OliverFA_306

OliverFA_306

Joined Member # 3163627
21 Posts 411 Replies 10,060 Reputation

[quote who="abob101" reply="36" id="3357851"] I've pretty much got it all done now, other than I need to create about a dozen more monsters/units to fill in the gaps so that there is at least 5 types of summons per element. Then i'll provide an alpha to those who want to try it.[/quote] Most definitely I would like to try it! Feel free to drop me a PM when you release the alpha in case I fail to notice it. Looking forward to it! [e digicons]:drool:[/e] &

52 Replies 201,348 Views

[quote who="tjashen" reply="62" id="3357566"] But this is why I keep saying 'Take the Elemental Engine we have now, re-add everything from the beginning, apply the balancing tweaks that have been arrived at, and continue from there', in the next release.[/quote] I fully agree with this. [e digicons]k1[/e] [quote who="tjashen" reply="62" id="3357566"] SOOOO, again, you LH lovers have nothing to worry about. LH is almost gold at thi

99 Replies 420,376 Views

[quote who="sweatyboatman" reply="58" id="3357514"] The hilarious thing is to read people saying that removing poorly-functioning mechanics like encumbrance or dynasties or weapon-type-damage is dumbing the game down. When in reality the game has become more complex and more challenging every step of the way. FE was better than WoM, not because it was simpler, but because it was more fun, more challenging, and more interesting in every way. And the same is true wh

99 Replies 420,376 Views

[quote who="parrottmath" reply="29" id="3357576"] So your telling me that you cant just add an ability to each unit that is trained that has a modtype of a player changing the additive food per grain each unit has? For the most part it will be the same food cost per troop, but the same cost non-the-less.[/quote] Yes, that's exactly what I am saying. It took me some time until I realized that A_ADDITIVE does not work in trained units but does work with champions. <p

37 Replies 26,292 Views

[quote who="parrottmath" reply="26" id="3357479"] What exactly are you trying to accomplish with removing these options? What is the end goal, or is it you want to be do that because you want to do that?[/quote] In my particular case I have opted to make every troop a champion because that is the only way that I can use the A_ADDITIVE command, and I need to use that command to implement food upkeep for the army. So I blocked all champion abilities from those false champions and

37 Replies 26,292 Views

Ok, I understand (at least I think so ;) ) It's not nice to have the spell book crowded with several copies of the same Summon Spell. Then... what about this? In your example (post #32) you have three different levels of summoning: Basic, Expert and Master. Then, instead of having the three sets of spells called the same way, you could include the proficiency in the name, like: - Basic Summon Earth Shrill: Summons an Earth Shrill that has 1 upkeep cost. -&nbsp

52 Replies 201,348 Views

But when you reach level 2 the screen with the default paths appear even if you restrict them. Or at least that happened at 0.80. Have not tried to mod it again in 0.90

37 Replies 26,292 Views

[quote who="Heavenfall" reply="4" id="3357045"] This is a typical issue when you add more traits for unit design. There's not actually anything preventing Ongr from appearing in the trainable units list, EXCEPT he has too many traits to normally appear (max 4).[/quote] Once again you demonstrate you are a True Master [e digicons]:thumbsup:[/e]

5 Replies 10,177 Views

[quote who="Alstein" reply="20" id="3357364"] I think what you could do is make a unique path for each individual champion, though that would take massive work. Would be something nice for a future expansion. Or could be an awesome basegame mod.[/quote] Excuse me, I don't understand how you could do it. Could you elaborate a bit more, please?

37 Replies 26,292 Views

[quote who="cardinaldirection" reply="35" id="3357238"] Quoting Frogboy, reply 31 Victory in an Elemental game is supposed to be about your civilization. How good of one did you create? It is not about the details of it. It's not about how clever you are in tactical battles. It's not about how precisely you design your units. Those things are modifiers. But they are not, in themselves, the game-enders. It is about your civilization. Then either the game sho

99 Replies 420,376 Views

[quote who="sweatyboatman" reply="24" id="3357106"] Quoting tjashen, reply 23But imagine if those numbers could be double or triple what they are now? I'm going to go out on a limb here and say that mods, like MP, only boost sales on the margins (that is, anecdotally). Most people who buy FE/LH will play the content that Stardock provides and nothing else. And it's not like the vanilla game doesn't already provide a ton of replayability.[/quote] <

99 Replies 420,376 Views

[quote who="tjashen" reply="23" id="3357098"] While Encumberance is on my list, so is the removal of stat points, removal of boats, removal of Dynasties, how City Building now works versus how it used to work (some good, some bad), the 'hot button' Mana Pool issue (we will forever be divided on this one global versus individual pools), how lairs now work, removal of 'build and train at the same time', removal of separate tech trees for Kingdom and Empire (we went backward

99 Replies 420,376 Views

[quote who="Mmrnmhrm" reply="11" id="3356988"] Lol. Thus is the kind of post that could be quoted for a cracked.com article on why gaming entitlement. i love this quote: (1) Boring early game : My opinion on early game of ALL of Stardock's 4X games, with few reservations : unbelievably bad. the question post people will want to know if whether legendary heroes, an expansion pack, is better than falle

99 Replies 420,376 Views

[quote who="abob101" reply="32" id="3356987"] Yeah it's a real bummer, you spend half your time stuffing around trying to figure out ways to workaround things. It's one of those things where the basic stuff is real easy to do with the xml, which is great... but once you want to do something a little bit beyond the framework it gets difficult and in some cases impossible. Oh well. [/quote] I couldn't agree more. Let me say again, that I a

52 Replies 201,348 Views

Ok, what about this? You have two sets of spells, the full upkeep cost spells and the half upkeep cost spells. You also have two unit stats, called something like CastsAtFullCost and CastsAtHalfCost. The Summoner ability gives the champion 1 point of CastsAtFullCost and the Channeller ability gives 1 point of CastsAtHalfCost and -1 point of CastsAtFullCost. Each spell has two requirements, the ability requirement and the unitstat requirement. Then, you basically have

52 Replies 201,348 Views

[quote who="StevenAus" reply="38" id="3356916"] Yes, it certainly had the potential to be a masterpiece right when the beta started, but Stardock has just not given it enough time to become so. I do think they are releasing it early.[/quote] I have the same feeling. At the start of the beta I was very positively impressed, but this impression has gradually fallen down during the process.

63 Replies 154,740 Views

Perhaps I am missing something, so excuse me if what I say makes no sense, but... Have you tried calculating the upkeep cost? So instead of giving back the resource you directly take away a smaller quantity of the resource.

52 Replies 201,348 Views

[quote who="tjashen" reply="3" id="3356833"] Looking at where the game is now, I can only imagine how cool E:WOM would have been with the current engine and some balancing/tweaking (but not flat out changes). Maybe if I win the lottery or something... So, in my assessment, I think it's time to accept what we can't change, as release is upon us, and start the ideas/suggestions discussion for the next version in a fresh setting. All the while expecting Stardo

99 Replies 420,376 Views

Very well written and detailed post kvm1800. I agree with most of what you say, and specially with the feeling that too many efforts have been spent in reinventing the wheel. Yes, that was not the perfect wheel, but there was no need to reinvent it either, specially when other parts of the game where (are) in a lot more need of attention, and there was no need to substitute the old wheel by a new half baked wheel which is again a non-perfect wheel and IMHO an even worse wheel that the one it

99 Replies 420,376 Views

[quote who="Anelyn" reply="2" id="3355460"] Women always pay attention to those little things PS: We need more female LEADERS.[/quote] Unless my memory is failing me, I think there were some female champions in FE that I have not seen in LH. Congratulations Parrottmath! It's a pitty that game does not have MP ;)

11 Replies 14,301 Views

[quote who="Gandalftheredskin" reply="215" id="3354883"] That said, I still think the simplest way of "fixing" this, if it needs fixing, would be a slider for total xp, or an on/off switch for the xp split. Anything that gives the player more control over his play experience is a good thing, in my book.[/quote] That would be a solution that would please everybody.

238 Replies 1,047,684 Views