[BUG] [1.00] Mana lost after loading autosave

After casting enchantments on city

Hi there,

 

So far loving the Fallen Enchantress campaign, great job. However I came across a bug in chapter 5, although it might not be limited to just this chapter nor just scenarios. I was building a custom unit in my city and want to buff it so I decided to disenchant my city's current enchantments (Meditation and Enchanted Hammers). I had around 221 mana  before I cast Heart of Fire and Aura of Vitality on the city, leaving me with 81 mana and ended my turn. However these enchantments didn't work, the unit had the same stats as it would not buffed.

So I thought I should go back 2 turns through the autosave. In doing so I noticed my mana had dropped to 25 with the old enchantments still on. I'm not sure if this bug happens only in the scenario or will happen in a sandbox game.

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Reply #1 Top

It's a dirty little secret... we beta testers did not manage to convince the developers that the autosaves are wonky, despite multiple threads on the subject.

So here is a piece of advice from someone who has been playing since April.

Do your own saves, at the END of every turn, that is, right before you press [End turn].  A save made at any other time is suspect.  Autosaves... well, autosaves can be anything.  At the very least, you will lose a turn worth of mana/production/research/etc..  At the very worst, you may lose whole units and building that were just about to finish, hundreds of mana worth of enchantments, and some of your units will get caught my monsters that would otherwise be out of range.