[0.291][1G][BUG] loading savegame increasing research and prestige [FIXED]

Here is the setup:

Custom sovereign, with Hunter for History, Naturalist and Tracker for Talent, stubborn and inefficient for Weakness. 15 for all stats and 3 books: restortion, air and earth

Taking Altar with Fertile, Ressourceful, Hearty and Master scout

I start the game, found a city (giving 4 gold, 4 prestige, 4 research and 4 spell point), set 2 hut to be build and research warfare, take Equipment. Choose Civilisation, take farming (and set farm in the building queue) and continue the civilisation path. When the city levels up to level 2, my city produces 6 gold, 6 prestige, 6 research and 6 spell points. I save the game and exits it. When I reload the game, my city produces now 6 gold, 8 prestige, 8 research and 6 spell points. And if I save and reload it, the research and prestige will go the same way (+2 each)

Could someone see if they experience the same problem with this setup?

 

444 views 3 replies
Reply #1 Top

I have cleaned all data in My Games/Elemental repository and got the same problem with Lord Relias and default Altar race.

Reply #2 Top

 

Here is the save before the city levels up

http://dl.dropbox.com/u/5057853/a1a.EleSav

Here is the save made after the city levels up. It was generating 6 research and 6 prestige when doing the save

http://dl.dropbox.com/u/5057853/a1b.EleSav

but when I load that save, the city is now generating 8 research and 8 prestige

Here are my pref.ini, dxdiag and debug.err (I have load the a1b save game and close elemental)

http://dl.dropbox.com/u/5057853/Prefs.ini 

http://dl.dropbox.com/u/5057853/DxDiag.txt

 http://dl.dropbox.com/u/5057853/debug.err

Reply #3 Top

Thanks for the bug report, those resource production bugs should be fixed for the next update.