LordArchlight

LordArchlight

Joined Member # 3159036
3 Posts 1 Replies 79 Reputation

Hi there, So far loving the Fallen Enchantress campaign, great job. However I came across a bug in chapter 5, although it might not be limited to just this chapter nor just scenarios. I was building a custom unit in my city and want to buff it so I decided to disenchant my city's current enchantments (Meditation and Enchanted Hammers). I had around 221 mana before I cast Heart of Fire and Aura of Vitality on the city, leaving me with 81 mana and ended my turn.

1 Replies 1,378 Views

Agreed with the drop in the gildar costs, particually with upgrading troops. It's too expensive to make it viable compared to just training new units. I had 6 troops (defenders I believe) that I wanted to upgrade. This was pretty early in the game some it was from basic clubs to maces and leather to iron. It would have cost about 450 gildar to upgrade weapons and more than 1200 gildar for the armor. How are you meant to offered this about 100 turns into the game at an average of 4 gildar

4 Replies 2,416 Views

Small little graphical error in the the health bar above my champion didn't update after healing. My champion, Joffery, had taken some damage in the tactical battle and so I had him drink a healing nectar. It restored his health on the unit card but the green bar was still a half way.

1 Replies 1,903 Views

I was playing through the tutorial (just to check all features of the beta, helping out) and had the tutorial pop-up for the hiring a hero appear twice. This then lead to to the video playing with another pop-up asking to play over the top and after closing the video only a black screen and the mouse were left on screen. The program continued to run though nothing could be done in game (the hotkeys also stopped working so the menu couldn't be accessed). I had to exit the program to close

0 Replies 1,145 Views