sagittary

sagittary

Joined Member # 3169291
5 Posts 387 Replies 785 Reputation

[quote who="Dethedrus" reply="5" id="2744557"]At least their not ZOMBIE baby assassins... that'd be just freaky.[/quote] We could fix that, you know.

6 Replies 6,584 Views

For money buildings, all of them other than the merchant apply a -modifier- to the city's base production. So unless there is something already there making money, they're doing you no good. And many structures have maintenance costs. I would go through your cities, open up the city report and click on the gildar production of each city to see the break down of what in each city is doing what. The same applies to every other resource in the game. For instance,

40 Replies 127,734 Views

"We've got another victim, sir, just like the others. Same MO - a baby rattle through the heart." "Looks like our killer..." (puts on sunglasses) "...needs to have his diaper changed." (cue theme music)

6 Replies 6,584 Views

The resource may be too far away from the city center. Try building a town hall near that resource.

1 Replies 982 Views

The modifier applies after the base income so it will affect resources no matter what. Note that town halls and the equivalent for empires can extend your ZOC. Normally, your ZOC is centered on your city core A town hall allows any city tile of that city to project the ZOC, allowing you to nudge closer to a resource without necessarily having to build big or cram resources together.

8 Replies 9,405 Views

City optimization; some buildings reduce your gil per turn. Tossing them in every city just because won't help you or your production in any area. That said, did you really need it to win or did you just want lots of gildar?

14 Replies 10,360 Views

[quote who="p22" reply="20" id="2743497"] Quoting phazonfreak, reply 11 >>>Quoting Syiss, reply 10 This is possibly one of the worst designed mechanics I've ever seen. This isn't intentional is it? >>> funny, I think it is one of the best designed mechanics I've ever seen regarding city improvement... You are joking? Right? How can something be good mechanic, when resource pop or enclosing some res

75 Replies 214,807 Views

1) Randomness? 2) No idea on how many slots, but any given caster can only maintain one instance of any given enchantment. So your sovereign can cast Nature's Bounty on one city. If you had another caster, they could cast their own version of it. 3) No way to increase it. Note that you don't need (and it's usually not all that great anyway) to put every improvement in every city. Building a market doesn't really get you much if you only have a mer

8 Replies 9,405 Views

[quote quoting="post"] So I was just looking at my main city and it says I have -28 open tiles to build on yet I can continue building. My second city is half as built up; says 0 tiles, and cannot build anymore buildings. Any ideas? I really think this whole city building limit needs to be better explained...cuz I'm at a loss. I am most definitely not at the 50 buildings limit on city #2 and not within 5 tiles of enemy city, or even my own cities. No mountains,

7 Replies 7,576 Views

[quote who="inerz" reply="15" id="2742740"]sometimes i can build two improvements in one city. usually i get negative current gold as a sideeffect. like i can build 2 merchants or 2 basic arcane research buildings or 2 irrigations. and the bonuses actually stack. i wonder if this is a bug or some odd game mechanic? there seems to be no logic to how and why i can sometimes build 2 improvements of the same kind.[/quote] The build wi

75 Replies 214,807 Views

Note that administrative costs counts buildings that require upkeep. I think that considering the size and scale of the maps, a little bit of city sprawl isn't bad; but there can be more buildings that require various sorts of maintenance and not just gil.

21 Replies 17,882 Views

That's pretty much how it worked in real life back in the day. :) Then it was all about skirmishers until they ran out of ammo. That said, yes, it could be rebalanced a little bit to make it a little more fair and fun.

30 Replies 20,019 Views

Once you have a group/stack, you just need to select it and it will work. If you have selected one of the individuals, you will need to click off and then back on. You don't want any arrows above any portraits.

3 Replies 2,228 Views

[quote who="phazonfreak" reply="9" id="2741986"]that's a nice extension to the FAQ thread. I will link to this thread if you don't mind and it definitely needs a sticky.[/quote] Not at all; add away! [quote who="phazonfreak" reply="11" id="2742004"] Quoting Syiss, reply 10This is possibly one of the worst designed mechanics I've ever seen. This isn't intentional is it? funny, I think it is one of the be

75 Replies 214,807 Views

[quote who="Nenjin" reply="5" id="2741946"]Thanks for explaining city tiles, that's been bugging me. So in most cases, it's better to work your way toward a resource than try to settle next to it, since you get no real advantage other than it's "protected" within your city. That seems like a very costly advantage to have, since there are far more improvements than tile space, and terrain can further reduce your building options.[/quote] Yeah, depen

75 Replies 214,807 Views

I'll add that in. I had just remembered that myself while playing the game. Though I don't agree that having too many resources is necessarily bad in all cases. It may mean you have to just really really be picky about how to build up your city. Though I guess if it leaves you with just a handful, yeah. :) That also means refugee camps are 'tricky'. If you leave them outside the city, you gain their 100 pop cap bonus at no charge to space or food versus the 4 huts it wo

75 Replies 214,807 Views

There seems to be some lack of clarity on how and where you can build improvements and resource nodes. So here's a guide, I guess, to how it all works. Updated for 1.07 To do: Update to use the term resource horde since that's what Stardock uses ------------------------ [ Definitions ] ------------------------ Tile: One unit on the world map. If you have the grid turned on, those are

75 Replies 214,807 Views

No draw back other than cost. However, whether or not they're worthwhile to your situation will vary; someone with poor stats may not be suitable for someone trying to take over the world. I believe everyone earns their own XP. It takes two fights to get from level 1 to 2 (and so on) and that seems consistent whether or not I've stacked champs.

2 Replies 2,032 Views
Reply to Questions in War of Magic

5. How can I send a caravan to an ally's capital city when every time I right-click it opens up the diplomacy screen? Have you tried clicking off the city center? Any part within the city walls counts as city. You will also need a non-aggression treaty to move within their turf. 6. Do open tiles increase when a city levels up? The whole open tile thing confuses me cause there appears to be lots of space. Is there a link or discussion thread that explains open tiles in d

10 Replies 46,142 Views