sagittary

sagittary

Joined Member # 3169291
5 Posts 387 Replies 785 Reputation

Nice, though it would also be nice to have more options in dealing with the matter rather than kill them all or kill most of them. Perhaps for an increased maintenance cost (gildar, some resources, a building requirement, etc), you are able to convince people to stay in exchange for meeting their demands; this would only last a short time (more or less equally balanced to letting the people go back into the woods). It could even be affected by charisma.

1 Replies 4,692 Views

From what I've gathered adventure tech lets you use the shinies on the map and make adventurers cheaper to hire relative to the world level. Not exactly sure how the creature works just yet.

6 Replies 5,375 Views

It would be nice if the generator could take different inputs to spit out much like some internet name generators available. Thus you could have random, name based off the word style that Brad used in the book, or anything else that someone would come up with (ie a mod). It would produce nicer names and give some options.

15 Replies 8,837 Views
Reply to Question in War of Magic

Life and Death spellbooks. Other than that, mostly cosmetic and a minor relationship modifier.

2 Replies 1,107 Views

Of course, the thing is, people keep talking about the graphical power of their systems... but that doesn't mean jack since I'm going to guess that a lot of the slow down is just from the game trying to 'think'. Ones graphics card can't do much to help that part unless Stardock is using something like CUDA and the equivalent for ATI.

26 Replies 21,149 Views

They're not unidirectional but since they only give you a food bonus, you will only see the bonus if any given ends has food production. So if you connect two cities, both producing food, with a caravan, both cities get a bonus. Which, frankly, is very very very nice as you're more than doubling the benefit - you get double the bonus plus you have an extra caravan to send somewhere else. This also means you can connect smaller non-food producing cities to food producing cities with their non-

19 Replies 7,900 Views

WHile I can understand where you're going, I don't think making quests/mobs/etc increase with time is good, if for no other reason than predictability. As it is, you have no idea when new things pop unless you're leading the way in adventure tech. If the game simply scaled them up, you could then easily plan for Turn 100, level 3 mobs appear. Doing it dynamically (mobs scale based on some system) could work better for this but then that takes away from various scenarios that might be interest

3 Replies 3,544 Views

For the same reason Infinity Ward didn't want to do any more Call of Duty games. After a while, you just want to make your own thing. Video games -are- a creative industry, after all, no matter how much big business it is.

18 Replies 1,014 Views

Though according to some, having egalitarian gives you a higher population cap for building units since you're drawing from the entire population. Would be nice to pick a gender (all male, all female) and then use the trait to get both available. Though the trait probably needs a little more to it.

10 Replies 9,052 Views

Food is also used for some buildings such as the market. So really, food is your biggest problem. If you find a number of fertile grounds and some farmers, you've got a nice head start.

6 Replies 7,190 Views

He/she may want to level for the essence. Get to level 3 and that's a few extra points available. Plus, as mentioned, for higher level spells. While one can rely upon shards and essence bonuses, having more base essence can help make the spells available sooner. For instance, Summon Fire Giant takes 16 essence to case. And, if one is imbuing champions with essence, more is good there too.

19 Replies 5,226 Views

1) It's based on population. I don't know the particular thresholds off the top of my head. 2) Maybe. 3) Right click maybe? 4) Not that I know of. 5) I believe so; they wander around just like creeps and get into fights (just like creeps). 6) Raise your quest level to find more quests. Other than that, they have bonuses they can give and equipment they can use. Mostly though, I just use them as powerful troopers and use them to train units. I have

2 Replies 2,115 Views

I've also seen duplicates of other champions too though. On a side note, this game in particular is fairly unusual as I seem to have almost an entire continent to myself. I had only seen one minor race after 40 turns in one and 70 or so in the other playthrough - the latter one, it was only because I built a ship and was sailing the coast. Too bad the map set up could be fubar - it was a nice set up! Lots of land, a number of spires...

5 Replies 4,166 Views

Researching it doesn't seem to fix it. I also noted a duplicate champion - Ratek. Who I also now see has Janusk's description and history (both mine and the wandering one).

5 Replies 4,166 Views

Window mode and set the resolution to the size of your screen? Or do the borders annoy you? :)

9 Replies 8,770 Views

The first one or two champions I stumble across are normal in price. There's a decent delay between the first one or two champs I see (and hire) and when I find the next few. When this happens... The wandering champs are level 1. No hero techs; only one adventure/resource tech researched. In one attempt on this map, I tried to post-correct the bug by researching Recruitment. Didn't change it. I will try researching Recruitment earlier and see if that changes it though on two s

5 Replies 4,166 Views

You can turn down the threshold for tactical battles to 0. That'll then always give you the option if you want to resolve or fight.

14 Replies 33,271 Views

At some point in my sandbox game, it seems wandering champions suddenly get a huge gildar cost. As in costing 4294967296 to hire. Since I can't track them in this game (from my last save game finding one is at least several turns and I've done several things), I can't add any more real specifics without trying to put everything on hold, finding a champ, and following them while doing only one thing at a time. And that'd be... as time consuming as a whole campaign.

5 Replies 4,166 Views