting position intentionally is not my idea of increasing replay value. So, some suggestions for making the game more interesting: 1. The "single unit vs a horde and not getting hit" has g
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@Derek Have you considered using a public bug tracker of some sort? With the frequent patch updates it feels a bit pointless to report bugs, and I suspect many bug reports don't keep up with the releases and report stuff that has already been fixed. I've noticed a number of small bugs, but is it worth my while to document/test them? I don't mind helping out with the work if I know it's doing some good :) regards, Tobias
Once you research trading it's possible to add several caravans to build queue. After each caravan is built the "Maximum number of caravans..." popup comes up but the caravans continue building. Playing as Tarth, if that matters. // T
Sure, http://www.ekenstam.eu/elemental/Elemental1_09s-2010-12-10T15-57-21-253.zip http://www.ekenstam.eu/elemental/AutoSave.EleSav http://www.ekenstam.eu/elemental/debug.err I've never been able to get 7 turns after this save
Hi, I've been trying to play 1.09s now for a few hours .. about 100 turns into the game the ctd's are spamming me so bad it's impossible to play. It feels like this is a new bug, I've got my sovereign in my capital, no units wandering about, just hitting end turn to rest up and research some tech. CTD feels random but occurs during the end turn process. regards, Tobias
Hi! First of all, 1.09o is a great relief! The game is playable again.. less CTDs and the worst bugs from 1.09n are gone. Yay! Some stuff I really hope the devs will take a look at though: - When in build mode, I can't see the stats of the city. This is no biggie on a small map with a few cities .. on a large map late in the game it can be really annoying. Same when a city levels up, unless I'm lucky I can't see the stats of the city and don't re
Yes it's a beta but come on. After having suffered the 1.0 release and the subsequent patch mania it feels like we're back on square one. My definition of a beta is something where the major ie gamebreaking bugs are gone and theres a list of known bugs so that testers know what to look for and report the as yet undiscovered, hopefully minor bugs. This beta is so bug ridden with CTDs, dozens of minor bugs and design flaws that it's ridiculous. Lets call it an Epsilon release instead and hope f
[quote]My suggestion: do MoM 2 yourself. [/quote] Well, I'm actually considering something along those lines. The modding potential of EWoM is interesting, but with all the major changes going on there is really no point in trying to build anything until the game system settles down and we all know what we've got to work with. Since.. [quote]I can agree about some extra things that Elemental could have though.[/quote] .. I take it
Hi Stardock, I was thrilled to see the 1.1 BETA out. I've got a fairly high tolerance level for bugs and general quirkiness so of course I downloaded and started playing as soon as possible. Unfortunately, the CTDs are so numerous that I've never managed to play more than 15-20 minutes. So far though, I acutally like what I see! The spell tree seems more balanced and the game is generally harder (earlier I could whip the computer at highes
Hi, You're probably right, I'll try it. Shouldn't CTD though .. the imbue spell should be greyed out. regards, Tobias
Hi, What happens: Sovereign and some summoned giants + heroes are out wandering. 2 heroes have not been imbued. I select my sovereign + 1 hero and move out of stack to cast imbue. Works ok. Moves another hero out of stack to empty tile, moves sovereign to join that hero and casts imbue - CTD. Doesn't matter which of the two heroes is selected in which order, CTD occurs after the second hero is imbued. Debug,
Hi, I only ever use auto-resolve if I know I have a major advantage, otherwise the stupid AI might kill my sovereign. There are two extremely simple rules the AI devs need to implement: - The unit with the highest attack should attack first - against the opponents unit with the highest attack / potential to do harm - If defending, wait for the attacker (melee) to approach and make sure the defender gets to strike *first* &n
Hi, The game desperately needs a city list/kingdom overview. I enjoy playing large maps with all opponents enabled. Once I get to around 10-15 cities things start to get annoying. When I hit 30 I don't even bother with the new cities.. A kingdom overview should be able to answer some basic questions: - Which city is making the most gildar / arcane / tech? (for choosing where to place the 1/kingdom buildings) - Which city has access to dra
Hi, Love the game .. just waiting for the bugs to be resolved .. meanwhile: 1. When building improvements in a city I am sometimes allowed to build two of the same (arcane lore +1 building) for example but mostly I'm limited to one building. Is this by design or a bug? If by design, is there any way to know in advance so I can plan my cities? 2. When recruiting a hero with the "additional prestige" skill I move that hero into a cit