sagittary

sagittary

Joined Member # 3169291
5 Posts 387 Replies 785 Reputation

The only issue with making it a part of the city screen is that how a resource is built depends on if it's within the city limits (it's surrounded by the wall). If it's a part of the city, it will take up space and use the city queue. If it's outside, it will use it's own queue independent of the city.

29 Replies 40,609 Views

Food is global. As long as you're making extra food somewhere, any city can use it. So any outpost can grow to any size as long as you're willing to build the huts and have to food to support it. It doesn't need food next to it at all if you want.

3 Replies 5,086 Views

[quote who="sagittary" reply="28" id="2741278"]It's funny cause the math still came out roughly the same lol Basically, you shouldn't be hitting your city limit unless you're trying to put every resource in that one city and want all the resource modifiers for that city. When you spawn, don't build a city right where you start, build it a little further away, that way you won't get those uber resource cities which seem cool until you find the tile limit. <br

38 Replies 33,243 Views

[quote who="Kadrasar" reply="6" id="2740331"] So with school and university level 5 city tech output without libraries would be... 1*1.15*1.25 = 1.4375 ... uhm? That is actually less than what 2 new outposts can do. And for running out of tiles and 'specializing'. This is what happened in my last game. So... Theres two choices? Use resources and have a small city or build a bigger city and don't use those resources. Err... <b

38 Replies 33,243 Views

Since others have already covered some of the skill stuff... Figure out what you need. If you want to make, say, a 2D game about killing zombies, write down all the art assets you need. Zombie idle animation, zombie walking animation, zombie attack animation, zombie death animation, foreground art, background art, object art, etc etc. Same goes for programming and design. This will give you an idea of you're over-scoping. A lot of people, for instance, want to make an R

30 Replies 108,807 Views

You an use the circular arrow icon above the stat block to randomize the appearance which will also pick gender. No need to jump in and out. But yeah, it should do more or be a 0 point option.

8 Replies 5,674 Views

3) You can only check either by talking to them or mousing over the recruit button in their action tab. Haven't found any other way. 10) Any increase is world wide; in effect, whatever the highest level research sets the level for the world though you will need to research yourself in order to use higher level stuff. 11) If you check your kingdom tab, it will show your various levels. To increase these, you need to research adventure tech; look for ones that say they reveal ne

5 Replies 5,280 Views
Reply to Pacing in War of Magic

I depends on the map for me. Sometimes, I see adventure levels jump really fast; other times, it stays low for some time. Likewise, when I have 4 cities, I may see an AI with two or even just their starter (and it's not a minor), possibly from pioneers getting beat down. So some games progress faster than others.

5 Replies 2,326 Views

The important part is hills and forests as well as beaches. Some of the forest and beaches on some maps can be -very- difficult to distinguish from buildable land since the dead trees are so sparse. Thus it may look like it's clear even when it's not. Mouse over the terrain and look at the terrain box or canvas look to check. Resource nodes can be helpful in this case as if you link them into the city walls, you can then build off the resource instead of a city improvement.

12 Replies 9,616 Views

The leader of an army is the person you click to move on to when you first stack them up. Unit A and Unit B are standing side by side. I select Unit B and move him onto Unit A. Unit A becomes the leader. The Sovereign is always the leader if he or she is in a group.

5 Replies 3,294 Views

As far as standing fast, if it were smart, it would simply out wait the player. Which isn't fun either. I suppose one way to resolve this is if combat goes on for too long without something happening, it's a draw.

6 Replies 4,940 Views

Technology wise, it's easily done and possible. Other reasons though, I suppose how much you tweak and use it as a base. If you just do one or two things or whatever, use the same textures, etc, then there may be some minor troubles involved. If you really change things up, use your own textures, etc, then it should be fine as you'd be doing little more than 'sketching' it out in Spore. At any rate, you'd probably at least have to really clean up the models. They d

5 Replies 28,693 Views

Dominate takes mana. So the unit needs to be imbued. Kinda silly as if a unit is generated with a mana ability, it should at least have enough mana to use it once.

7 Replies 5,936 Views

Little bit of both. At some point, it should probably -stop- trying to chase the unit down and attack the archers. Maybe not right away and maybe not with total devotion. But it should check to see how effective it is doing. Though at the same time, you did use decent tactics so there you go.

3 Replies 4,346 Views

To be fair, a hex grid being equidistant in any direction only matters if you're trying to represent some distance in real life. In a game especially, it doesn't actually matter how physically far you're moving because it's an arbitrary measurement anyway. Whether you move 1 unit in one direction, it doesn't matter if it's hex or square or 1 mile. It's just one unit and doesn't really affect movement or much of anything. So while yes, hex may be a better representation

59 Replies 40,197 Views

Food needs to be farmed from fertile grounds and other food sources. Unlike other resources, it is zero sum - you don't accumulate it.

1 Replies 2,202 Views
Reply to Barad-Dur in War of Magic

How many polys is it? If it's over a few thousand, I'd highly recommend trimming it down/optimizing it. Heck, even if it isn't, I'd still optimize it so it plays well with others better.

25 Replies 51,347 Views

Yeah. I've had shards pop up, all sorts of notables/chests/etc. As I'm somewhat aggressive in terms of land grabbing, it eventualyl means I have a backlog of stuff in my own lands to explore. It's funny if a little odd at times. I only wish I had found more champions before hand so I could clean them up faster.

1 Replies 1,632 Views