TheProgress

TheProgress

Joined Member # 3164811
101 Posts 873 Replies 22,020 Reputation

Well this is disappointing. Beta 4 isn't due for another month or two, right?

22 Replies 20,912 Views

I'm not talking about beta 4, simply an update. Or are we simply waiting all the way till beta 4?

22 Replies 20,912 Views

Derek or any other developers! Please flesh out the available hair styles for the various characters in the game. Most look quite bad and 6 - 10 more styles could be easily added without redundancy.

153 Replies 548,370 Views

[quote who="MagicwillNZ" reply="7" id="3144282"]Might I just say, I hate you and the time I've sank into Pandemic 2, and I'm probably going to get Pandemic 2.5.[/quote] [e digicons]:grin:[/e]

12 Replies 69,684 Views

Yeah I've already embarrassingly discovered that issue. It's been fixed (along with some other bugs and typos) but the update has to be approved by Apple first. Most likely to go live late next week if I were to guess.

12 Replies 69,684 Views

Yes, this is a shameless attempt to promote my first game on the App Store: Pandemic 2.5 . Some of you may have played my flash game, Pandemic 2. Well Pandemic 2.5 (as the title suggests) is an expanded and refined version of the flash game, but now in 3D with new content, mechanics and Game Center support. It's available for just $0.99 on iPhones, iPads and iPod Touches.<

12 Replies 69,684 Views

[quote who="Frogboy" reply="7" id="3137262"]I'm wondering if it's a specific driver / ATI card issue. I've never seen anything like this and it's going to be something really hard to "fix" since it's some sort of weird hardware specific issue. I have an ATI card btw. So it may be a specific version of the driver or a tweak that someone's made to the catalyst control center.[/quote] Well like my original post said, I'm using a Nvidia c

15 Replies 6,569 Views

Game is getting better, but there are still a few issues: Texture related issues are still present: https://forums.elementalgame.com/422893 AI is still getting it's butt kicked on challenging. Still many presentation / interface related rough edges that need polish. Pacing could be improved.

323 Replies 255,565 Views

These issues have been around since WoM, and they still aren't fixed. Health bars in the tactical view are most commonly affected, but the problem can pop up almost anywhere. Windows XP, Dual Core, Nvidia 260 gtx.

15 Replies 6,569 Views

[quote who="Murteas" reply="13" id="3133466"] Quoting TheProgress, reply 10The AI needs some actual intelligence. I'm beginning to think the setting of "Challenging" is more reflective on the AI's state of mind rather than the game difficulty. Empire declares war on me. They have over double the points that I do. They never attack. I wander into their realm with 3 people (sovereign and 2 heroes) and wipe them out easily in two battles. Exact same story for a

21 Replies 19,075 Views

The AI needs some actual intelligence. I'm beginning to think the setting of "Challenging" is more reflective on the AI's state of mind rather than the game difficulty. Empire declares war on me. They have over double the points that I do. They never attack. I wander into their realm with 3 people (sovereign and 2 heroes) and wipe them out easily in two battles. Exact same story for another empire. Except they had triple the points that I did. Still I just wan

21 Replies 19,075 Views

Tight as in, releasing the new beta on time will be tough.

106 Replies 298,363 Views

Hammers -> add chance to stun enemy based on enemy health and damage received. Something like: [code="c++"]prob = damage / (health + damage)[/code]

70 Replies 244,953 Views

Perhaps a silly suggestion, but why have city teleporting at all? Why not treat all city buildings like improvements, where units can occupy the space at the same time and enemies can raze them?

128 Replies 383,338 Views

Sounds good! Do any of the included tweaks include improvements to the AI?

106 Replies 298,363 Views