To the stone skin spell and other enchantments going away after some number of turns, I don't think this is a bug, but instead because those spells have a finite duration, since I do remember several of the spells in the last beta had durations set instead of requiring them to be canceled. When a spell has some duration, that duration should show up in the spellbook. I also thought it would show up in the info card for the spell, but I just checked and it actually doesn't, so....
Raa00
This has been fixed internally along with other general clean-up of behavior when performing an action with units in an army, thanks for the helpful steps to reproduce.
Thanks for catching these issues. With regards to the experience books, these were indeed increasing the amount of experience other champions would get for killing you, instead of giving you some experience points. This isn't what they were intended to do, since that's hardly helpful to the unit using the book, so it'll be changed to actually give that unit experience points instead. As for the movement stat being reset, that seems to be because of a new floor of 2 on the
I found some instances where buildings that were completed would still be considered under construction because it was comparing the labor done on the building to the current labor needed to complete a building of that type to determine if it was "completed," instead of just checking if it had finished construction. Because cities can increase/decrease the amount of time needed to complete a building through other buildings and abilities and stuff like that, this would cause some buildi
The debug.err mentions unhiding the unit details wnd on the last line before the crash, do you remember if you had clicked the center medallion to unhide that window, and if the unit details successfully came up before the crash?
Just a couple of questions to help figure out where the problem is. First, do you remember if you were playing as a completely new faction, or were you just customizing one of the core factions? If one of the core factions, do you remember which one? Also, if you played while that version was out, did you run into the same issue with .251? I ask this because the way your spouses are created changed since that update, so I'm wondering if the change might be the culprit.
I tried randomly clicking around quickly on that screen, and I did in fact get a crash when I accidentally tried dragging one of the category entries splitting the item lists up. I've fixed this crash for the next update (unfortunately, not in time for the one that just went up), but I was wondering if you can verify that you need to drag one of those entries to get the crash that you've been seeing, or if you still get that crash when you steer clear of those. Thanks.
[quote who="Madmelodie" reply="1" id="2550321"]It's not just you. I have this same exact bug. I theorize, though I don't know for sure, that it's crashing because you're about to have a kid. I've gotten married every time, and it's always a little while after the marriage. [/quote] Actually, after getting married, it will take at least 40 turns before you give birth to your first child, more if you are particularly unlucky that game. It is also set so that you will not get
Thanks for the bug report, those resource production bugs should be fixed for the next update.