Infiniminer, C++ game where you go mining as a team.
Mocking_Hands
I like the camp 1 approach but if transport requires substantial time I'd like to see a sort of "Xpress" mail caravan, maybe with ponies (space ponies?) and a light escort so more essential items (swords EG) could move quickly and safely when needed at a charge.
I dunno about the tetris idea. Although it would make it more interesting (I'd prefer it to the block format that the game has now) but it seems to put a lot of emphasis on puzzle skills and foresight/planning that have little to do with the game. No ideas on how to top it except turn the game into sim city though.
Basically I just need to know where I should put the mod files and anything else I need to do. Any help is appreciated.
I personally think that the siege frigates should be made better bombers or perhaps give them an ability that deals heavy damage to tactical structures. Other than that though, it's hard to say that any of the units are useless. I always use colony frigates as any race.
My idea of a moon was an orbiting moon with its own gravity well connected shortly with a phase lane. Based on its orbit it could interrupt a phase jump causing fleets to land in the moon instead of the planet and based on the speed of orbit could even be timed to get your fleet to another section of the gravity well fast
I would have to agree with American schools having incredibly low standards. Everything progresses so slowly in some misguided effort to allow deadbeats/leeches to keep up. I fail to see how a person needs to be fourteen to begin taking algebra and how someone can pass a course while only knowing 60% of the content. It all needs to be accelerated and toughened up, along with failing those who can't put any effort into school instead of dragging them along to dumben the remaining 3 years of hi
I was planning on playing a game of sins with a number of fellow gamers but since a lot of us can't make the time for a full out game I was wondering if it was possible to play a game for a few hours, save, then meet together sometimes later and pick up the game where we left off? Anybody know how/if I can do this? Thanks.
You'll have a hard time winning by culture alone, but if you can use it to your advantage you will be able to gain bonuses in your own space and lower the enemies allegiance, maybe even keep them off a few outer planets.
Make sure that you upgrade your planet's civilian infrastructure, otherwise the planets will require money to support the civilians as opposed to them paying tax.
Scary....... If the fabric just wasn't so shiny and the was darker it'd look more picturistic, and the smiling doesn't help me feel any better.
I don't mean to be rude, but these expansions better have more content than so far described for $10 (ships expansion possibly excluded). I don't see why I should pay to individually fix underwhelming aspects of the game from the start so that I can have what the vanilla should have been as opposed to an actual expansion. Now if these things were incorporated into a large expansion with the rest of the stuff that would be just fine, pay $40-50 for a new faction, campaign, upgraded defense opt
Strike craft are arguably too powerful now, but the game's only run better for me. No bugs, and it sped up a bit.
If at all possible you should relocate your homeworld from the edge of the map where you started to the middle of your empire or on a multi star map by a jump to the star.
You need to research a tech to travel through wormholes and one ship should go through it first to see where it leads.
Vasari, I like their strong quality ships and special abilities. A good micromanaged Vasari fleet will plough through planets and fleets. Their phase nodes are also a huge boon to fluid defense.
It's a large combo of different mods. I've frankly put off downloading it since I don't want to have unbalanced new races in the game such as the atlanteans. I suppose I'll download the planets mod eventually, sins vanilla could use some more planets. I like desert planets, I usually turn those into my "factories" and keep them churning out ships with six or so frig factories and two capital ships, then I use phase nodes to distribute my fleet.
[quote]Some may say its the beginning of the end.[/quote] If they find cloud computing to be a viable strategy who do you think is going to be supplying the hardware and programs? I could care less about the idea, I don't have anything to hide on my computer but I would be pissed if I had to use it and they charge me exorbitant fees to play videogames on "high"
As they say, work smarter not harder ;) It could be like twilight of the arnor, they managed to make it look better while also making it run better.
The game sucks and is consisted of immature twelve year old boys. It's not exactly breaking news.
Jeez, it's a BETA. They explicitly stated that it will be buggy and not to install it if you don't want to play with bugs. Instead of flaming a committed team trying to balance an insanely complex RTS, you could make a post suggesting that they include map positioning and better map support. They could easily be working on those right now!
If you're late into the game, the vasari orbital cannon does a good job of weakening them but at that point pirates really shouldn't be a problem.
I assume that the campaign and possibly the new race will be the focus of the expansion. That being said, the campaign will probably be quite long. I'd like to see a campaign making tool added onto the galaxy forge to keep us occupied while we wait for the expansion.
I think you have a computer that's just under par for the game. I had a lot of small errors trying to play games on my old outdated computer. How does the game run?
I bet they could get a lot of people to spend multiple hours trying to beat it though, the people who pay for halo would gladly cash up for this.