Frogboy has posted, in the journals:
One thing I should mention about the tactical battles that isn't clear in the screenshots is that they're continuous turns. They're not like HOMM. The player tells where they want their units and uses the space bar to pause the action to give new directions. That way, we can get much more interesting battles.
Now, if I am getting this right, what this means is that tactical battles are real time with pause, like in Baldur's Gate. Now, I am sure we could go on a discussion about which is better, real turn based combat or real time or whatever. Instead of doing this, I want to argue that it would be ok for this game to either have turn based combat as a setting or as a modding option.
From my (very limited) experience, turn based games are interesting when there is a lot at stake in each action, and each player wants to be sure how each unit attack, how each unit flees, etc. While not every choice is life threatening, turn based games allow the player to make less mistakes (at least, immediate ones). So, in order to be fun, these options need to matter more. In a real time with pause game, tat least part of the focus that was in making each action go correctly is shifted to making the units run together. While the fact that the units need to be coordinated in real time adds a new dimension to the game, part of the focus is taken away from making sure each step goes correctly.
These differences have usually asserted that games that tried to do both turn based and real time with pause combat failed one or both. Battles that are well balanced to one are either too easy or too hard for the other. And that is not even analyzing that the abilities the player can use in combat can have very different behaviors in combat. For example, a unit capable of throwing a fireball at an enemy could always hit the units it want in turn based, but in real time, the enemy could move away from the radius before it goes off.
So, why I think that having the options in the hands of players would be a good idea for this game? Because, as this game is being shown to be so moddable, the problem with balancing can be worked around. If it is possible (or rather if it will be possible) to change so many parameters in the games, balancing won' t really be an issue.
I really hope you consider this suggestion, and thank you all Elemental developers, because this game is really looking good. Well, that is it. Good night everyone!