Alex01234

Alex01234

Joined Member # 3159457
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3-fold Warped Infantary: Resources: 1 population unit (or whatever is used to represent human resources). 1 unit of silver swords, worked by a runesmith. 1 unit of hell hound leather armor. 3 castings of the spell chromatic warp. This infantry is created pretty much in the same way of any normal infantry, and an old one ca easily be refitted into this unit. The only extra step is the application of the chromatic warp spell. The chromatic warp spell normally

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[quote who="keithLamothe" reply="10" id="1934652"]Alex, Personally, I would prefer straight-up turn based battles like MoM. But I can deal with continuous turns. What I don't want, or rather what I'm certain isn't feasible without hurting the project, is to have two distinct full-blown tactical combat engines. Such a change doesn't fall within the modability scope because it involves a very significant difference in the coding of the game; you would nee

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True, we probably don't have enough info to guess how it works, but this kind of thing is usually best discussed early. So, I decided to post it. Like I said, I don't think that a discussion about which is better is really productive. What I want to discuss is wether or not it would be a good idea to have real turn based mechanics as an option, or possibly as something moddable (the second alternative would probably be too expensive, though). Also, just to clear up things, there are q

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Frogboy has posted, in the journals: One thing I should mention about the tactical battles that isn't clear in the screenshots is that they're continuous turns. They're not like HOMM. The player tells where they want their units and uses the space bar to pause the action to give new directions. That way, we can get much more interesting battles. Now, if I am getting this right, what this means is that tactical battles are real time with pause, like in Baldur's Gate. Now,

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